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The Language Construction Kit

The Language Construction Kit
This set of webpages (what’s a set of webpages? a webchapter?) is intended for anyone who wants to create artificial languages— for a fantasy or an alien world, as a hobby, as an interlanguage. It presents linguistically sound methods for creating naturalistic languages— which can be reversed to create non-naturalistic languages. It suggests further reading for those who want to know more, and shortcuts for those who want to know less. —Mark Rosenfelder The above is a sample of an artificial language of my own, Verdurian. How about a suite of webpages? Before I could write this little inscription I had to: Decide on the sounds of the language Create the lexicon Create the grammar Design an alphabet Decide how the alphabet is modified for cursive handwriting Translate the desired text You may have two reactions to this: The order of the steps above is significant. Let’s get going! Where do I go from here? There’s a list of web resources here.

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Fashion Designer Ever wonder what Giorgio Armani, Betsey Johnson, Donna Karan, and Ralph Lauren do all the time? Work! Few other professions depend so much on keeping on top of fickle popular opinion and watching what competitors produce. The life of a designer is intimately linked to tastes and sensibilities that change at a moment’s notice, and he or she must be able to capitalize on or—even better—influence those opinions. Designers reflect society’s sensibilities through clothing design. “You have to know just about everything that’s been done before so that you can recognize it when it becomes popular again,” wrote one respondent. Fantasy MapMaking I won't lie; one of the main reasons I write fantasy is the chance to build new cultures, creatures, and worlds. Don't listen to the naysayers; playing God is awesome. Of course, one of the most important parts of world-building is creating a map for your brand new world. I've spent many an hour lovingly stroking maps at the start of fantasy books. There's just something about a good map that makes the whole world come alive. (Ironically, my favourite map is actually not from an entirely different world.

Constructed Languages How do we communicate? Well, usually, by way of a language of some kind. So, what else could a web site devoted to the creation of the fantastic have to say about language? Here are a few thoughts on constructed languages, some links, and some tools as well. Well, actually, there used to be tools here, but now they're gone. Why? Ghyll Round 2 Starting Soon Eight months ago, Gamegrene launched an interactive worldbuilding and roleplaying exercise called Ghyll. Constrained to a small set of rules and the intent of building an integrated encyclopedia where Truth is further refined with each entry, Round 1 is nearly finished, and Round 2 is set to begin in the middle of May. If you're interested in playing, start reading. Eight months ago, some may recall an odd little announcement about the Gamegrene multiplayer game Ghyll.

15 Common Fashion Job Interview Questions There are a lot of different jobs in the fashion world. A lot of the interviewer’s decision is going to be based on your portfolio, or your experience working in the field. Yet for some jobs, such as fashion assistants, fashion designers, and so on, you will also be judged on your personality, since your personality is part of what will help you become successful in the fashion industry. Depending on the job, your portfolio and resume will do most of the talking, but here are 15 questions you may receive at your fashion job interview.

Plagiarism Checker Advertisement To use this plagiarism checker, please copy and paste your content in the box below, and then click on the big green button that says “Check Plagiarism!” then sit back and watch as your article is scanned for duplicated content. Copy and paste your text below: How to create a language [All the pages of How to create a language can be downloaded for offline browsing in a .zip file. That doesn't include multimedia content. A big consolidated page with all the topics is also available for reading, and is a bit more suitable for printing.] These pages are intended for people interested in creating languages for fictional purposes (or just for fun) and in linguistics in general. They're not meant to be an online linguistics course, but you sure can learn quite a few things about linguistics by reading them, the same way I, not being a linguist, learned from others.

List of free massively multiplayer online games - Wikipedia, the This is a selected list of notable massively multiplayer online games which are free to play in some form without ever requiring a subscription or other payment. These are commonly MMORPGs or MMOFPSs, but could be of any genre. Free play[edit] These MMOGs provide client software free of charge and allow users to play the game without requiring payment. The games' expenses are typically funded by sponsors or through donations (which have no effect in the game itself). Free play with advertising[edit]

Fashion Designer Career Interview - Go to Fashion Design Career Profile » Jill Linkus teaches fashion design at Columbia College of Chicago, and she has spent three years working in fashion design in Los Angeles. Fashion Designer Career Path Search Engines for Serious Writers June 20th, 2010 Finding the information you need as a writer shouldn’t be a chore. Luckily, there are plenty of search engines out there that are designed to help you at any stage of the process, from coming up with great ideas to finding a publisher to get your work into print. How to Become a Fashion Designer: 10 Steps Steps Part 1 of 5: Honing Your Fashion Design Skills 1Develop your skills. Successful fashion designers have a wide array of skills, including drawing, an eye for color and texture, an ability to visualize concepts in three dimensions, and the mechanical skills involved in sewing and cutting all types of fabrics.[1] .

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