Edheads - Activate Your Mind!

Edheads - Activate Your Mind!
Edheads is an online educational resource that provides free science and math games and activities that promote critical thinking. Choose from Simple Machines, Virtual Knee Surgery or Stem Cell Heart Repair, among others. All activities meet state and national standards. We partner with corporations, universities, and school systems throughout the United States, which help us research, design, and test our activities every step of the way. Not only do teachers and students appreciate our free activities, Edheads has been recognized by almost every major award on the Web for our excellent educational content. So click the "Choose an Activity" tab at the top of the page to dive into an activity and let the fun and learning begin!

http://www.edheads.org/

Related:  Lessons/PlanningInteractives; Virtual Tours; Virtual LabsSimple machinesExperiments, Ethics & SocietyScience Interactive Simulations

Lesson Plan Search – Google in Education CS Unplugged RoxAnn H. Stalvey at College of Charleston Computer Science Unplugged, CS Unplugged, is a collection of computer science activities that are designed to introduce students to computing concepts without using a computer. Virtual Tour: Panoramic Images: Smithsonian National Museum of Natural History This comprehensive virtual tour allows visitors using a desktop computer (Windows, Mac, Linux) or a mobile device (iPhone, iPad, Android) to take a virtual, self-guided, room-by-room walking tour of the whole museum. You can even browse a list of past exhibits, which is included on the ground floor map (see upper right map buttons). The visitor can navigate from room to room by clicking map locations or by following blue arrow links on the floor that connect the rooms. The desktop version includes camera icons to indicate hotspots where the visitor can get a close-up view of a particular object or exhibit panel. Please note: This tour is provided in Flash and HTML5 / Javascript versions.

Simple Machine Activities Simple Machines Ideas and Resources Rather than a traditional lesson plan, this page is a collection of ideas and resources to bring the topic of simple machines alive for our students. If you have additional ideas or suggestions, please send them along. Project #1: Fix This House! Students are introduced to a scenario; a ramshackle house is in need of repair. Shock study, replicates Milgram's findings Nearly 50 years after the controversial Milgram experiments, social psychologist Jerry M. Burger, PhD, has found that people are still just as willing to administer what they believe are painful electric shocks to others when urged on by an authority figure. Burger, a professor at Santa Clara University, replicated one of the famous obedience experiments of the late Stanley Milgram, PhD, and found that compliance rates in the replication were only slightly lower than those found by Milgram. And, like Milgram, he found no difference in the rates of obedience between men and women.

Lesson on Calculating the Post-Mortem Interval | MSI Forensics Courtesy of Patti Bertino’s email post. The postmortem interval (PMI), also known as a time since death estimate, aids forensic scientists in death investigations. This lesson will introduce your students to the processes of decay and decomposition, forensic pathology, and forensic entomology. The lesson includes several video lectures, animations, and worksheet exercises with practical applications to explain the concept of PMI and accumulated degree hours (ADH). Intended Grade level11-12; content is intended for mature audiences Bloomin' Apps This page gathers all of the Bloomin' Apps projects in one place.Each image has clickable hotspots and includes suggestions for iPad, Google, Android, and Web 2.0 applications to support each of the levels of Bloom's Revised Taxonomy.I have created a page to allow you to share your favorite Web 2.0, iOS, or Android app with others. Cogs of the Cognitive Processes Option 1

Mount Rushmore National Memorial Intro Mount Rushmore, also known as the Shrine of Democracy, is a National Monument and Memorial depicting four of the most prominent presidents of the first 150 years of the United States - George Washington, Abraham Lincoln, Teddy Roosevelt, and Thomas Jefferson. Mount Rushmore was carved into South Dakota’s Black Hills from 1927 to 1941 under the direction of sculptor Gutzon Borglum. The project took a team of 400 drillers and assistant carvers fourteen years to complete. Over 800 million pounds of stone were removed using dynamite, detailed drilling, and finishing processes.

Let's Build A Simple Machine! Whether you do it for a school project or just for amusement on a rainy afternoon, building a simple machine is a great activity to work on with your child. Not only is building something an excellent way to spend time together, but doing so is also a wonderful opportunity for a straightforward engineering lesson. You can use the time to teach your child to recognize and understand the six types of simple machines: levers, wheels and axles, pulleys, inclined planes, wedges, and screws. A lever is a simple object, like a board or a beam, that rotates around a fulcrum.

Walking Through Doorways Causes Forgetting We’ve all experienced it: The frustration of entering a room and forgetting what we were going to do. Or get. Or find. New research from University of Notre Dame Psychology Professor Gabriel Radvansky suggests that passing through doorways is the cause of these memory lapses. “Entering or exiting through a doorway serves as an ‘event boundary’ in the mind, which separates episodes of activity and files them away,” Radvansky explains.

Systems Thinking Games Systems Thinking Games, developed in partnership with Filament Games, are designed to be used by youth and educators to assess systems thinking skills both in the classroom and in afterschool contexts. A precursor to the GlassLab, this project brings together teachers, assessment experts and game designers and developers to collaboratively design and build a suite of games with data tools that support teachers in evaluating the way players approach problem-solving, and the strategies players use in understanding and interacting with complex systems. Currently, research is underway to develop assessment frameworks that yield valid and reliable assessment measures across the suite of digital games. To learn more, please join the Institute’s community for updates on our progress.

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