Be Careful, Trolling Can Happen To Anyone It’s our final Manners Matter article about good manners online, and today we address a topic that’s about as far from good internet manners as you can get: trolling. Trolling is just for kids, right? Wrong. Trolling is always very bad manners, but when it goes too far it can easily tip over the edge into something much nastier, and cause a huge amount of distress. Our recent research into this dark side of the internet revealed 19-year-old males to be the most likely victims of trolls. Adventure Games Copyright © 2001-2016 National Center for Missing & Exploited Children. All rights reserved. Animated Characters Excluding Tera Copyright © 2000-2016 National Center for Missing & Exploited Children and Boys & Girls Clubs of America.
Webonauts Internet Academy . Parents and Teachers Webonauts Internet Academy is a web original game for PBS KIDS GO! that gives kids 8- to 10-year-old an opportunity to have some fun while exploring what it means to be a citizen in a web-infused‚ information-rich world. It is an engaging experience on its own but becomes all the more powerful when parents and teachers use game play as a springboard for conversations about media literacy and citizenship in the 21st Century. The Webonauts Internet Academy is a game about how to be safe and act respectfully online. Players create a customized space suit and complete a series of missions. The missions address key issues central to good citizenship: identity, privacy, credibility and web safety. Digital Citizenship Flashcards Another academic year is here and with it comes new clothes, lessons, and of course, new technologies. But are your child's digital citizenship skills back-to-school ready? If not, don't worry. To help them make the grade, download these flashcards to help them boost their online know-how.
Digital Citizenship We will be focusing on discussing Digital Citizenship over the next two weeks in the library, and how to be safe while on the internet. I created a poster and coordinating bookmarks to give to the students to aid in this discussion, especially with the younger students. I have placed these on my TpT store in case you might be able to use them too. Update: Well, after doing the lesson all day, I've come to realize that I needed a few things to make the lesson go smoother. Free Online Game Creator By kylemawer This free downloadable game creator let’s you make your very own flash games. If you’ve ever fancied turning your hand to making a simple flash game or perhaps you’re looking for a summer course project to run with learners then Stencyl could be just the program for you.
Byte-sized Potential: Can Compassion & Citizenship Go Viral? Posted by Shelly Terrell on Wednesday, May 7th 2014 Part of the category, Byte-sized Potential The number one benefit of educational technology is that it empowers people to do what they want to do. It lets people be creative. It lets people be productive. It lets people learn things they didn’t think they could learn before, and so in a sense it is all about potential. – Steve Ballmer
Essential School Tools Tap here for our Free App! Get all our media picks, personalized for your kids. No thanks Jump to navigation Pre-K/K Creative Commons Resources for Classroom Teachers Posted by Bill Ferriter on Sunday, 09/08/2013 If your students are using images, video, or music in the final products that they are producing for your class, then it is INCREDIBLY important that you introduce them to the Creative Commons -- an organization that is helping to redefine copyright laws. With a self-described goal to "save the world from failed sharing," the Creative Commons organization has developed a set of licenses that content creators can use when sharing the work. While every Creative Commons license requires that attribution to be given to the original owner of a piece of content, every license also details the ways that content can be used by others WITHOUT having to ask for permission in advance. That makes Creative Commons content perfect for use in classroom projects. Students can find engaging images, videos and music clips to enhance their work AND respect the ownership rights of content creators all at the same time.
Search Results digital citizenship Posted by Shelly Terrell on Saturday, October 26th 2013 Goal 19: Update Your Digital Footprint of The 30 Goals Challenge for Educators This year’s 30 Goals Challenge theme is, “This is MY Moment.” Each goal focuses on getting educators to believe their plans of action now will lead to positive changes and transformation in their teaching and learning environments. Join our our 30 Goals Facebook community to vote on goals […] APA Formatting and Style Guide Summary: APA (American Psychological Association) style is most commonly used to cite sources within the social sciences. This resource, revised according to the 6th edition, second printing of the APA manual, offers examples for the general format of APA research papers, in-text citations, endnotes/footnotes, and the reference page. For more information, please consult the Publication Manual of the American Psychological Association, (6th ed., 2nd printing). Contributors:Joshua M.
Maintain Your Digital Footprint Included in the Digital Tips Advent Calendar and part of the Effective Technology Integration category This is my 4th year actively participating in social networks and using web tools. Although, I have enjoyed the journey and have seen the benefits, there are drawbacks. One is that I literally have 100s of online profiles scattered in cyberspace. Creative Comic Interview with Bill Zimmerman of MakeBeliefsComix 19 Flares Twitter 15 Facebook 0 Google+ 3 LinkedIn 1 inShare1 19 Flares × It was a great pleasure to interview Bill Zimmerman for last week’s webinar on Creative Comic Collaboration For Fun Fluency development. Bill is the mind, heart and soul behind MakeBeliefsComix.com I’ve been exploring comics websites and creating all kinds of different comic lesson plans for the last few years.
Survival Tips for Teaching Citizenship “The most exciting breakthroughs of the 21st century will not occur because of technology but because of an expanding concept of what it means to be human.” – John Naisbitt A thousand years ago, books were accessible to a select few who were part of the top social and economic class, often one ethnicity, and profession. As technology develops so does access and now our learners are so blessed to be able to access knowledge from scientists, astronauts, producers, artists, Ted speakers, CEOs, fashion designers, musicians, and any expert in any profession by just carrying a connected digital device in their pockets. Wow!