Nine Elements Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. 2. 3. 4. 5. 6. 7. 8. 9. Respect, Educate and Protect (REPs) These elements have also been organized under the principles of respect, educate and protect. Respect Your Self/Respect Others - Etiquette - Access - Law Educate Your Self/Connect with Others - Literacy - Communication - Commerce Protect Your Self/Protect Others -Rights and Responsibility - Safety (Security) - Health and Welfare If this was to be taught beginning at the kindergarten level it would follow this pattern: Repetition 1 (kindergarten to second grade) Respect Your Self/Respect Others Digital Etiquette
Google must respect 'right to be forgotten' Internet companies can be made to remove irrelevant or excessive personal information from search engine results, Europe's top court ruled on Tuesday in a case pitting privacy campaigners against Google. The Court of Justice of the European Union (ECJ) upheld the complaint of a Spanish man who objected to the fact that Google searches on his name threw up links to a 1998 newspaper article about the repossession of his home. The case highlighted the struggle in cyberspace between free speech advocates and supporters of privacy rights who say people should have the "right to be forgotten" — meaning that they should be able to remove their digital traces from the internet. It creates both technical challenges and potential extra costs for companies like Google, the world's no.1 search engine, and Facebook. "We are very surprised that it differs so dramatically from the Advocate General's opinion and the warnings and consequences that he spelled out.
Trillion-Dollar Footprint (6-8) Warm-up (10 minutes) ASK:How many of you have … sent a message or posted a comment online?created a profile on a social network site? EXPLAIN that filling out a form, sending an email to a friend, posting a photo, and pretty much everything one does online – even the simple act of visiting a website or using a search engine – leaves a trail. Play Video (10 minutes) DEFINE the Key Vocabulary terms digital footprint and imagery. SHOW students the “The Digital Footprint” video. Lighthouse: Search engines and social network sites can reveal a lot about people. DEFINE the Key Vocabulary terms persistent and invisible audience. REVIEW with students the concept that all of the information about someone online makes up his or her digital footprint, and that this information can be searched; copied and passed on; seen by a large, invisible audience, and can become persistent. Pick a Host (25 minutes) ARRANGE students into groups of four and give each group one copy of the Choose a Host Student Handout.
Flavors.me : Create and share your digital world Right Question Institute - A Catalyst for Microdemocracy What Students Will Learn In The Future What Students Will Learn In The Future by Terry Heick This is part 1 of the series “Responsive Teaching For A Changing World,” a 3-part series is sponsored by Adobe Presenter 9. They had nothing to do with the content–only asked that we include a link back to their platform, which you can see above. A lot is implied in the content areas we choose to disperse the world through. That’s essentially what classes and content areas are–perspectives to make sense of the world. These words and phrases that we now associate with schools, teachers, and assignments reflect our priority as a culture. The Past While that content changes some as students move from Kindergarten to 12th grade, in general the kinds of things we ask our 2nd graders to study is similar to what we have our high school seniors study. The “trivium” was designed to precede the Quadrivium (you guessed it–“the 4 ways”)–Arithmetic, Geometry, Music, & Astronomy. Content Should Reflect Cultural Values & Trends 1. 2. 3. 1. 2. 3. 4. 5.
edsurge If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most readers to incredulously click to the next article. But today, Game-Based Learning (GBL) and Gamification are gaining some real traction in the teaching community. Before we go any further, let’s get one thing straight: Gamification vs. Gamification vs. Gamification refers to the adoption of game-like principles when working outside of a gaming context. Any time a teacher assigns points to a student, uses a leaderboard, or distributes badges, he or she is gamifying. Here is a nice guide to gamifying the classroom, written for newbies (or “noobs,” in the language of the gamers). Game-Based Learning, on the other hand, simply means including games in your instruction. Why GBL in the Classroom?
Are Your Students Distracted by Screens? Here's... A nerdy teacher’s guide to ISTE 2014 Nicholas Provenzano receives an Outstanding Teacher award at ISTE 2013. If this is your first time attending ISTE’s big conference, there are a few things you need to know. Having attended four previous events, I’ve figured out how to get the most out of the experience. Here’s what you need to think about when getting ready for ISTE 2014: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 2014-05-17-help-i-m-a-teacher-how-do-i-get-into-education-technology?utm_content=buffer93239&utm_medium=social&utm_source=twitter When I first started teaching fifth grade science at KIPP Academy in Houston, Texas, I had no idea that I would end up parlaying that experience into my current role as a consultant to education technology companies. I was simply a teacher on a mission to do right by my students, and that drive just happened to coincide with an inclination towards figuring out how to use technology to solve problems. Looking back, however, I realize that I took some steps that other teachers who are interested in getting into technology can absolutely replicate. I also took quite a few missteps that I hope I can help others avoid. So here's a guide on how teachers can get into education technology, written in partnership with four other educator-entrepreneurs who have found their own unique way to combine their love for education with their love for technology. Step 1: Understand Your Strengths Education technology companies need educators. Step 2: Understand Your Potential Areas of Growth Technical:
salima hudani The Good, the Bad and the Ugly of Digital Citizenship | Andreas Sandre Digital citizenship might seem at times an ephemeral, almost narcissistic, aspect of our life. Too often we neglect the rights and responsibilities that our presence online entails. We forget the key role that the Internet plays in our day-to-day, from emails to social media, from big data to banking, from privacy to politics. In every large democracy of our time, little seems to be left to chance, with both national and trans-national laws and policies relating to every aspect of our life. The Internet and the many challenges and opportunities derived from our digital citizenship were the focus of a round-table organized by the Embassy of Italy in Washington D.C. on May 20 with Laura Boldrini, President of the Chamber of Deputies of the Italian Parliament, during her visit to the nation's capital. The Italian Embassy and the Ambassador have been playing a central role in the debate around the digital era. "You don't get anything from keeping data in one country.
Five-Minute Film Festival: Teaching Digital Citizenship "Digital citizenship" is an umbrella term that covers a whole host of important issues. Broadly, it's the guidelines for responsible, appropriate behavior when one is using technology. But specifically, it can cover anything from "netiquette" to cyberbullying; technology access and the digital divide; online safety and privacy; copyright, plagiarism, and digital law, and more. In fact, some programs that teach digital citizenship have outlined no less than nine elements that intersect to inform a well-equipped digital citizen. It's an overwhelming array of skills to be taught and topics to explore. But while there is much talk about the importance of teaching digital citizenship in this information society, not many are sure what that really looks like. Video Playlist: Teaching Digital Citizenship Watch the player below to see the whole playlist, or view it on YouTube. What is Digital Citizenship? More Resources for Learning About Digital Citizenship
I think that this a fundamental part of using the new literacies in a classroom situation. Students (and adults) need to understand how the internet works as a community and is dependent on every person to act in a civil manner. by hermansenh Oct 28