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Gamificación del aprendizaje: una tendencia educativa

Gamificación del aprendizaje: una tendencia educativa

http://blog.tiching.com/gamificacion-del-aprendizaje-una-tendencia-educativa/

Related:  GamificaciónFUNDAMENTACIÓNVarios

Historia “Historia is living inside the history you are learning.” -Julia E. Age 12 Historia: Game-Based Learning for Middle School History Jason Darnell: Somewhere down the line learning became not fun. I think somehow kids started coming to school and saying, “I’m not gonna have fun today. I’m going to school.” And the reward of Historia, it’s fun. Rick Brennan: Historia is game-based learning. Gamification User Types and the 4 Keys 2 Fun - Gamified UK Blog I am pretty excited about this one. Gamification User Types When I created my gamification User Types definitions, it was with a mind to help people consider who is going to be in their gamified systems and what may motivate them. I started with the intrinsic motivation RAMP I keep talking about, Relatedness, Autonomy, Mastery and Purpose. From this I created the Socialiser, Free Spirit, Achiever and Philanthropist user types.

Social Engagement: who’s playing? how do they like to engage? Many people are familiar with Bartle's Player Types: Achiever, Explorer, Socializer, and Killer. These canonical descriptions evolved out of social patterns that Bartle observed in early MUDS (multi-user dungeons AKA text precursors of MMOs like World of Warcraft). Many game designers (myself included) use this model to plan, design and tweak multiplayer games like MMOs. A key value of Bartle's system is to raise awareness that different people enjoy different types of fun.

Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today's MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn't apply - let's look at what exactly it does tell us. MUD is a text-based adventure game (no graphics at all, only text) that had the then-unique attribute of being able to be played alongside other human players.

Made With Play: Game-Based Learning Resources Resources by Topic: Intrigued by game-based learning, but not sure where to begin? Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators and parents, including a comprehensive games and learning reading list (PDF). Ideas for Using Minecraft in the Classroom As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers. MinecraftEdu provides a custom mod, basically a customized modification of the game, that helps facilitate organization and focus for teachers to use Minecraft effectively.

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