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Art and Reference point

Art and Reference point
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it. It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well. Here’s the page for download, which has a list of the features available in both versions. And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.

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Stinky Hat Once you’ve been tagged, you are supposed to make a post answering these 92 truths about you. At the end choose 10 people to be tagged. You have to tag the person who tagged you.WHAT WAS YOUR:Last beverage: WaterLast phone call: My mamaLast text: Eheh makin sure my boyfriend got home alright. Last song you listened to: The last one I remembered is “Fly on the Wall” - TatuLast time you cried: I listened to “What’s Going to Happen” from the musical episode of Scrubs.

THE ART CENTER / Sharing Ideas And Tips From Artist To Artist Some things I think are important in character design. This post is about thoughts I have about character desing, not a ‘how to draw’ tutorial. Besides knowing how to draw a character, how to use perspective, how to draw expressions, there is also an internal process going on when I design a character. I tried to write down some thoughts about designing characters, and I’d like to share them with you.

JohnKCurriculum: Character Design Character Design 1: The Character Design Fallacy Character Design 2: Primer Character Design 3: Layout Artist With Versatility, Conservatism, Style and Control Character Design 4 : Tex Avery . Milt Gross Character Designs Character Design: For Karen - What Makes Lasting "Iconic" Characters Little Art Reference things Everything I have to say about eyes relate to character design so that’s what I’ll talk about.Eye shapes are important. We’re programmed to always seek out eyes as the first thing to look at and study. It’s powerful enough we can recognize someone by just the eyes, so don’t let that power go to waste. The larger and rounder the eye, the friendlier and more inviting it seems. The more angular and beadier the eye, the more on guard and distrustful we get. Also consider how your eye shape compliments or contrasts your character design: Does a square-face have square eyes, or round friendly eyes?

Thirty Second Drawing What’s this training for? The idea of thirty seconds drawing app is tool for support gesture drawing.b You will improve in recognizing aspects of figures in a short amount of time, and be able to draw accruately with minimum lines.aking a large of number of sketches in a small amount of time may be good experience especially for begginners. This training will easily become your daily routine. Procedure Get ready in front of the screen with a pencil and a paper. Press the start button. All hail the cracker! (Source: tazersharp) trohmen: tricky-stump: Character Design 2: Primer What makes good character designs for animation? This is a difficult subject. The real answer is a talented character designer who understands character. No amount of abstract ingredients can make an artist into a designer if he doesn't have the gift.

Nate Wragg Art and Illustration: Character Design for Production With my online character design classes starting this weekend, I wanted to put a little more info out there about them. One of the classes I offer is Character Design for Production. This class is an 8 week course that takes you from beginning to end on the professional production of a character design. Whether you prefer designing in a more graphic and 2-D style, or are looking to develop a design with more of a 3-D sensibility, this class covers it all.

Steal Like An Artist by Austin Kleon Wednesday, March 30th, 2011 Buy the book: Amazon | B&N | More… Here’s what a few folks have said about it: “Brilliant and real and true.” Draw the Head From Any Angle The Basic Forms To draw the head from any angle you must first understand its basic structure. Look past all the distracting details and visualize the underlying forms. This ability to simplify can be applied to the features of the face, but when starting the drawing you could look even further. Ignore even the features and simplify to the most basic form of the head. I use a method taught by Andrew Loomis in his book, “Drawing the Head & Hands”.

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