3D Facial Projection Technology Creates Digital Skin Using computer graphics and facial projection and tracking technology, Nobumichi Asai creates a new art form of facial tattoos, where digital makeup transforms a human face into a masterpiece of computer graphics. Makeup has the transformative ability to make a face beautiful, alluring, sexy, clownish or creepy. As the art of makeup moves into the digital age, it won’t be long before people can use 3D facial projection technology to paint faces with anything from tiger stripes and leathery snakeskin, to exploding waterfalls and erupting bouquets of flowers. The experimental art of facial projection by Japanese artist and scientist Nobumichi Asai turns the human face into a canvas of the imagination. The curves and features of the face become an irresistible landscape for animated, kaleidoscopic images.
Asphyxia: A Striking Fusion of Dance and Motion Capture Technology Asphyxia is an experimental film project by Maria Takeuchi and Frederico Phillips that explores human movement through motion capture technology. The team used two inexpensive Xbox One Kinect sensors to capture the movements of dancer Shiho Tanaka and then rendered the data inside a near photo-realistic environment. From their description of the project: The project is an effort to explore new ways to use and/or combine technologies and different fields in an experiment without many of the common commercial limitations.
onformative – ANIMA iki Fluid shimmering patterns flow around a luminescent orb suspended in space as tones oscillate in the room. »ANIMA« is an entity that modifies sound and visuals as it reacts to and forages in its environment. This continuous exchange between viewer and sculpture unites them in a perpetual discourse through an interactive soundscape and visuals. »ANIMA« is a sculptural installation developed to explore the relationship between itself and its surroundings through the use of movement, texture, light and sound. The installation consists of a giant glowing sphere measuring two meters in diameter. This larger-than-life entity is suspended from the ceiling, as if in mid-air, in a darkened room. Coding and Choreography Combine in This Dynamic Dance Performance Pathfinder from princemio on Vimeo. What do Kandinsky and breakdancing have in common? The answer may be Pathfinder, a generative visual language that continuously stimulates creativity during real-time choreography. Using the same primitive geometric forms that lie at the heart of Kandinsky’s “Point and Line to Plane” as a starting point, the tool follows a troupe of dancers and transforms their movements into points, lines, planes and 3D models as they transform their bodies into different shapes. “The dancer imagines lines, patterns or abstract processes in order to improvise a physical interpretation of those,” explains princeMio labs, who developed the work in collaboration with onformative studio. “Pathfinder is intended to be a part of this process, by continuously generating geometric shapes in order to inspire the dancer.”
Dance x Multimedia Series has dancers interacting with technology DANCE X MULTIMEDIA SERIES Various venues Three international dance groups will offer their own take on a popular art form that combines technology and multimedia in the "Dance x Multimedia Series". This month, Taiwan's Anarchy Dance Theatre, Britain's Motionhouse, and MIDASpaces from Ireland will stage their multisensory shows in the city at the invitation of the Leisure and Cultural Services Department. The beauty of these cross-genre productions lies in the boundless possibilities, says MIDASpaces, which stands for "mapped, interactive and digitally augmented spaces".
Watch Projection-Mapped Kung Fu Between a Man and His Shadow Projection-mapped choreography meets Enter the Dragon in Pixel n' Pepper's new performance at the Hamdan International Photography Award in Dubai, Black & White. A dancer enters the stage seemingly alone, but is soon challenged to a kung fu battle royale by his own digital shadow, and things only escalate from there. A second dancer gets involved, turning the show into something like a live episode of Dragonball Z, animated by MC Escher and directed by Bruce Lee.
Globe Trotting with Mitchell Rose - Cultural Weekly From Papua New Guinea, to Taipei, Moscow to Los Angeles, and South Africa to Antartica, award winning dance filmmaker Mitchell Rose crowd sourced, in the truest sense of the words, a lovely film called Globe Trot that truly celebrates humanity through dance. Rose wanted to challenge himself in areas of interest to him, and what he took on is no small feat. First, he wanted to make a film using a technique that he calls “hyper match-cutting” which he explains as one “where every adjacent edit is perfectly aligned in position and continuity”. Next, fascinated by the concept of being able to engage many people in doing complicated things if you took the time to teach and work with them, he wanted to make a film using “instructional collaboration”, with fractured but continuous choreography, shot by a multitude of remote filmmakers—54 to be exact. A Globe Trotter on a distant railroad track
Scientists Are Making Music with Slime Mold and Whale Songs Down on the southwest coast of England, the Peninsula Arts Contemporary Music Festival recently celebrated its tenth birthday. Run in collaboration with Plymouth University and the Interdisciplinary Center for Computer Music Research (ICCMR) which is housed there, the festival is an epicenter for musical experimentation and research into far-out sonification and musification techniques. This year's theme is biomusic, a niche field of centered around biological processes that inform and create musical compositions, be they artificially intelligent virtual whales jamming with a saxophonist, a biocomputer run on slime mold doing a duet on the piano, or data collated from British woodland ecosystems turning into music. Over the weekend, a series of gala performances explored some of the concepts and ideas that the students and professors at Plymouth University had been working on over the past year. The festival's directors, Simon Ible and Eduardo R.
What Educators and Parents Should Know About Neuroplasticity, Learning and Dance — The Dance for Athletes class at Glen Burnie High School performs a swing piece Dance. Is it merely art? Is it just recreation? Think again. Dance is now being studied as a pathway to enhance learning. Proposal Digital Dance Theatre: The Marriage of Computers, Choreography and Techno/Human Reactivity Kathryn Farley 1. Troika Ranch Web design.
'Momentum' Transforms the Body into an Interactive Sea of Particles A version of this article originally appeared on The Creators Project Germany. Berlin-based interaction design studio Schnellebuntebilder are masters when it comes to transforming physical movements into stunning visuals. With MOMENTUM, they've teamed up with sound designers Kling Klang Klong to create "a synaesthetic experiences of sounds and visuals generated real-time from body movement," according to Schnellebuntebilder's Magdalena Eder. MOMENTUM, which transforms the user into a sea of digital particles, consists of "several blocks with different functions called nodes," explained Schnellebuntebilder's John Timpernagel.