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SoundManager 2: JavaScript Sound For The Web

SoundManager 2: JavaScript Sound For The Web
Bonus Additional demos Examples using multi-track playback, progress and combinations of sound and animation: Armor Alley: Web Prototype (PC-DOS game remake) Armor Alley is a side-scrolling, real-time vehicle simulation / strategy game, originally released for the Mac and PC-DOS computers in 1990. This web-based remake is a tribute to the attention to detail shown in the original. SURVIVOR (Commodore 64 game remake) SURVIVOR is a web-based remake of a Commodore 64 game.

http://www.schillmania.com/projects/soundmanager2/

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Web Audio API The Audio API The AudioContext Interface This interface represents a set of AudioNode objects and their connections. It allows for arbitrary routing of signals to the AudioDestinationNode (what the user ultimately hears). Nodes are created from the context and are then connected together. Download Builder jQuery UI Download Builder Quick downloads: Release Candidate (Themes) (1.12.0-rc.2: for jQuery1.7+) | Stable (Themes) (1.11.4: for jQuery1.6+) | Legacy (Themes) (1.10.4: for jQuery1.6+) | Legacy (Themes) (1.9.2: for jQuery1.6+) All jQuery UI Downloads Version Components

How to play a sound when an element is clicked in HTML page In this example we will demonstrate how to play a "click" sound when a link or other element is clicked in HTML pages. A sample code for jQueryMobile is also provided. An MP3 audio file is used play the actual sound. Abbey Load — an asset loader for web audio projects Need a simple way of loading audio files into a project that uses the Web Audio API? Abbey Load is just the thing. Specify the names and paths of your audio files along with a function to call when you're done and ready to have the time of your life. Download The best way to start using Abbey Load is to grab it from GitHub

Audio Synthesis in JavaScript By Keith Peters Yes, you can create sound in JavaScript – at least, in some browsers. Supposedly, it works in Chrome 14, Firefox 23, Opera 15 and Safari 6 but not IE (Note: for this post, I’ve only tested in Chrome). So for now, playing with creating sound in JavaScript should be considered something experimental but it is definitely fun to play with, just not for your super, awesome, must-work-in-every-browser game. I found several sites that had build up complex libraries based on the Web Audio API. These weren’t the greatest things to learn the basics from, but I eventually was able to pare some of the code down to the bare minimum needed to create sounds in the browser.

Using JavaScript to Control the Audio Object This section includes the following topics: Playing and pausing audio playback in JavaScript All other functionality of the audio player is controlled from JavaScript, as shown in the following script. Specifying audio files and managing playback in JavaScript In the next example, a text input element is added in the HTML portion where you can paste in the path of an MPEG-Layer 3 (MP3) audio file. Catching errors CSS Sprites: Image Slicing’s Kiss of Death Back when video games were still fun (we’re talking about the 8-bit glory days here), graphics were a much simpler matter by necessity. Bitmapped 2-dimensional character data and background scenery was individually drawn, much like today’s resurgent pixel art. Hundreds and later thousands of small graphics called sprites were the building blocks for all things visual in a game. Article Continues Below

HTML5 Audio and JavaScript Control HTML5 features an elegant new audio tag implementation and the specification includes simple HTML audio controls that allow audio playing in pages without plugin or script support. On this page we'll explore integration of these new HTML5 audio features with JavaScript to create complex soundscapes. Some further links about the audio tag: Qwerty Hancock — vector JavaScript keyboard for web audio projects Need an interactive HTML plugin-free keyboard for your web audio project? Qwerty Hancock is just the thing. Specify the number of octaves, give it a height and a width then you're ready to use your mouse or keyboard to have the time of your life. Demonstration The example above is hooked-up to a basic square wave synth using the Web Audio API. That means you'll only hear something in Chrome, Safari and Firefox for the moment, but don't worry, you can use Qwerty Hancock for any project in any browser (apart from the old rubbish ones).

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