How-To-Paint-Marines tutorials series from The Army Painter continues - BoLS GameWire We have three new Tutorial Hobby Gallery online – as we continue the series on how-to-paint Sci-Fi Marines and in particular how-to-paint power armour. These galleries all feature a Sci-Fi Black Op Marine from Anvil Industries. For the bone power armour we have used Colour Primer: Skeleton Bone while the dark green armoured marine was primed with Colour Primer: Angel Green. Lastly we have a grey Marine sprayed with Colour Primer: Wolf Grey. Have a look at the tutorial galleries here: Bone Power Armour:
Home Decor for Absolute Geeks So you think you are a perfect geek just because you have a talking Homer and a Space Invaders mug at your desk? No chance. Maybe a lava lamp or a not-so-exclusive Google mini-fridge? Theremin This article is about the instrument. For the inventor, see Léon Theremin. The theremin (/ˈθɛrəmɪn/ THERR-ə-min; originally known as the ætherphone/etherphone, thereminophone or termenvox/thereminvox), is an early electronic musical instrument controlled without physical contact by the thereminist (performer). The Reject Files: You All Meet in a Tavern... by David Morgan-Mar. "You all meet in a tavern..." How many campaigns have begun with these immortal words?
DINO-PIRATES OF NINJA ISLAND Adventure amongst the DINO-PIRATES! Storm the secret citadels of NINJA ISLAND! Join the fight against the evil sorcerers of the Jade Empire, run away from cannibals, ride dinosaurs or sail the tropical seas in search of adventure and glory! DINO-PIRATES OF NINJA ISLAND: Basic Game is a simple role-playing game of prehistoric swashbuckling kung-fu adventure that lets you and your friends thrill to the excitement of this fantastic pulp setting. DINO-PIRATES OF NINJA ISLAND: Basic Game is a version of Old School Hack by Kirin Robinson.
100 Subjects for tavern chatter « The RPG Athenaeum (Author’s note: this started as a much smaller list, and quickly grew to a far longer list than intended. For this reason, the list has been reproduced as an Adobe pdf file, which can be downloaded here or on the downloads page.) Tavern gossip can be a great source of Dungeons & Dragons adventure leads, and more than one published adventure has begun with the heroes overhearing something over a tankard or two. Many experienced players have been conditioned to listen for adventure leads in this manner, and some might ask, “What do I overhear?” in an effort to glean a bit more information about the adventure. Often, the only information the dungeon master has on hand for the heroes to overhear is pertinent to the adventure, so he may provide more information than he should, or provide the boring, flat answer of, “you hear nothing interesting,” which even the newest player will see as the DM taking the easy way out of the situation.