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Impact

Impact
Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. I’ve tried four other JavaScript game engines, and this is the first one I’ve used that makes sense (…) Impact is the first truly professional-grade JavaScript and HTML5 game engine to hit the market. Game Developer Magazine, May 2011, Page 31 Buy now for only $99 Play Everywhere Impact runs on all HTML5 capable browsers: Firefox, Chrome, Safari, Opera and (behold) even Internet Explorer 9.

http://impactjs.com/

Follow Drone As I posted the other day, I have been spending some time playing around with dynamic drawing with the HTML5 Canvas element and EaselJS. I have put together quite a few examples and experiments and will be posting them (along with what I learned from them) over the next couple of weeks. The first example I want to share is a simple one which I call "follow". It basically uses EaselJS to create a snake like shape that follows you mouse. CopperLicht - Open Source JavaScript 3D Engine using WebGL Open Source WebGL 3D engine with editor CopperLicht is a commercial grade WebGL library and JavaScript 3D engine for creating games and 3D applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. Optimized, Fast, and Free CopperLicht originally was the WebGL rendering backend of the CopperCube editor, and was made free to be used by anyone. Thus, it comes with a full 3D editor and supports all features necessary to create full 3d games in the browser.

Pixi.js the 2D webGL and canvas renderer announced — goodboy© Technical Partner Mat Groves blows the lid on our latest treat… UPDATE – Pixi.js is now available on github! For the last few months we’ve been hard at work, deep in the Goodboy code mines digging up a little treat for you all. Getting Started With HTML5 Game Development There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game.

Getting Started with EaselJS One of the features of HTML5 that developers are most excited about is the Canvas element. The Canvas element essentials provides a bitmap canvas for dynamically rendering shapes and bitmap graphics. It is very similar to the Flash Player's Bitmap and BitmapData classes. However, working with the Canvas element can be difficult, especially if you need to manage, update and or / animate multiple shapes and bitmaps. Unlike the Flash Player, the Canvas element does not have a concept of a display list or individual items to render. deanm/pre3d @ GitHub Pre3d, a JavaScript 3d rendering engine Play with an application built using Pre3d, like GraphyCalc. See a demo like monster, colorscube, lorenz84, or gji. View technical samples like spin ring, textured cube, extruded sphere with normals, 3d cubic bezier spiral, or slink. Get the latest code from the git repository, as a zip file, or as a tarball.

A Javascript library that makes working with the HTML5 Canvas element easy. Recent Updates Follow @CreateJS November 2014 Learn HTML5 - Game Development Course Online When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. PixelFlow If you have happen to have been watching my Flickr feed for the past week or two, you have probably noticed that I have been playing around with creating some graphics using Canvas and EaselJS. What started as a simple EaselJS experiment, quickly morphed into an excuse to build a mini app / example and play around with some of the new HTML5 and CSS3 features. The example I created (named PixelFlow) is a simple example / app that allows you to choose an image, and then create some designs using the colors from the image. The core drawing functionality is built about the HTML5 canvas element and the EaselJS library. It also leverages CSS3 transitions and transformation for animating the UI elements (loading and unloading).

JS3D: 3d Javascript Graphics Layer Click the cube to toggle animation Skip to: What is JS3D? JS3D is a library which allows you to have interactive 3d objects on your website, such as the spinning cube at the top of the page. The 3d effect is created using actual text, try selecting the text on the cube above! Tween Circles Demo Recent Updates Follow @ Create JS February 2013 TweenJS 0.4.0 available

Mabe the comfortable way to programming own HTML5 based Browser Games provided by game framework impact. Includes instructions 4 animation, recognize collisions and includes a Physic-Engine by avayaoli Jun 8

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