background preloader

Impact - HTML5 Canvas & JavaScript Game Engine

Impact - HTML5 Canvas & JavaScript Game Engine

LimeJS HTML5 Game Framework EaselJS | A Javascript library that makes working with the HTML5 Canvas element easy. Recent Updates Follow @CreateJS November 2014 Updates in preparation for next release (coming soon).New class model, with big performance increases October 2014 Lots of bug fixes and pull requests.New 'Extras' folder in GitHub with useful tools and classes July 2014 Major overhaul of Graphics to include a useful command pattern, and a big performance increase.Added Graphics.store() / unstore() The Story Why we built EaselJS About EaselJS EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas. Featured Projects Community Show & Tell. Ion Drift A port of the Flash game Ion Drift, b10b was able to build a CreateJS version in less than a day that hit target framerates on even the lowest devices, and outperformed ports to other libraries. By b10b b10b

Principe du jeux TweenJS | Tween Circles Demo Recent Updates Follow @ Create JS February 2013 TweenJS 0.4.0 available August 2012 TweenJS 0.3.0 available Fixed local reference in Timeline.updateDuration loop. The Story Why we built Tween JS About Tween JS TweenJS is a simple tweening library for use in Javascript. techo utilisé Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.[20] Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals:[20] Techniques[edit] Gamification techniques strive to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. Another approach to gamification is to make existing tasks feel more like games.[27] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[28] and adding narrative.[27] Applications[edit] Gamification has been widely applied in marketing.

Home - GameJs.org Zephyros Anemos - JavaScript and WebGL GoogleChrome/ChromeWebLab Photon Storm » Phaser Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It supports Canvas and WebGL rendering. Download from the Official WebsiteAnd join the active community Forum “Being negative is not how we make progress” – Larry Page, Google Requirements Games created with Phaser require a modern web browser that supports the canvas tag. For developing with Phaser you can use either a plain-vanilla JavaScript approach or TypeScript. Phaser is 275 KB minified and 62 KB gzipped. Features WebGL & Canvas Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. Preloader We’ve made the loading of assets as simple as one line of code. Physics Phaser ships with our Arcade Physics system. Sprites Sprites are the life-blood of your game. Groups Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Animation Particles Camera Input Sound Tilemaps Device Scaling

GoodBoyDigital/pixi.js

Mabe the comfortable way to programming own HTML5 based Browser Games provided by game framework impact. Includes instructions 4 animation, recognize collisions and includes a Physic-Engine by avayaoli Jun 8

Related: