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List of games in game theory

List of games in game theory
Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games Explanation of features[edit] Games can have several features, a few of the most common are listed here. Number of players: Each person who makes a choice in a game or who receives a payoff from the outcome of those choices is a player.Strategies per player: In a game each player chooses from a set of possible actions, known as pure strategies. List of games[edit] External links[edit] Notes[edit] Jump up ^ For the cake cutting problem, there is a simple solution if the object to be divided is homogenous; one person cuts, the other chooses who gets which piece (continued for each player). References[edit] Arthur, W.


Category:Decision theory Decision theory is the study of optimal actions, as determined by considering the probability and utility of different outcomes. Subcategories This category has the following 15 subcategories, out of 15 total. Pages in category "Decision theory" The following 200 pages are in this category, out of 207 total. This list may not reflect recent changes (learn more). Category:Game theory Subcategories This category has the following 16 subcategories, out of 16 total. Pages in category "Game theory" The following 200 pages are in this category, out of 290 total. This list may not reflect recent changes (learn more). Personality And Play Styles: A Unified Model Personality And Play Styles: A Unified Model By Bart Stewart [In this comprehensive analysis, multiple psychological systems of gameplay are surveyed, to try and arrive at a unified model in which player behavior can be understood and, crucially for game developers, catered to.] Numerous models of gamer psychology have been proposed and debated over the past couple of decades. One of the earliest and simplest has proven to be one of the most referenced and most enduring: the Bartle Types.

Link between quantum physics and game theory found ( —A deep link between two seemingly unconnected areas of modern science has been discovered by researchers from the Universities of Bristol and Geneva. While research tends to become very specialized and entire communities of scientists can work on specific topics with only a little overlap between them, physicist Dr Nicolas Brunner and mathematician Professor Noah Linden worked together to uncover a deep and unexpected connection between their two fields of expertise: game theory and quantum physics. Dr Brunner said: "Once in a while, connections are established between topics which seem, on the face of it, to have nothing in common. Such new links have potential to trigger significant progress and open entirely new avenues for research." Game theory—which is used today in a wide range of areas such as economics, social sciences, biology and philosophy—gives a mathematical framework for describing a situation of conflict or cooperation between intelligent rational players.

Jane McGonigal: Gaming can make a better world I'm Jane McGonigal. I'm a game designer.I've been making games online now for 10 years,and my goal for the next decadeis to try to make it as easy to save the world in real lifeas it is to save the world in online games.Now, I have a plan for this,and it entails convincing more people,including all of you, to spend more time playing bigger and better games. Right now we spend three billion hours a week playing online games.Some of you might be thinking,"That's a lot of time to spend playing games.Maybe too much time,considering how many urgent problems we have to solve in the real world."

Gamification About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges. Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed.

Nobel Prize: Alvin Roth and Lloyd Shapley win economics award 15 October 2012Last updated at 09:19 ET The two economists worked independently on the same work Alvin Roth and Lloyd Shapley have won the 2012 Nobel Prize in economics. Cognitive Flow: The Psychology of Great Game Design Cognitive Flow: The Psychology of Great Game Design By Sean Baron [Microsoft Studios user experience researcher Sean Baron takes a look into the often discussed, but rarely concisely defined, concept of Flow, and offers a succinct definition and suggestions for implementing conditions to help players get into the zone.]

Nobel Prize in economics: Lloyd Shapley and Alvin Roth win for deferred acceptance matching algorithms Economics is closely associated with the idea of money, but economic life extends beyond what can be or is monetized, as shown by the winners of this year’s economics Nobel Prize, Lloyd Shapley of UCLA and Alvin Roth of Stanford, “for the theory of stable allocations and the practice of market design.” What makes their work in these fields stand out is that it primarily describes markets without any money at all. When you have money, the question of “stable” allocations isn’t all that interesting. If I prefer your coffee table to my coffee table, but you prefer my coffee table to your coffee table then we ought to switch tables. But the world is a big place, full of many people, many coffee tables, and many possible desires. Achieving stable allocations of goods through this kind of direct swapping poses huge logistical problems.