FRACT Audio Tech: Connecting to Pure Data Tuesday 2013.05.28 Here is part 2 of the series discussing the audio tech we implemented for FRACT OSC, check out part 1 here. So once we’d decided to go with Pure Data for audio synthesis, the question was, how could we integrate that with the rest of FRACT’s engine? When used in a live performance or gallery setting, the most common way to use Pure Data in tandem with other tools is simply to run them side by side as separate programs. The programs then communicate with each other in some way, often over the network using MIDI or Open Sound Control (a different OSC from the OSC in FRACT’s title). This is a flexible way to use any combination of programs together, but it has a few downsides for a case like ours where we need to put together a robust package that “just works.”
Otomata 16 Jul 2011 Click on the grid below to add cells, click on cells to change their direction, and press play to listen to your music. Update: Click here to get Otomata for your iPhone / iPod / iPad! Official facebook page: Also this reddit page has many examples: And there is a subreddit for Otomata:
25 Spectacular Movies You (Probably) Haven't Seen Midnight in Paris Woody Allen’s latest places starving writer Owen Wilson in Paris with his fiancée, Rachel McAdams. Searching for inspiration for his incomplete novel, Owen begins taking strolls around the city at night where he discovers an unexpected group of people. I wish I could be more specific, but it would ruin the surprise. Know that it is brilliant, witty and full of mystique. 92% on Rotten Tomatoes (RT). Let the Right One In Making it worth listening to – Dynamic Audio Talk from Nordic Game Jam 2013 <div class="greet_block wpgb_cornered"><div class="greet_text"><div class="greet_image"><a href=" rel="nofollow"><img src=" alt="WP Greet Box icon"/></a></div>Hello there! If you are new here, you might want to <a href=" rel="nofollow"><strong>subscribe to the RSS feed</strong></a> for updates on this topic.<div style="clear:both"></div><div class="greet_block_powered_by">Powered by <a href=" title="WP Greet Box WordPress Plugin" style="text-decoration:none;">WP Greet Box</a><a href=" title="WordPress Plugin" style="text-decoration:none;">WordPress Plugin</a></div><div style="clear:both"></div></div></div> As many people have requested this,
Five Minutes to Kill (Yourself) Reloaded Description: Having trouble with the game or think you found a bug? Report it to email@example.com. Return to the office as Stan* in this Reloaded edition of Five Minutes to Kill (Yourself), using your mouse to navigate him through new rooms, discovering new hazards to deplete his health with, watching the action unfold in new cutscenes and unlocking achievements (they're new too) as you play. * You can also select a new character to play as-Tiffany, in which case just replace "Stan" with "Tiffany" and her instead of his/him in the above paragraph. Thank you.
The Secret to Learning a New Skill (Even When You're Busy) September is Professional Development Month at The Muse! Check in all month for ways to boost your skills, get ahead at work, and be the best professional you can possibly be. I bet there's not a person out there who doesn't want to learn new things. Whether they're practical and professional (coding, writing, design!) or just for fun (drawing, playing an instrument!) Inside the Box: The Music of Dragon Keep Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author. Hello! So, my name is Raison Varner and I was one of the audio guys on the recently released Tiny Tina’s Assault on Dragon Keep campaign add-on for Borderlands 2.
For Our Consideration Pop is a loop. Our favorite music may not always be world-changing stuff, but it is all revolutionary, a series of circles and cycles that go round our heads. The boogie-woogie baseline of 12-bar blues climbs a scale before coming back down. 18 Video Games That Have Awesome Game Sound Design As most of you will know, a hell of a lot of work goes into developing a video game, and one of the most important but, sometimes overlooked elements of the process is Sound Design. When you put the words “sound design” and “video game” together you might think of the music. However, it is not just about that. It is about creating immersive sound effects, great dialogue, and melding it together with a highly dynamic score and some audio programming so that it all plays back beautifully, drawing the player into the games reality and providing that most important sense of interaction. It is very easy to mess things up with game sound design, although, it is very hard to perfect it as well. Here are some of the best award winning games that have been recognised for their sound.
FRACT Audio Tech: Wrapping Pure Data Tuesday 2013.06.04 In last week’s post, I discussed how we decided to integrate Pure Data though a native Unity plugin. This week I’ll discuss what the plugin actually does, and what sort of role it plays in bridging Unity and Pure Data. Pure Data works with metaphorical “patches,” sets of signal-processing or message-handling objects which are connected to each other with patch cords. There are three main ways we need to interact with a patch: we need to be able to send messages to our patch, to receive messages back from our patch, and to actually process and retrieve audio samples for playback.