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Internet Safety

Internet Safety

Webonauts Internet Academy . Parents and Teachers| PBS KIDS GO! Webonauts Internet Academy is a web original game for PBS KIDS GO! that gives kids 8- to 10-year-old an opportunity to have some fun while exploring what it means to be a citizen in a web-infused‚ information-rich world. It is an engaging experience on its own but becomes all the more powerful when parents and teachers use game play as a springboard for conversations about media literacy and citizenship in the 21st Century. The Webonauts Internet Academy is a game about how to be safe and act respectfully online. Players create a customized space suit and complete a series of missions. The missions address key issues central to good citizenship: identity, privacy, credibility and web safety. Players also learn the importance of acting with respect both online and offline. At the end of the game, players graduate from the Webonauts Internet Academy and win a printable diploma. To help players get the most out of Webonauts Internet Academy‚ knowing some key terms will come in handy.

Faux Paw the Techno Cat As a caring educator, you can equip your students to be ahead of the curve and understand early on the intricacies of new media and cybersafety. Students spend half of their waking hours connected to digital devices—impacting their reputations, learning opportunities, and futures. Faux Paw the Websurfing Techno Cat series has been created by a team of leading child psychologists, educators, and law enforcement. Faux Paw’s Dangerous Download Music piracy causes severe economic losses every year around the world. Downloads Faux Paw Goes to the Games: Balancing Real Life with Screen Time Spending excessive time with media robs students of real world experiences and may result in lower grades. Faux Paw Meets the First Lady: How to Handle Cyberbullying Recent research reports that at least 15-35% of students have been victims of cyberbullying, while 10-20% admit to engaging in it. Faux Paw Adventures in the Internet

Free Online Game Creator By kylemawer This free downloadable game creator let’s you make your very own flash games. If you’ve ever fancied turning your hand to making a simple flash game or perhaps you’re looking for a summer course project to run with learners then Stencyl could be just the program for you. It’s free, online, simple to download and use and it’s available for either a PC or a Mac. The program comes with a few examples to try out and customize. They are pictured here on the left. After a quick look I settled on the RPG (role playing game) option. the vocabulary looked a bit richer and there’s potential to exploit a narrative within the game.It also looked quite easy to understand and explain just by looking at the opening shot (see below)Learners could be away from computers and draw, design and discuss the game. Your question may be ‘how do I take this and use it on a summer course?’ Video Game Design and Creation Summer Camp

Hectors World Watch Hector and his friends learning how to use their computers safely! Teacher's resources banner This cartoon and all the cool stuff with it comes to you with permission of the very nice people at Hector's World in New Zealand. WorldImages - Home Teaching Digital Citizenship in the Elementary Classroom As elementary level teachers, we are charged not just with teaching academics, but teaching social skills as well. "Ignore bullies and tell an adult if you feel threatened," "Don't talk to strangers," "Treat people the way you want to be treated." You're probably familiar with phrases similar to these if you teach the younger grades. Young children are still learning the norms of social behavior and how to handle strangers. However, when was the last time you talked to your students about how to use good manners when leaving a comment on a blog post? These are the new social skills for our students. While we shouldn't stop teaching children how to say "please" and "thank you," and bullies still exist in the face-to-face world, it is vital that we treat online safety and digital citizenship with the same amount of seriousness and attention. Each year I spend at least a month reviewing digital citizenship and internet safety with all my classes. Lesson Resources Online Learning Tools

Creative Commons Resources for Classroom Teachers Posted by Bill Ferriter on Sunday, 09/08/2013 If your students are using images, video, or music in the final products that they are producing for your class, then it is INCREDIBLY important that you introduce them to the Creative Commons -- an organization that is helping to redefine copyright laws. With a self-described goal to "save the world from failed sharing," the Creative Commons organization has developed a set of licenses that content creators can use when sharing the work. While every Creative Commons license requires that attribution to be given to the original owner of a piece of content, every license also details the ways that content can be used by others WITHOUT having to ask for permission in advance. That makes Creative Commons content perfect for use in classroom projects. #winning Want to know more about the Creative Commons? Sources for Finding Creative Commons Content: Related Radical Reads: What Do YOU Know About the Creative Commons? Anti-Bullying PSA Project

