Getting Started With HTML5 Game Development There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game.
Follow Drone As I posted the other day, I have been spending some time playing around with dynamic drawing with the HTML5 Canvas element and EaselJS. I have put together quite a few examples and experiments and will be posting them (along with what I learned from them) over the next couple of weeks. The first example I want to share is a simple one which I call "follow". It basically uses EaselJS to create a snake like shape that follows you mouse. Akihabara Update your browsers to the latest stable version!The Z key is the A button, the X key is the B button and the C key is the C button.Move with arrows keys. Touchpad is available for touch devices.Wii users, grab the Wiimote sideways after loading! Not happy or confused by default settings?
Learn HTML5 - Game Development Course Online When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. Getting Started with EaselJS One of the features of HTML5 that developers are most excited about is the Canvas element. The Canvas element essentials provides a bitmap canvas for dynamically rendering shapes and bitmap graphics. It is very similar to the Flash Player's Bitmap and BitmapData classes. However, working with the Canvas element can be difficult, especially if you need to manage, update and or / animate multiple shapes and bitmaps. Unlike the Flash Player, the Canvas element does not have a concept of a display list or individual items to render.