
Tony Jung Creating a Character
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Part 9: Finishing the Torso Area
1. Finishing up the body portion of the character. Lower abs, some fatty obliques, and lower back. 2. Building arm.Part 8: The Upper Body
I like to model the upper body separately from the head. It is the way I like to work, others might like to continue on from the neck on down, but like with the ear I prefer to concentrate solely on the task at hand. This went by pretty quick. I look over some anatomy references I have on hand and I pretty much have an idea of how I want the upper body to look like. Big over developed pecks, big lats and back muscles, and so on. Most of the stuff here is pretty self-explanatory.Part 7: The Ear
Part 6: More Facial Detail
Part 5: The Eye Region
Part 4: The Nose
Okay, now for the nose. I do not model the nose until about now. The reason is because, the nose is a b*tch to model.Part 3: Beginning the Upper Body
1. Needs more upper body, so I extrude a select path down and tweak the shape out. 2. In this series of images, what I am doing is to work in some topology. What I have currently, only goes in 2 direction, but I need my topology also going in a 3rd direction.Okay, 1. Now that I got a nice simple topology laid out for the head, I want to work on the neck. 2.
Part 2: The Neck
Okay, Here we start with the basis of shaping our form. I am working on creating a male humanoid. 1. The first thing is of course to start with something.
Part 1: Roughing out the Head
The foot is a tricky thing. The construction isn't all that hard, but making it work and be believable is. The foot needs to have a sense of weight, stability and strength.
Part 12 - The Foot
The lower body is pretty easy and quick to build. There really isn't many complex shapes, its actually simple when you break it down. Formulating the muscle shapes for the lower body and legs are really about edge flow redirection, by connecting, creating or spinning edges. The trick lies in knowing how to tweak the shapes out from the edge flow. For this you really need to have a trained eye as well as refer to good anatomy material.

