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What I Learned From Susan Burton, a Modern-Day Harriet Tubman There once lived a woman with deep brown skin and black hair who freed people from bondage and ushered them to safety. She welcomed them to safe homes and offered food, shelter, and help reuniting with family and loved ones. She met them wherever they could be found and organized countless others to provide support and aid in various forms so they would not be recaptured and sent back to captivity. This courageous soul knew well the fear and desperation of each one who came to her, seeing in their eyes all the pain she felt years ago when she had been abused and shackled and finally began her own journey to freedom. Deep in the night she cried out to God begging for strength, and when she woke she began her work all over again, opening doors, planning escape routes, and holding hands with mothers as they wept for children they hoped to see again.

What is Gamification? Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.[1] Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement. The research company Gartner predicts that by 2015, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay, or Amazon, and more than 70% of Global 2000 organizations will have at least one gamified application. [2] History The oldest example of gamification are Frequent Flyer Programs that airline companies offer as a part of their customer loyalty programs. Gamification was a term that was first coined in 2003 by Nick Pelling, but did not gain popularity until 2010.[3] The term gamification began to gather interest and a following in 2010 when companies such as Badgeville started using it to describe their behavior platforms. Techniques

Lisbon Matthew Varty Joe Atkinson Gaz Turkington Alex Wright ‘One irresistible piece of shout a long indie pop, bloody lovely.’ (Ally McCrae – BBC Radio 1) Video Game Design XSeries Program Overview Imagine what it would be like to turn your love of playing video games into a career. What skills would you need to become a successful video game designer, and what job opportunities could you pursue in the industry? MCOM353 SP11: Embedding Flash swf into Google Sites « DSU Animation Courses This tutorial will show you how to embed a Flash SWF file to Google Sites. Step 1: Create a swf of your Flash file A. Command + Shift + Enter (MAC shortcut keys) or Control->Test Movie

Massively Overthinking: Let’s take the classic Bartle test – Massively Overpowered Here’s something you probably didn’t know: Online worlds researcher Dr. Richard Bartle didn’t actually write the Bartle test. His original research explored, analyzed, and defined the four player archetypes — killer, socializer, achiever, and explorer — but the test based on that paper was created a few years later by Erwin Andreasen and Brandon Downey and named in his honor. We’ve been talking a lot about Bartle’s ideas’ relevance to modern MMOs in the last month or two, so I thought it would be fun to ask the Massively OP staff and readers to take the test, share their results, and talk about what it all means in this week’s Massively Overthinking.

edte.ch My Reflection on #28daysofwriting February 28, 2015 – 4:23 pm It was in about early January when I began to mull over the idea of getting back into a writing habit. I wanted to renew the discussion and connectedness I enjoyed through my blog and get myself writing regularly again. The #28daysofwriting idea sprang from that desire. What Makes People Creative? The Engagement Alliance By earning your Gamification Design Certification you’ll become part of an elite group of experts on the cutting edge of engagement science. Help organizations transform their marketing and employee engagement strategies, building reward and recognition into their strategic framework. Earning your formal certification helps your partners and employers know that you’ve completed the essential training elements required to build transformative processes and approaches, and couldn’t be easier. The first gamification design course was offered in 2011 at the inaugural GSummit in SF. Since then, nearly 1000 people have taken live and online courses that are eligible for certification through the Engagement Alliance. Additionally, tens of thousands have attended on-and-offline gamification courses that don’t offer any commonly accepted accreditation.

Easi-Scope Hand-held Digital Microscope People who looked at Easi-Scope Hand-held Digital Microscope also looked at... Practical Pre-School Silver Award Winner 2009 Shortlisted for an ERA Award 2009 - Secondary Resources and Equipment - using ICT This simple plug and play device attaches to your computer via USB. Easi-Scope has an LED light to help illuminate items being viewed. Simply hold the Easi-Scope over the object, focus by turning the top then take videos or still images using the single control button at up to x 43 magnification (using a 17" monitor). How to Effectively Use Gamification in Education with Moodle About ETR Community EdTechReview (ETR) is a community of and for everyone involved in education technology to connect and collaborate both online and offline to discover, learn, utilize and share about the best ways technology can improve learning, teaching, and leading in the 21st century. EdTechReview spreads awareness on education technology and its role in 21st century education through best research and practices of using technology in education, and by facilitating events, training, professional development, and consultation in its adoption and implementation.

Welcome to the Web Thank you for visiting 'Welcome to the Web'. By working your way through this web site and taking part in the exciting challenges and activities, you will learn all about the Internet. Good luck! Choose a section to begin. If you have never used Welcome to the Web before, it's important to start at 'The Beginning'! This website is part of Teaching Ideas - Please send feedback to mark@teachingideas.co.uk

Top 10 Best Video Game Spinoffs Video Game spinoffs aren't actually as common as you might think. Sure, games have tons of sequels, but those don't really count, and mashups like Marvel vs. Capcom or Super Smash Bros. are in a category of their own. To be a spinoff, a game has to be totally separate from the main series, with a totally separate story or set of mechanics that is still somehow related to the original line. Since the majority of the game-playing populace out there reacts negatively when their favorite franchise's formula is altered, most of these games fail. However, there are still some spinoff gems out there that have gone down as great games in their own right.

Most Americans lived in poverty during the Great Depression. That meant that they had to make many tough choices everyday. Could you last one month with only $1,000? Find out by playing the SPENT poverty simulation. by ked10340 Sep 5

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