Mike minadeo serious games in the classroom united colonies arg 4 638. Elements. "NEW" JJ ABRAMS PERSON OF INTEREST: EP. 4.02 NAUTILUS "EXTENDED PROMO" What is Augmented Reality? Imagine leaving your home in the morning and walking to meet a friend – and along the way “virtual signposts” lead you to your destination.
Sound like science fiction? It’s really more like science fact, since the idea is actually, reality. Augmented reality is the process whereby software applications apply graphics over a real environment. Earthmine gives you the tools to make your own AR. The technology is already being used in smartphone augmented reality apps like Wikitude. When Will AR Replace the Fitting Room? We've been told the way we shop at our favorite stores is on the cusp of major and innovative change for years.
Now we're seeing retailers incorporate interactive technology to give the traditional shopping experience a digital makeover. Activations from digital signage to iPads to interactive displays to augmented reality encourage shoppers to browse broader collections and try inventories on — without having to visit the dressing room.
To Receive Your Message, This App Makes You Travel to a Real Location. Ephemeral messaging apps like Snapchat, while often fun, can sometimes make it seem as though the sender is trying to hide something (because, often, that's exactly the point).
But what if there were a way to harness the same kind of fleeting messaging dynamic in way that used your location to give the message even more meaning long after the message has disappeared into the ether? That appears to the goal of a new app called Traces that allows you to leave a message for someone that they can only pick up by traveling to the message's geographic location. A team of UK-based developers, led by neuroscientist Beau Lotto, came up with the app as a way to bring people closer together through a dynamic that merges private messaging with the concept of augmented reality. Augmented reality. NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match.
Technology Hardware Hardware components for augmented reality are: processor, display, sensors and input devices. Display THE ULTIMATE LIVE ESCAPE GAME. Το πρώτο ζωντανό παιχνίδι απόδρασης στην Ελλάδα. Alternate Reality Gaming for Kids. One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia.
We usually think of ARGs as large scale, requiring lots of resources and being part of a marketing campaign for a new movie – or as some funky, alternative techy game that the cool kids play. But it doesn’t have to be. Jess McCulloch teaches Mandarin in Australian schools and she sent me a tweet asking if my boys (aged 7 and 9 years) might be interested in a game that teaches them about how languages are structured.
Of course I said yes. All she needed to begin was our home address and the boys’ names. The next thing that happened… we received a letter in the mail addressed to my kids. A Fond Farewell to “This Is Not A Game” February 6, 2012 · By Michael Andersen in Opinion.
Alternate Reality Games Part 1 – A Good Fit for L&D? Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.
In our most recent High-Impact Learning Organization research, to be published shortly, we asked organizations to rate themselves from poor to excellent on their e-learning capabilities. Not surprisingly, the entry point for e-learning – the creation of simple, self-paced e-learning – isn’t viewed as something too difficult to do. On the other hand, expertise in things like serious games is viewed by most organizations as very difficult to do. Over 81 percent of organizations rated themselves as either “poor” or “below average” and just 6 percent rated themselves as “excellent.” 81 percent.
» Alternate Reality Games, Massive Online Open Courses and Collective Intelligence Learning Games. George Siemens has a nice set of slides up on MOOC as a new educative practice which do a very good job of capturing the differences between MOOC and the free online courses now offered by the likes of Coursera (the new home of the Stanford free online courses, plus some from other partner universities), Udacity and MITx.
Where that latter are offering free online access to a very traditional form of education (based on lectures and learning a set content syllabus), MOOC are quite different. As George states in the introduction to each of his MOOC courses: “the learning in the course results from the activities you undertake, and will be different for each person” A Brief Introduction To Alternate Reality Games. Would you travel to a phone box in a hurricane to answer a call from a fictional character in a game?
We take a brief look at the rise of Alternate Reality Games. What is an ARG The simplest explanation of Alternate Reality Games (ARG) is that a story is fragmented over multiple locations (both real and virtual) and a community of players then work to piece the story back together. Clues can be found in a variety of media, including: videos, classified ads, phone calls, audio files, websites, email, real-life locations and good old-fashioned snail mail. The storyline of an ARG can also be influenced by the actions of the participants. Unfiction.com » glossary. The following are definitions of terms as they apply to unfiction and alternate reality gaming.
Some terms may have different definitions in different context. AdrianHon: Author of the original Guide during the Beast. .tôp. Alternate Reality Gaming: A cross-media genre of interactive fiction using multiple delivery and communications media, including television, radio, newpapers, Internet, email, SMS, telephone, voicemail, and postal service. Alternate reality game. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game.
Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium. Defining alternate reality gaming Unique terminology Among the terms essential to understand discussions about ARGs are: Secret Websites, Coded Messages: The New World of Immersive Games. The initial clue was so subtle that for nearly two days nobody noticed it. On February 10, 2007, the first night of Nine Inch Nails' European tour, T-shirts went on sale at a 19th-century Lisbon concert hall with what looked to be a printing error: Random letters in the tour schedule on the back seemed slightly boldfaced.
Then a 27-year-old Lisbon photographer named Nuno Foros realized that, strung together, the boldface letters spelled "i am trying to believe. " Foros posted a photo of his T-shirt on the Spiral, the Nine Inch Nails fan forum. Jess Because: Transmedia Storytelling (not to be confused with your average bedtime story) When we were kids (and by we I mean those born in the late 80's very early 90's), you heard about a new movie or TV show through a TV commercial and not much else.
In today's digital world, however, you are bombarded with new media every day. Movies, TV shows, video games and many other things are promoted across a number of different platforms. For example, one of my personal favorites, Dexter, kicked off its fifth season with an ARG (alternate reality gaming). The ARG began with a hunt on mobile treasure hunt app, SCVNGR and led players to a secret "kill room" at Comic-Con for more clues, which in turn lead to a twitter account for more clues and so on and so forth.
The ARG was highly successful and contributed significantly to Dexter's following on Facebook and Twitter. Alternate Reality Games: What Makes or Breaks Them? Alternate Reality Games (ARGs) have become an incredibly powerful viral marketing and audience engagement tool over the last couple of years. However, the elements of a successful ARG remain a mystery to most people. Some of the most successful ARGs that I have participated in over the past few years were the I love bees campaign for Halo 2, the Iris campaign for Halo 3, the political dystopia campaign, for NIN's Year Zero, and most recently the Harvey Dent political campaign for the upcoming The Dark Knight movie.
Even though I enjoyed participating in them, until recently I hadn't really thought about what makes them compelling - beyond their premise (i.e. the product they are based around).