A Treasure Trove of Digital Citizenship Resources for Teachers Via Educational Technology and Mobile Learning There is a special section here in Educational Technology and Mobile Learning where I have aggregated a plethora of resources that teachers can use with their students to teach them about digital citizenship. And today I come across these wonderful resources compiled by Taryn Degnan from Common Sense Media. I thought about tweeting the link without having to share it here but I know thousands of email and RSS Feed subscribers would miss it. Below is a round-up of all the links Taryn featured in her post. You can also check this great page from Tech Learning that features of 20 essential resources on digital citizenship. This article originally appeared on Educational Technology and Mobile Learning, a website operated by a group of dedicated Canadian teachers.

Free Photos for free download ShutterStock.com 10% off on monthly subscription plans with coupon code AFD10 Nine Elements Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. 2. 3. 4. 5. 6. 7. 8. 9. Respect, Educate and Protect (REPs) These elements have also been organized under the principles of respect, educate and protect. Respect Your Self/Respect Others - Etiquette - Access - Law Educate Your Self/Connect with Others - Literacy - Communication - Commerce Protect Your Self/Protect Others -Rights and Responsibility - Safety (Security) - Health and Welfare If this was to be taught beginning at the kindergarten level it would follow this pattern: Repetition 1 (kindergarten to second grade) Respect Your Self/Respect Others Digital Etiquette

APA Formatting and Style Guide Summary: APA (American Psychological Association) style is most commonly used to cite sources within the social sciences. This resource, revised according to the 6th edition, second printing of the APA manual, offers examples for the general format of APA research papers, in-text citations, endnotes/footnotes, and the reference page. For more information, please consult the Publication Manual of the American Psychological Association, (6th ed., 2nd printing). Contributors: Joshua M. Please use the example at the bottom of this page to cite the Purdue OWL in APA. To see a side-by-side comparison of the three most widely used citation styles, including a chart of all APA citation guidelines, see the Citation Style Chart. You can also watch our APA vidcast series on the Purdue OWL YouTube Channel. General APA Guidelines Your essay should be typed and double-spaced on standard-sized paper (8.5" x 11"), with 1" margins on all sides. Major Paper Sections Title Page Running head: TITLE OF YOUR PAPER

Digital citizenship / Teaching Netsafe – Learn Guide Protect The myLGP website supports the Learn Guide Protect Framework . The site promotes a student-centred approach to teaching and learning about cybersafety and digital citizenship across the curriculum. Developed by NetSafe, in collaboration with New Zealand teachers. NetSafe kit for schools A comprehensive programme of cybersafety for schools based upon infrastructure of policies, procedures and use agreements, an effective electronic security system, and a comprehensive cybersafety education programme. Netsafe – Staying safe online A quick guide with advice, tips and how-to guides for social media, online shopping, safe search and more. NetSafe – Learn Guide ProtectSean Lyons, Chief Technology Officer from NetSafe, explains the Learn Guide Protect (LGP) website. Digital citizenship and cybersafetySean discusses NetSafe's definition of digital citizenship and how it fits into the National Curriculum.

EasyBib: Free Bibliography Generator - MLA, APA, Chicago citation styles Creative Comic Interview with Bill Zimmerman of MakeBeliefsComix 19 Flares Twitter 15 Facebook 0 Google+ 3 LinkedIn 1 inShare1 19 Flares × It was a great pleasure to interview Bill Zimmerman for last week’s webinar on Creative Comic Collaboration For Fun Fluency development. Bill is the mind, heart and soul behind MakeBeliefsComix.com I’ve been exploring comics websites and creating all kinds of different comic lesson plans for the last few years. But why all this fascination with comics? Watch my presentation and study my slideshow to find out. Webinar Slideshow In the meantime, for every fascination there must be an initial inspiration. I really wanted to talk to Bill Zimmerman about the comic site that has inspired me so much, and I was thrilled when he agreed to do this interview. Let the interview begin: 1) Do you have a personal story behind the building of the MakeBeliefsComix website? My own love of comics and understanding of their value as a learning tool began when I was a child. Special announcements:

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