Welcome to The Computer Graphics Society Digital Photography Tutorials Learn how to take and edit digital photographs using visual tutorials that emphasize concept over procedure, independent of specific digital camera or lens. This is a complete listing of all tutorials on this site; click the drop-down links in the top menu to see particular topics. Photography is going through an exciting transition period as many film photographers are beginning to explore the new capabilities of digital cameras. While the fundamentals have remained similar, other aspects are markedly different. These tutorials are rarely influenced by changes in image editing software and camera equipment — due to their unique concept-based approach. View in other languages: Português Русский Deutsch Français Italiano
101 Things you didnt know in 3DS Max... 1. The white MaxScript area in the bottom left of the screen can be used as a quick-access calculator, just type in the sum, press enter and hey presto! 2. Typing, for instance, r40 in a spinner will add 40 to its value (also works with negative values) 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 3ds Max has a pop-up message feature for when a certain file is opened. 19. 20. 21. - Back to Top -
Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? Tell us about what you do at your company. I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path.
Android Forums & Windows Phone Discussion @ xda-developers Inspiration for CG Artists - ITS ART heavy industries » Blog Archive » ICE point distributions on surfaces Here are some ICE attempts at making even point distributions on arbitrary meshes. It’s hard to beat the look of evenly packed points. I used this problem as my first experiment in xsi ICE. I’ve been playing with this idea for years and years, and I’ve managed to make my programs do smarter and smarter things to produce these kinds of distributions. I generated points randomly over the entire surface and used a Get Neighboring (sic) Particles node to decide whether or not to reject the point. Within hours I had reproduced the results of an xsi plugin that i had spent weeks writing. :( and :) The main problem with dart throwing is that the system is not aware of a complete state. dart throwing in ICE from benp on Vimeo. As you can see the rate of successful candidates drops off to a painfully low level very quickly .. Further tests I could try using an electro-static relaxation type idea to generate n points and iteratively relax them into a stable state. more ICE dart throwing tests downloads
Computer Graphics: Art, 3d, Vfx, Animation, Digital Art, Job, Tutorial Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button. Your contribution will be reviewed before it is officially published. Things you shouldn't add to modules: external links that are not directly related to the modulecomments or questions regarding the text To ask questions and make comments about any module: How to Add a Module Images How to Join the Team
Blender tutorials: 25 ways to create cool 3D effects | Blender Creating 3D art can be expensive. But thanks to creatives developing free open source software, like Blender, everyone can get involved. In this article, we've rounded up the best step-by-step Blender tutorials from around the web. Improve your modelling, animating, rendering and compositing skills as you follow the projects and pick up tips from leading 3D designers in these video and text tutorials. We've grouped these Blender tutorials into three sections, so that as well as browsing the whole list you can jump straight to the guides that are most relevant to you (use the drop-down menu above to navigate to the page you want). Blender tutorials for beginners 01. Get started with the basics of Blender with this free video tutorial series from Blender Foundation-certified trainer Jonathan Williamson. 02. Before you start creating anything in Blender, you need to master the basics. 03. 04. 05. 06. Get to grips with the complete workflow for setting up lighting for an outdoor scene. 07.
Create epic games with these free 3D characters Mixamo has released 15 ready-to-use characters and seven animations to the UE4 marketplace for subscribers to download for free. A collection of Mixamo's animations and 3D characters are now available for free in Unreal Engine 4.3 Marketplace. Any game developer with a UE 4.3 subscription can download the characters and animations and start using them instantly in the Unreal Engine. The moves, which include standard walk, run, jump, idle and shoot and sword – weapons animations – are available in FBX, BVH and Collada format. The deal marks the beginning of a wider collaboration between Mixamo and Epic. * You agree to be contacted by Future and our trusted third parties. "We're extremely excited to have our animations included in Epic Games’ growing Marketplace," said Stefano Corazza, CEO of Mixamo. For more information, visit the Mixamo website. Words: Kulsoom Middleton Kuls is the operations editor of 3D World.
Tips - Ukramedia After Effects Tip 026: Look at Selected 3D Layers After Effects Tip 025: Smoothing Motion with Roving Keyframes After Effects Tip 024: Convert Paths into Motion Paths After Effects Tip 023: Scaling Multiple Keyframes After Effects Tip 022: Center Anchor Point in Layer Content After Effects Tip 021: Composition Mini-Flowchart After Effects Tip 020: Switching Between Time & Frames After Effects Tip 019: Paste Layers at Current Time After Effects Tip 018: Enable or Disable All Expressions After Effects Tip 017: Edit Guide Position Numerically After Effects Tip 016: Central Anchor Point in New Layers After Effects Tip 015: Splitting Layers After Effects Tip 014: Remove All Effects From Selected Layers After Effects Tip 013: Convert Parametric Shapes To Bezier Paths After Effects Tip 012: Duration Between Keyframes & Markers After Effects Tip 011: Reset Scale & Rotation After Effects Tip 010: Timeline Search Bar After Effects Tip 009: Switching Between Rotobezier And Bezier Path Recommended Resourses: