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C++ Language

C++ Language
This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Not logged in C++ Language These tutorials explain the C++ language from its basics up to the newest features introduced by C++11. Introduction Compilers Basics of C++ Program structure Compound data types Classes Other language features C++ Standard Library Input/Output with files Tutorials C++ LanguageAscii CodesBoolean OperationsNumerical Bases C++ Language Introduction:CompilersBasics of C++:Program structure:Compound data types:Classes:Other language features:Standard library:Input/output with files

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Imagine++: Imagine++ Libraries - version 4.3.2 The most up to date version of this documentation should be on the website: Imagine++ is a set of libraries developed at the Imagine group ( Initially designed for students and beginners, and though it is still easy enough for them, Imagine++ is now used daily by Imagine researchers. It consists in different modules.

Audio Unit Programming Guide: Introduction This document describes audio units and how to create them. Audio units are digital audio plug-ins based on Apple’s world class Core Audio technology for OS X. As a hobbyist or a computer science student, you can design and build your own audio units to make applications like GarageBand do new things with sound. As a commercial developer, you can create professional quality software components that provide features like filtering, reverb, dynamics processing, and sample-based looping.

Abstract Class vs Interface Introduction: There are lost of discussion on the internet about the Interface vs Abstract class. Also, as base class whether we have to use interface, abstract class or normal class. I am trying to point out few considerations on which we can take decision about Interface vs Abstract class vs Class. C, C++ Programming Tutorials Welcome! If you're new to C++, I recommend you purchase my ebook, Jumping into C++, a complete step-by-step guide for beginners. If you're looking for free tutorials, learn C++ with our C++ tutorial, starting at C++ Made Easy, Lesson 1 (all lessons) If you want to learn C instead, check out our C tutorial C Made Easy, Lesson 1 (all lessons) Want more advanced material on C, C++ graphics, game programming or algorithms?

General Introduction Page last changed today See chapter 1 of the book . JavaScript is supported by Mozilla (from Netscape 2), Explorer (from version 3), Opera (from version 3), Safari, iCab, and Konqueror. I regularly test my scripts in these browsers. What is Faust? FAUST ( Functional Audio Stream ) is a functional programming language specifically designed for real-time signal processing and synthesis. FAUST targets high-performance signal processing applications and audio plug-ins for a variety of platforms and standards. Design Principles Various principles have guided the design of FAUST: FAUST is a specification language . It aims at providing an adequate notation to describe signal processors from a mathematical point of view.

C++ Interface Classes - An Introduction Class hierarchies that have run-time polymorphism as one of their prominent characteristics are a common design feature in C++ programs, and with good design, it should not be necessary for users of a class to be concerned with its implementation details. One of the mechanisms for achieving this objective is the separation of a class's interface from its implementation. Some programming languages, e.g. Build Your Own External Hard Drive Step 1: Choose the right enclosure Many newer drives employ SATA, which uses a much smaller connector (above). Older IDE drives connect via two rows of pins (below). Consider two key factors when choosing an enclosure: size and interface. Size is easy: If the drive came from a desktop PC, it's probably a 3.5-inch model—though, if it dates from the late '90s, there's a small chance it could be 5.25-inch. Most notebooks, meanwhile, use 2.5-inch drives.

Floating point A diagram showing a representation of a decimal floating-point number using a mantissa and an exponent. In computing, floating point describes a method of representing an approximation of a real number in a way that can support a wide range of values. The numbers are, in general, represented approximately to a fixed number of significant digits (the significand) and scaled using an exponent. The base for the scaling is normally 2, 10 or 16. The typical number that can be represented exactly is of the form:

The C++ Programming Language The C++ Programming Language is a computer programming book first published in October 1985. It was the first book to describe the C++ programming language, written by the language's creator, Bjarne Stroustrup. In the absence of an official standard, the book served for several years as the de facto documentation for the evolving C++ language, until the release of the ISO/IEC 14882:1998: Programming Language C++ standard on 1 September 1998.

Templates Overloading operators Classes, essentially, define new types to be used in C++ code. And types in C++ not only interact with code by means of constructions and assignments. They also interact by means of operators. For example, take the following operation on fundamental types:

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