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Byte-sized Potential: Can Compassion & Citizenship Go Viral? Posted by Shelly Terrell on Wednesday, May 7th 2014 Part of the category, Byte-sized Potential The number one benefit of educational technology is that it empowers people to do what they want to do. It lets people be creative. It lets people be productive. It lets people learn things they didn’t think they could learn before, and so in a sense it is all about potential. – Steve Ballmer

Why Johnny can’t stream: How video copyright went insane Suppose I could offer you a choice of two technologies for watching TV online. Behind Door Number One sits a free-to-watch service that uses off-the-shelf technology and that buffers just enough of each show to put the live stream on the Internet. Behind Door Number Two lies a subscription service that requires custom-designed hardware and makes dozens of copies of each show. Which sounds easier to build—and to use? More importantly, which is more likely to be legal? If you went with Door Number One, then you are a sane person, untainted by the depravity of modern copyright law.

Webinars A collection of free virtual broadcasts, including upcoming and on-demand webinars. For advanced learning for you or your entire team, browse our PD Toolkit. All webinars are accessible for a limited time after the original live streaming date. Participation certificates are not provided, but viewers receive a post-event confirmation email. Adventure Games Copyright © 2001-2016 National Center for Missing & Exploited Children. All rights reserved. Animated Characters Excluding Tera Copyright © 2000-2016 National Center for Missing & Exploited Children and Boys & Girls Clubs of America.

Digital Citizenship Using Visual Metaphors While Digital Citizenship Week has come and gone it's important to keep the conversations going. If you missed Digital Citizenship week it's never too late to get started. Here's a practical hands on tool kit shared on Craig Bandura's blog he calls The Digital Citizenship Survival Kit. It's an excellent way to use physical prompts and metaphorical thinking to help kids understand how to behave ethically online. While Craig uses this kit with students in kindergarten through Grade 8 it'll work well with students of any age. I've included Craig's original list of items and a few other suggested by people who commented on his blog.

Webonauts Internet Academy . Parents and Teachers Webonauts Internet Academy is a web original game for PBS KIDS GO! that gives kids 8- to 10-year-old an opportunity to have some fun while exploring what it means to be a citizen in a web-infused‚ information-rich world. It is an engaging experience on its own but becomes all the more powerful when parents and teachers use game play as a springboard for conversations about media literacy and citizenship in the 21st Century. The Webonauts Internet Academy is a game about how to be safe and act respectfully online. Players create a customized space suit and complete a series of missions. The missions address key issues central to good citizenship: identity, privacy, credibility and web safety. Teachers' Guide - Growing Up Online About the Film: FRONTLINE takes viewers inside the private worlds that kids are creating online, raising important questions about how the Internet is transforming the experience of adolescence. At school, teachers are trying to figure out how to reach a generation that no longer reads books or newspapers.

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Digital Citizenship We will be focusing on discussing Digital Citizenship over the next two weeks in the library, and how to be safe while on the internet. I created a poster and coordinating bookmarks to give to the students to aid in this discussion, especially with the younger students. I have placed these on my TpT store in case you might be able to use them too. Update: Well, after doing the lesson all day, I've come to realize that I needed a few things to make the lesson go smoother.

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