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Amit’s Game Programming Information

Amit’s Game Programming Information
What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+, Gamedev, and Gamasutra, cover lots more topics than mine does. Determining how to move around on a map is an interesting problem. These pages are about specific techniques for pathfinding and object movement: My current favorite algorithm is A*, because it can handle varying terrain costs well, and it seems to be faster than most graph searching algorithms. Code and Demos Data structures Displaying Tiles

http://www-cs-students.stanford.edu/~amitp/gameprog.html

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How to make an Adventure Game This article will cover what goes into the programming of an adventure game. The ideas will mostly be implementation agnostic but where code is provided or implementation specifics are discussed they use the Engine project from my book C# Game Programming as a base. All the code is available online under the MIT license. The ideas covered here are widely applicable, navigation meshes very much like the one described are used in games such as Baulder's Gate, Planescape Torment etc. and with very little tweaking such navigation meshes can be used for 3D games, inventory and dialogue systems are also common in games with RPG elements.

s free 3DS Models - for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D etc. for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D, Poser and all other programs which can import 3DS. You find 3D-Model Linklists at: Klickers kostenlose und lizenzfreie Bilder bei Pixelio free high resolution photos, textures, backgrounds and more Brandon Kidwell's Blog - GDotD - COLOR BLINDNESS IN GAMING The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Color Blindness In Games Did you know that majority of games, especially competitive games do not support color blindness? Only recently have game developers begun to incorporate or update their colors in games to help those who are colorblind.

Integration Basics Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my series on Game Physics. If you have ever wondered how the physics simulation in a computer game works then this series of articles will explain it for you. I assume you are proficient with C++ and have a basic grasp of physics and mathematics. Nothing else will be required if you pay attention and study the example source code. A game physics simulation works by making many small predictions based on the laws of physics. Plane A plane is a two-dimensional doubly ruled surface spanned by two linearly independent vectors. The generalization of the plane to higher dimensions is called a hyperplane. The angle between two intersecting planes is known as the dihedral angle.

How do I get started programming games??? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I remember maybe 5 years ago I emailed a M.I.T. professor after seeing her on a PBS special talking about AI. DarkBasic Code Corner Last 10 additions Gamespace (AGK) - Example of how to submit and retrieve scores using the online GameSpace system.Memblock drawing functions (DBP) - A set of anti-aliased drawing routines that write directly to an image memblock. This is useful for creating custom graphics while preserving background transparency. The box and circle commands can draw either an outline or filled-in. The circle has a radial gradient function.

UCreative.com - Design Exercises To Get Your Creative Juices Flowing The creative mind is like the human body. Creativity by Alex Norris Creativity is something that should be trained everyday, or else it would get out of shape. Thus, doing some creativity exercises would ensure that your brain remains sharp enough for you to do your projects effectively. Aside from that, it’s inevitable that you will run into a creative block where it would seem that your fountain of creativity has run out. Principles Of HTML5 Game Design Visual effects in games define their overall look and feel, and gameplay. Players are attracted to high visual quality, which generate more traffic and reach. It’s key for creating successful games and providing a lot of fun for players.

ActionScript 3 Collection Class — Michael James Williams A while ago I was trying to find a Collection class that I could use in some Flash project or other, and I kept coming up empty-handed. Eventually I realised that the Array class had a lot more functionality than I was expecting (having based my assumptions on how arrays work in other languages), and it served my purpose for a while. Eventually I needed something a little more powerful, so I wrote a Collection class myself, using an array as a base. I think the benefits of this class will be obvious to anyone that uses tags on a regular basis. I’ve included some examples and benefits at the bottom of the post.

Breaking In Links Few industries can boast the game community's wealth of information and support online. It's no surprise that game makers are cozy with computers, and we've been sharing our knowledge online since the inception of the Internet. Here are some of the best resources to get you started. Please note that the content linked from this page is not under the control of the IGDA. We will do our best to maintain this list, but we cannot guarantee that all links will be functional.

» Twine Resources PORPENTINE Twine is a simple but powerful game creation tool focused on hypertext. Anyone who can use a text editor can use Twine. When a game is finished, it generates an HTML file that can be played by anyone with a browser. Twine has been used to create text adventures, interactive poems, strategy games, educational tools, real time games, and much more.

Contains bookmarks that help in algorithms, snippets codes and tutorials to help the programmer to develope a game. by a_nameless_wolf Dec 14

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