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Bootstrap is a curricular module for students ages 12-16, which teaches algebraic and geometric concepts through computer programming. At the end of the module, students have a completed workbook filled with word problems, notes and math challenges, as well as a videogame of their own design, which they can share with friends and family. Our mission is to use students' excitement and confidence around gaming to directly apply algebra to create something cool. We work with schools, districts and tech-educational programs across the country, reaching hundreds of students each semester. Bootstrap has been integrated into math and technology classes across the country, reaching thousands of students since 2006. Most teachers have also attended a Bootstrap Workshop, where they received specialized training to deliver the class.

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Questimate! - the estimation game where *you* make the questions How many giraffes would be as tall as Mt. Everest? How fast is the world’s fastest train? for Schools Not at all! No coding experience and no training is required. Teachers love Tynker because the self-paced curriculum gets students started on their own. Tynker provides a rich set of resources to answer student questions, such as videos, guides, tutorials, and the very helpful Tynker Troll that provides contextual help for students. We've found that teachers can also learn alongside the students, and in a collaborative environment, students can also help and inspire each other.

Pixel Press Floors - Pixel Press > Pixel Press Floors app – You’ll need an iPad to “Create-from-Paper” and play – and you can create directly in the app just like you would on paper using touch or a stylus with our “Draw-In-App” tools. > Paper, Pencil & our Sketch Guide (optional) – Print the free Sketch Guide at home (visit to download the PDF) and take a picture of what you create with your iPad’s camera. The glyphs you draw (for example an “x” is a spike and a “+” is a coin) are transformed into gameplay objects. From there you can apply a design to the element, test it, and play it. It’s that simple, and once you learn the glyphs, you’ll be creating like a pro. Full instructions on how to create can be found in our Sketch Guide and How-to Videos at

2013 — The Dawn Of Wearable Computing? The Oculus Rift virtual reality headset promises to bring stunning immersion for gamers. Sooner rather than later you’ll have a computer attached to your face, and for some, it’ll happen as early as next year. Why? Because the era of wearable computing is dawning as startups and established tech companies focus their efforts on designing eyewear that converges the digital and real worlds right before your eyes. Whether you wear these headgear in the comfort of your living room or as you walk around in daily life, during your leisure time or at all times, or for work or play, the inescapable truth is that computers are taking the next logical step in their evolution from big chunky boxes to smaller wearable forms, which will open up new ways to be productive, social, and entertained. The key development in 2013 will be computers molded to human anatomy (finally!).

Math The Mathematics area of study is designed to build a strong foundation in mathematical understanding and procedural skills, as well as to prepare students to meet the standards for 21st Century critical thinking and problem solving. The Mathematics curriculum includes the areas of ratios and proportional relationships, the number system, expressions and equations, geometry, and statistics and probability. The courses are aligned with the Common Core State Standards and designed to cover the equivalent of a year-long, traditional school curriculum. The main goals of the Common Core State Standards are to establish the knowledge and skills necessary for college and career readiness among high school graduates, and to continually develop these skill sets at each grade level.

Code Monster from Crunchzilla <h2>Code Monster gets kids excited about programming. It is a combination of a game and tutorial where kids experiment with learning to code. <p> Code Monster use Javascript. The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now! If you like this book, please consider supporting it via the links below: Please submit corrections to the book on my Nature of Code GitHub repo. Bug reports for the site and online purchasing system can be reported on GitHub as well.

This 12-year-old kid learned to code on Codecademy, built 5 apps, and is speaking at SXSW Necessity, they say, is the mother of invention. Even when you’re 11 years old. Last year Las Vegas kid Ethan Duggan found himself in a tough spot. His mother had returned from a whirlwind shopping trip with “about 40 dresses, skirts, and tops.” Google Maps Area Calculator Tool Output : Current Area 0 m² 0 km² 0 acres 0 hectare 0 square feet 21 Common Core-Aligned Math Apps for High School Students From edshelf by edshelf: Reviews & recommendations of tools for education If your high school has adopted Common Core Standards and provides students with iPads (either 1:1 or via an iPad cart), you will need to find apps that map to these standards. And if you teach math, you are in luck. Math and engineering teacher Chris Beyerle from South Carolina curates this collection of math apps.

Code Maven from Crunchzilla <h2>Code Maven gets teens excited about programming. It is an interactive tutorial where anyone can experiment with learning to code. <p> Code Maven from Crunchzilla uses Javascript. How to teach coding and programming From playing about with animations to designing computer games, teaching coding in schools lends itself to plenty of fun learning activities. The topic was introduced last year as part of the new information communication technology (ICT) curriculum, to equip students with the skills they’ll need for the future workplace. So this week on the Guardian Teacher Network we’ve been exercising our digital logic to bring together a selection of ideas and resources about teaching computer programming and coding. Primary schools A great starting place for anyone unfamiliar with the new computing curriculum is the Computing at School (CAS) QuickStart Computing website, which features continued professional development (CPD) materials designed to help primary and secondary teachers deliver the new curriculum.

participating in a chat Posted Friday, November 29, 2013 by Grechen Huebner For the past month, I have been hosting a weekly programming education Twitter chat on Tuesdays at 8pm EST called #KidsCanCode. Every week, there are new participants who are unsure about what a Twitter chat is or how to participate in one. curriculum Edit in Dashboard Designer /_layouts/images/ppsEditDesigner.png {SiteUrl}/_layouts/ppswebparts/DesignerRedirect.aspx?Operation=OpenItem&ItemLocation={ItemUrl} 0x0

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