iTEC Scenarios, Design and Prototyping A scenario is a narrative that is used in iTEC as a medium to understand challenges and opportunities of advanced learning practices in European schools. Here is a list of all Scenarios that were created by Future Lab in the context of iTEC. The list includes brief descriptions of each scenarios, and starts with the most recent project cycle. Clicking on the name of the scenarios provides more detailed descriptions. Teachers are warmly welcome to comment on the Scenarios! Rating: 4.0/5 (1 vote cast)
GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. 8 Great Free Digital Presentation Tools For Teachers To Try This Summer A mix of web apps that can help you make presentations that are fun, eye catching, and engaging (great for students too)! In this month's free online workshop, we're learning about the wonderful variety of free digital presentation tools available on the Internet today, and ways we might use them in our classroom. For the last assignment, I want to let participants select from a list of applications we haven't tried yet. I've been searching out new ones, as well as revisiting tools I've used before or known about, and I've listed a handful here.
3D Printers in Elementary School This week I am hosting some guest bloggers. This is a guest post from Terri Eichholz. We were recently gifted with a Makerbot Replicator (5th Gen) to pilot in our elementary school library. Our librarian, Angelique Lackey, and I knew that time was short before the end of the year, but we wanted students to experience the power of creating with this device. If you search the web for 3D printing curriculum to use in elementary schools, you will find a sparse number of appropriate resources.
Capzles – digital storytelling and presentation tool Capzles is an interesting digital storytelling tool that allows users to tell a story using pictures, video clips, audio tracks and text. Users are given the ability to place this media, called “moments”, together chronologically in a timeline. Creating a “Capzle” is easy via the website. You can upload photographs and videos or blog directly onto the site. You have a lot of control over the background colors and themes to be used with the capzle. Google to offer 360-degree Street View for 40 National Parks and cultural sites In the age of virtual and augmented reality, vacations in the near future could mostly take place from behind a headset. In anticipation of this, Google has teamed up with the National Park Service to offer 360-degree Street View imagery for 40 National Parks and cultural sites. In addition to Street View virtual tours, you’ll also have access to a sort of online museum featuring historical artifacts and and “national treasures” complete with descriptions and accompanying history. From Alcatraz Island to the Tuskegee Institute, your virtual vacation is just a couple of mouse clicks away. ➤ Google Cultural Institute [Google via Engadget]
Portal 2 on Steam Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
Storytelling with Scratch <div class="greet_block wpgb_cornered"><div class="greet_text"><div class="greet_image"><a href=" rel="nofollow"><img src=" alt="WP Greet Box icon"/></a></div>Hello there! If you are new here, you might want to <a href=" rel="nofollow"><strong>subscribe to the RSS feed</strong></a> for updates on this topic.<div style="clear:both"></div></div></div> Scratch is a fantastic, FREE, creative program from MIT which can be used to create art, animations, games, music, simulations, stories and more. The Defining Characteristic Of Early 21st Century Learning The Only Thing You Need To Be A 21st Century Teacher by Terry Heick Contrary to what you’ve probably read, you don’t have to be engaging to be a great teacher—at least not in any charismatic and charming sense of the word.
From Game Design Elements to Gamefulness: Defining Gamification The proceedings of the 2011 MindTrek conference are finally online in the ACM Digital Library, and with it, the paper I co-wrote with Rilla Khaled, Dan Dixon, and Lennart E. Nacke on “defining the damn thing” – that thing being “gamification,” of course. Here’s the abstract: Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms Classrooms should be fundamentally thoughtful places, environments where students are taught a wide range of higher order conceptual skills to complement the traditional basics of reading, writing, and computation. ~ Terry Roberts, Director of the National Paideia Center Learning is the Adventure of What Can Be How do you think your students would take to becoming an animation movie producer and director? Can you think of ways in which your students could use the animation creator to focus on their ideas? What kind of “higher order conceptual skills” will the students use to show they understand what you want them to learn? I am a “learn by doing” person.