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Trish Cloud sur Twitter : "Guess what dtr and I are doing this weekend? @kzenovka @GridJumper @Jenn_TeachLearn #computerbuild #gamingpc. First Tweetchat from the #gamemooc 10/30/13 (with tweets) · trishcloud. From consoles to computers, some moms find joy in gaming with family. TORONTO -- Lesley Woodhouse has had a controller close at hand since first getting her video game fix at age 12, from the maze-traversing "Pac-Man" to the role-playing adventures of the "Final Fantasy" series.

From consoles to computers, some moms find joy in gaming with family

Leveraging Technology for Learning. Torchlight for download $0.00. What's cool about it: Over 30 randomized levels!

Torchlight for download $0.00

Monsters, treasures, puzzles, and items are also different each time you embark on an adventure. ISTE SIGML new co-host of Mobile Learning Explorations. ISTE SIGML joins CoSN as co-host of edWeb's professional learning community on Mobile Learning Explorations PRINCETON, NJ, June 20, 2013 - edWeb.net, a professional social and learning network for the education community, has announced that ISTE SIGML, a worldwide advocate for mobile learning, has joined CoSN in co-hosting the edWeb.net online learning community Mobile Learning Explorations.

ISTE SIGML new co-host of Mobile Learning Explorations

The goal of ISTE SIGML is to foster a community of stakeholders to support the use of mobile learning and promote best practices in the area of mobile and wireless computing integration in education. The Mobile Learning Explorations community hosts a monthly webinar presented by industry and educational experts who explore the potential of hand-held devices to enrich learning, bridge the digital divide, and extend learning beyond the traditional school day. Lisa Schmucki, founder and CEO of edWeb, commented, "We are always looking to broaden the collaboration within our online learning communities. Social Media Wars Told in 'Game of Thrones' Style [INFOGRAPHIC] Interview: 'Minecraft' creator Markus Persson wants you to 'just make games for yourself' Despite big-budget distractions like EA's Battlefield 4 reveal, the story of the 2013 Game Developers Conference was really about indie games and experimental game design: a realm Minecraft creator Markus "Notch" Persson is intimately familiar with.

Interview: 'Minecraft' creator Markus Persson wants you to 'just make games for yourself'

And at GDC, The Verge had the chance to sit down with Persson for an interview about his company Mojang, the new consoles on the block, and the future of game development. Note: this segment originally aired as part of April 4th's Top Shelf: the underdogs of gaming — watch here! When asked about GDC's rising focus on indie games, Persson said "it gives me hope for the future. Gaming goes in trends an for a bit of a too long stretch it focused on huge productions. Now that games are getting a little bit smaller again we can get some more experimental games going. " Debates about Gamification and Game-Based Learning(#GBL) in Education.

By Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes.

Debates about Gamification and Game-Based Learning(#GBL) in Education

Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL), such as Quest to Learn and the Playmaker School. Research: Playing Video Games Every Day Can Improve Cognitive Performance. Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore).

Research: Playing Video Games Every Day Can Improve Cognitive Performance

Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei and Patterson that directed participants identified as “non-gamers” to play five different games on their smart phones for one hour a day, five days a week, for one month. Each participant was assigned one game such as The Sims, Bejeweled, Hidden Expedition, and two other unidentified titles. The study was supported by a DSO National Laboratories grant to Michael D. Patterson. Here is the abstract of the paper, you can check out the paper here. BackgroundPrevious evidence points to a causal link between playing action video games and enhanced cognition and perception. Photo credit: illuminaut via photopin cc. EdGamer 77: Starting a Game Club Part 2. EdGamer 77: Starting a Game Club Part 2 Hide Player This week on EdGamer Episode 77 we review and dissect Zack’s new Game Club efforts!

EdGamer 77: Starting a Game Club Part 2

We also review some old Bangles songs, more Minecraft, simple maps, and simple games. In This Minecraft Classroom Digital Citizenship 101 Is The Topic Of Play. The eight year-old boy stood up so suddenly that his chair shot out from under him and hit the wall.

In This Minecraft Classroom Digital Citizenship 101 Is The Topic Of Play

He pointed at a freckle-faced girl with red hair seated at a Mac on the other side of the computer lab and screamed, “Get out of my house! What are you doing?!” As a veteran computer teacher, Joel Levin’s first instinct was to quell the outburst and get his students back on task. But then he thought, “This is great. This is good.