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Fun Programming - video tutorials to learn creative coding

Learn creative coding writing simple programs About Programming can be fun and a very creative activity. Playing with graphics and sound is a great way to get started. That's how I learnt programming and math: by experimenting and building things I could see and hear. This is my attempt to share with you how I learnt coding.

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Processing / Java New GitHub Gist: ULoremIpsum.java Simple Lorem Ipsum text replacer for Java/Processing. It is useful for anonymizing text content in data sets (email, SMS, direct messages etc.) Upper/lower case is preserved as best as Java String supports (Locale twiddling might be needed in some cases) and will leave all non-letters intact. The class uses two built-in dictionaries: A list of replacement words and a “whitelist” of words that should be kept as is. Stagecast Creator Stagecast Creator gives you the power to create interactive simulations, stories, games, and more! Stagecast Creator is an easy-to-learn, easy-to-use software tool for making your own games and simulations. Starting with a blank stage, simply add a cast of characters using the included picture painter or imported graphics, then move the characters around to generate rules of behavior completely visually. Without using a programming language, you can easily create games or simulations and then share them with friends at home or on the Internet.

Teacher led Hour of Code lesson plans - by grade and subject Now that tens of thousands of educators have tried the Hour of Code, many classrooms are ready for more creative, less one-size-fits-all activities that teach the basics of computer science. To help teachers find inspiration, we collected and curated one-hour teacher-led lesson and activity plans designed for different subject areas for Hour of Code veterans. Elementary School Scratch Animate Your Name Ages 8 to 16. Programming, Creativity, Web-based. Students will animate the letters of their name, initials, or favorite word using Scratch! Till Nagel – TileMill for Processing This tutorial describes how to create beautiful custom maps, and use them in a Processing sketch. We are going to use TileMill to style our maps, export it, and load the rendered map tiles into PImages. There are two ways of doing that. Basic A single image as static map. If you simply need a geographical background, or want to put some data onto a fixed map, this is the easy way to go.

Scratch Jr. Tutorials for Primary Students Last week, I encouraged you to participate in this year’s Hour of Code. I know that guiding a classroom of students through an hour of programming can sound intimidating, particularly if you aren’t experienced in it yourself. The secret is to do as I have – admit to yourself that you know nothing and your students are smarter than you. Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.

Teaching Daniel Shiffman is a Assistant Arts Professor at ITP (Interactive Telecommunications Program). Below is a list of some of the courses that he has taught. Big Screens This class is dedicated to experimenting with interactivity on large-scale screens. Students will develop one project over the course of the semester, culminating with a showing at InterActiveCorps’ 120 X 12-foot video wall at their corporate headquarters on 18th and the West Side Highway. A Beginner’s Guide to Bringing Coding Into the Classroom In case you haven’t been paying attention, computer science skills are vastly becoming some of the most in-demand skills of the twenty-first century. In fact, some call it a new "superpower." But there’s a problem. There are approximately 587,000 computing jobs nationwide, which is growing at 2x the national average, but only about 38,000 computer science students graduated into the workforce this year.

Geomerative Tutorial : Free Art Bureau A beginners tutorial to using the Geomerative Library developed by Ricard Marxer. Part 1. Original tutorial written by Mark Webster & published 18/09/2011. This is an introductory step by step tutorial to using the Geomerative Library. Integrating Programming with Core Curriculum Computer Science | Feature Integrating Programming with Core Curriculum There has been a steady and growing call for more students to learn computer programming. As they try to answer that call, some educators are looking beyond stand-alone lessons or separate programming classes and integrating coding into their core curriculum. By Jennifer Roland10/03/13

Processing & Android: Mobile App Development Made (Very) Easy Creating apps for Android with processing is ridiculously easy. How easy? Let’s get a from-scratch Android app working on a device in 25 minutes (15 of those minutes will be spent installing software). ** You don’t need to have an Android device to do this tutorial, since we can see the app that we’ll build in a software emulator. But it’s much cooler if it’s on a device. ** Before you start on this tutorial, I’d recommend that you make sure you have a recent version of Java installed. Getting Started with Processing for Android Pick up a pen and draw a sketch. There, that was easy – however crude, you can get out an idea. Sketching with paper is still the fastest way for most of us to imagine something. But between that immediacy and the end result, you need prototypes. The Processing language has long been one of the easiest ways to sketch an idea in code – best after you’ve first put pen to paper, but as an immediate next step (and for ideas you just can’t draw). Built in Java, the creation of Ben Fry and Casey Reas and a broad community of free software makers, it runs on Mac, Windows, and Linux.

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