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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going
Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats Introduction Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system. The implications of delivering game experiences for education and training are enormous. Because of good game design, more than 11 million subscribers spend an average of 23 hours per week immersed in World of Warcraft. What is Effective Game-based Learning, and Why Does it Work? When education or training feels dull, we are not being engaged and motivated. We don’t need more time in the classroom to learn how to think and perform in the face of real-world challenges. Good game-based learning applications can draw us into virtual environments that look and feel familiar and relevant. How We Learn Related:  Gamification

Three Ways Game-Based Learning can be a Helpful Tool “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World Game-based learning is fast becoming a trend in education. Teachers across the globe are experimenting with not only using games, but also game mechanics in the classroom. Games as Assessment: As students play games they are being assessed on their progress, provided feedback, and allowed to try again without fear of failure. Games as Engagement: Games are carefully and intentionally designed environments that create flow—the balance between challenge and progress. Authentic Learning Experiences: James Paul Gee, game-based learning advocate and guru refers to this as “situated learning.” Games can be another tool for engaging in rigorous and authentic learning.

10 Strategies To Make Learning Feel More Like A Game - 10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.) Making your classroom work like a game may not be feasible. 1. To immerse students in gamification, start by allowing them to create the narrative of their class. 2. And third. 3. Feedback is essential in any game or classroom. 4. Literally. Instead of using grades and percentages, teachers can issue progress bars that gauge student progress. Kids love seeing visible progress. 5. Motivate students to advance their learning through self-directed instruction by allowing them to add epic elements to work and projects. 6. 7. 8. Teachers can implement class-wide reward systems, where everyone can celebrate individual and collaborative accomplishments. 9.

The Free Real-Time Strategy Game Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) Student: It's really cool school. I've never gone to a school quite like it. Student: Well, we get to design games and play each other's games, so instead of just doing work, work, work all day. Student: Well, we have the basic classes of a school, but we gave them different names, like math is called Code World. Student: We learn everything that all the other schools learn. Katie Salen: My name's Katie Salen and I wear a couple of different hats. Quest to Learn is a new sixth grade through twelfth grade public school that opened in New York City in Fall 2009, and it's a school that has the tagline, school for digital kids. So it's a school that from the ground up has been designed to leverage the kind of digital lives of kids, and it also looks at the notion of how games work as learning systems, and it's developed a pedagogical approach that delivers what we call game-like learning. Student: And then you have two goals, but one of them is impossible to get to. Teacher: Okay.

How Games Naturally Promote A Growth Mindset How Games Naturally Promote A Growth Mindset by Mary Wissinger Let’s face it: our students are playing games. Lots of them. In a growth mindset, there are larger factors than the outcome. With a game, kids already expect a learning curve. We can bridge this gap by incorporating games that allow practice of educational concepts, such as word games or logic puzzles. The Challenges Of A Fixed Mindset To a student locked in a fixed mindset, every school task either keeps them on track, or derails their dreams. Games give students a chance to practice saying yet. It’s tough, though, for students to persist when they get a low grade or see themselves repeatedly not meeting the objectives of a unit. The true beauty of a game is that, like a growth mindset, the outcome is never fixed. Mary Wissinger is a writer, educator and Creativity Coach found at Chin Up Heat Open.

SimCityEDU | Create & Share SimCity Learning Tools What Is Gamification? Everything You Need To Know To Get Started The term ‘Gamification’ was coined back in 2002 by Nick Pelling, a British-born computer programmer and inventor, and hit the mainstream thanks to Foursquare in 2009. By 2011, it officially became a buzzword when Gartner added it to its ‘Hype Cycle’ list. Now, in 2015, Gamification is hotter than ever. People are looking to implement Gamification in almost every aspect of their lives. More and more business are looking to gamify different aspects of their work: Either to increase user engagement or better motivate their employees. Gamification is everywhere! What do you really know about Gamification? After searching for a thorough beginners guide to Gamification, listening to dozens of TED talks about engagement, and diving deep into the gaming community, we found that there seems to be a lack of articles that simply cover the Gamification essentials. So we’ve created this short but coherent guide for anyone who wants to easily grasp the basics of Gamification. What is Gamification? B.F. Dr.

WoWinSchool / FrontPage This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. All project materials, including a fully-developed language arts course, aligned to middle grades standards, is now available under a creative commons license here. PLEASE NOTE - All portions of this wiki are open and visible. -Lucas Gillispie, Project Founder and Lead Developer Current Status/News 10/4/19 - Sheehy - Honored to be bringing another group of HEROES into WoWinSchool! ut the State of Play! 6/8/15 - Sheehy - Greg Toppo has been visiting my school for years— literally years. Here's my favorite!

Explore Like a Pirate | Engaging, Enrich, and Elevate Learners through the Power of Gamification Commercial / Off the Shelf Software

The quote that stood out to me from this article is: "We don’t need more time in the classroom to learn how to think and perform in the face of real-world challenges. We need effective, interactive experiences that motivate and actively engage us in the learning process." I couldn't agree with this more. Games help motivate our students to learn, along with many other real-world, PBL lessons. I believe games in education is another tool we can use to enhance our lessons. I do not believe that it is the answer to all student learning problems, but I do believe that when properly integrated, games can help all learners succeed. The key to success is the theory behind the game implemented. Why are you using it and how can it enhance learning. by psmeyers Oct 4

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