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Trish Cloud sur Twitter : "Guess what dtr and I are doing this weekend? @kzenovka @GridJumper @Jenn_TeachLearn #computerbuild #gamingpc. First Tweetchat from the #gamemooc 10/30/13 (with tweets) · trishcloud. From consoles to computers, some moms find joy in gaming with family. TORONTO -- Lesley Woodhouse has had a controller close at hand since first getting her video game fix at age 12, from the maze-traversing "Pac-Man" to the role-playing adventures of the "Final Fantasy" series.

Three decades on, she has some real-life company as she navigates the virtual world: her teen son. Woodhouse, 42, and her 16-year-old, Austin, generally engage in two-person role-playing games on PlayStation consoles or computer games. The duo also share a "World of Warcraft" account, so even when they don't play together, they can connect and talk about the popular online fantasy adventure. "We don't have as much time as we would like (to play together) because we're also very involved in scouting and he's involved in cadets," Woodhouse said in a phone interview from Guelph, Ont.

Woodhouse said her husband, Phillip, is more partial to computer gaming, while 14-year-old daughter Kathleen plays more on the Wii and Nintendo DS. "That's their favourite thing. Virtual Education Journal | Leveraging Technology for Learning. Torchlight for download $0.00. What's cool about it: Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure. Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you! Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more! Overview: Torchlight. Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete.

Check out the bewildering bevy of mods all in our Mod Spotlight for Torchlight. Press Release | ISTE SIGML new co-host of Mobile Learning Explorations. ISTE SIGML joins CoSN as co-host of edWeb's professional learning community on Mobile Learning Explorations PRINCETON, NJ, June 20, 2013 - edWeb.net, a professional social and learning network for the education community, has announced that ISTE SIGML, a worldwide advocate for mobile learning, has joined CoSN in co-hosting the edWeb.net online learning community Mobile Learning Explorations. The goal of ISTE SIGML is to foster a community of stakeholders to support the use of mobile learning and promote best practices in the area of mobile and wireless computing integration in education. The Mobile Learning Explorations community hosts a monthly webinar presented by industry and educational experts who explore the potential of hand-held devices to enrich learning, bridge the digital divide, and extend learning beyond the traditional school day.

Lisa Schmucki, founder and CEO of edWeb, commented, "We are always looking to broaden the collaboration within our online learning communities. Social Media Wars Told in 'Game of Thrones' Style [INFOGRAPHIC] Interview: 'Minecraft' creator Markus Persson wants you to 'just make games for yourself' Despite big-budget distractions like EA's Battlefield 4 reveal, the story of the 2013 Game Developers Conference was really about indie games and experimental game design: a realm Minecraft creator Markus "Notch" Persson is intimately familiar with. And at GDC, The Verge had the chance to sit down with Persson for an interview about his company Mojang, the new consoles on the block, and the future of game development. Note: this segment originally aired as part of April 4th's Top Shelf: the underdogs of gaming — watch here! When asked about GDC's rising focus on indie games, Persson said "it gives me hope for the future.

Gaming goes in trends an for a bit of a too long stretch it focused on huge productions. Now that games are getting a little bit smaller again we can get some more experimental games going. " But what does that mean for indie developers trying to break out on crowded or locked-down platforms? "The more consoles the better. " Debates about Gamification and Game-Based Learning(#GBL) in Education. By Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL), such as Quest to Learn and the Playmaker School.

There are also those who think that games and gamification have little value in education. In reality, however, those who are really using games for learning such as Susan Bohler (stay tuned for our upcoming Google+ hangout where we’ll discuss this very issue) know that, like any innovation, games must be deployed in a measured and systematic way that maximizes their benefits while minimizing the negative consequences.

The Negatives The Positives Still Open for Debate/Research. Research: Playing Video Games Every Day Can Improve Cognitive Performance. Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei and Patterson that directed participants identified as “non-gamers” to play five different games on their smart phones for one hour a day, five days a week, for one month.

Each participant was assigned one game such as The Sims, Bejeweled, Hidden Expedition, and two other unidentified titles. The study was supported by a DSO National Laboratories grant to Michael D. Patterson. Researchers says that “the funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.” Here is the abstract of the paper, you can check out the paper here. Related article: EdGamer 77: Starting a Game Club Part 2.

EdGamer 77: Starting a Game Club Part 2 Hide Player This week on EdGamer Episode 77 we review and dissect Zack’s new Game Club efforts! We also review some old Bangles songs, more Minecraft, simple maps, and simple games. This is an eclectic but action packed episode of EdGamer. Tune-in and level-up! Show Host: Zack Gilbert Show Contributor: Gerry James Here’s our Show Notes Contact us with any questions or comments- edgamer@edreach.us EdGamer artwork by Tricia Fuglestad 63 views, 1 today What do you think?

In This Minecraft Classroom Digital Citizenship 101 Is The Topic Of Play. The eight year-old boy stood up so suddenly that his chair shot out from under him and hit the wall. He pointed at a freckle-faced girl with red hair seated at a Mac on the other side of the computer lab and screamed, “Get out of my house! What are you doing?!” As a veteran computer teacher, Joel Levin’s first instinct was to quell the outburst and get his students back on task. But then he thought, “This is great. This is good. This should be happening.” So he drew the boy out and opened a discussion with the whole class.

“That was my a-ha moment,” said Levin, “when I realized all the types of lessons I could do with Minecraft, where the focus was on communication, collaboration, and being responsible for your actions online.” Minecraft is a first-person sandbox-style digital game in which players explore and build three-dimensional worlds using textured Lego-like cubes.