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Gamestorming

Gamestorming
Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? Games come naturally to human beings. This blog is about games designed to help you get more innovative, creative results in your work. Chris Brogan video review of Gamestorming: “Most organizations would welcome more innovation, a greater ability to change and a more fulfilling and fun culture for their employees. “If you are a business owner or manager who wants to look at things in a new way and sharpen innovation in your company or on your team, Gamestorming is an excellent resource for you.” “If you’re a facilitator, corporate trainer, a team leader or in a creative role within a company, I’d say that this book will be valuable to you and that’s it’s worth checking out. “This is a really smart book.

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How Gamification Works - 3D GameLab Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities. Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. Quest tasks can range from listening to a podcast, collecting and analyzing real-time data, or watching a short video to partnering with a classmate for discussion or writing a short essay.

HOW TO: Use Game Mechanics to Power Your Business Shane Snow is a regular contributor to Mashable and tweets at @shanesnow. This post was co-authored by Phin Barnes, a principal at First Round Capital, SneakerheadVC and creator of the Xbox game, Yourself!Fitness. Gamification: What it means and how you can use it A group of scientists were struggling to solve a thorny problem: They were studying the structure of an enzyme similar to HIV, trying to understand the stability of the enzyme. This is a very hard problem, and traditionally scientists used to run computer simulations to try out various structures to study how stable they were. Since there can be billions of different ways the structure could form, computationally this was a very expensive and very long process. This particular problem had stumped the scientists for over 15 years. Until one of the scientists had a brilliant idea: Evaluating the structure and the stability of the protein was a very intuitive task, something that computers are horribly bad at – but at which humans are very good at.

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