Brain Sparks Your Tribe Awaits at UI21 in Boston By Jared Spool September 29th, 2016 At the UI21 Conference October 31 – November 2 in Boston, you get intensive, game-changing material that will challenge how you think about and practice design. Use coupon code UICONF to save $300 off your full conference registration which includes: A Simple Parallax Scrolling Technique Parallax scrolling is an interesting technique, where, as you scroll, the background images translate slower than the content in the foreground, creating the illusion of 3D depth. As I planned to re-design my personal website, my first goal was to write the shortest and simplest code to achieve maximum awesomeness! I'll show you how I did it. In this tutorial, I'll teach you the simplest parallax scrolling technique you've ever came across, so let's dig in!
Interaction Design Pattern Library - Welie.com Suggest a pattern Have you seen new examples of patterns out there that have not been described on this site? Send me a link to an example and I'll add it to my to-do list. Suggest a pattern Design Pattern Library View the most recent patterns added to the library. Accordion There are too many items to fit into a limited space without overwhelming the user. Availability Provide a way for a user to display to other people (either the public, or their contacts, depending on the rules of the system) when they are available for contact and when not.
Designing Interactions Bill Verplank is interviewed in Chapter 2 – My PC. His illustrated descriptions clarify the pioneering interaction design work of Bill Atkinson and Larry Tesler. Combine these interviews with the ideas of David Liddle, Terry Winograd and Gillian Crampton Smith for an overview of the subject. Bill Verplank has an amazing ability to draw at the same time as he talks. If you meet him and ask him a question about interaction design, you can sit at the nearest table or desk and be mesmerized by the fluency of his answer.
Designing Apps for Kids With the experience of having built ABCKit and many hours of testing different apps for kids behind us, we have noticed some recurring app design problems. For those working in this field, we would like to share some suggestions for designing and devising apps for children to help ensure the apps are correctly used by preventing some common design issues. If you’ve interacted with preschoolers (ages two to five), you’re aware that they do not quite grasp the concept of patience, especially when it comes to digital devices.
Journey from Software Development to User Experience Deborah’s speech inspired me so much that I then realized UX is wrongfully associated with the “UI”. It should be declared as a crime and cops should issue a ticket when someone says “UX/UI”. IT IS NOT ACCURATE. It is like “Father/Son”. