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James Paul Gee on Learning with Video Games

James Paul Gee on Learning with Video Games
Related:  Potencialidades y limitantes de la gamificación

Gaming for Social Good Over the years, many video games with social themes have been developed. In 2005, the United Nations World Food Programme released Food Force. Food Force was a downloadable game, developed by game publisher Konami, in which players delivered food to people in need. Another game for social change was MTV's Darfur Is Dying. In my social studies classroom, I have implemented games with social themes, including Ayiti: The Cost of Life, a role-playing game set in Haiti, and the poverty simulation games Heifer Village and 3rd World Farmer. The Social Good The social media news site Mashable defines social good as the "intersection of technology and social change." Video games that focus on social change have become a fast-growing sector of the "edutainment" gaming sector. Games for Change Nowhere is gaming for social good more evident than with the organization Games for Change (G4C). Since 2004, G4C has sponsored a festival in New York City. G4C also promotes social gaming.

Flow Sebastian Deterding – Closing keynote: Don’t play games with me with me Web Directions @media 2011, London, May 27th 1:40pm. Presentation slides Session description In 1960, Milton Bradley published “The Game of Life”: a capitalist wet dream of a board game, won by the lucky one who retired richest. Today, “gamification” vendors still take Milton Bradley seriously. From losing weight to saving Africa, from watching TV to matching DNA sequences: there’s nothing that couldn’t be made more fun by adding points, badges, and other elements from video games. Yet the debate on gamification is deeply split. About Sebastian Deterding Sebastian Deterding is a designer and researcher usually flown in for some thorough German grumpiness.

UDL Guidelines 2.0 The goal of education in the 21st century is not simply the mastery of content knowledge or use of new technologies. It is the mastery of the learning process. Education should help turn novice learners into expert learners—individuals who want to learn, who know how to learn strategically, and who, in their own highly individual and flexible ways, are well prepared for a lifetime of learning. Universal Design for Learning (UDL) helps educators meet this goal by providing a framework for understanding how to create curricula that meets the needs of all learners from the start. The UDL Guidelines, an articulation of the UDL framework, can assist anyone who plans lessons/units of study or develops curricula (goals, methods, materials, and assessments) to reduce barriers, as well as optimize levels of challenge and support, to meet the needs of all learners from the start. They can also help educators identify the barriers found in existing curricula. Learn more about the UDL Guidelines:

5 originales formas de crear un avatar Aplicaciones para crear avatares han existido desde siempre: avatares de star Wars, los de wii, los de simpsons… por desgracia no suelen tener mucho tiempo de vida, ya que las productoras acostumbran a demandar a los propietarios cuando se usa la marca sin permiso (algo que ya ocurrió con Simpsonize me, por ejemplo). Aún así, quedan opciones, y si queréis personalizar un personaje para que os represente en la web, aquí os dejamos hoy con cinco aplicaciones web bastante originales: peanutizeme.com Aprovechando el estreno de la película, esta web está especialmente diseñada para los amantes de Snoopy. sp-studio.de Esta vez para los fans de South Park, una web de creación de avatares que lleva existiendo desde 2009. Faceyourmanga Todo un clásico que ofrece una enorme cantidad de combinaciones, ayudando así a personalizar los personajes mucho más que en otras opciones. Una versión LEGO pickaface.net

Edublogs sobre Gamificación. Potencialidades y limitaciones. Example of Endogenous activities. Can Vampires Make You a Better Investor? Universal Design for Learning Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences, including cognitive neuroscience, that guides the development of flexible learning environments that can accommodate individual learning differences.[1] Recognizing that the way individuals learn can be unique, the UDL framework, first defined by the Center for Applied Special Technology(CAST) in the 1990s,[2] calls for creating curriculum from the outset that provides: Multiple means of representation to give learners various ways of acquiring information and knowledge,Multiple means of expression to provide learners alternatives for demonstrating what they know, andMultiple means of engagement to tap into learners' interests, challenge them appropriately, and motivate them to learn.[3][4] Origins[edit] The concept and language of Universal Design for Learning was inspired by the universal design movement in architecture and product development, originally formulated by Ronald L.

Pensando los vínculos entre video juegos y educación nos ayuda a pensar las potencialidades y limitaciones Endogenous and Exogenous fantasy elements.

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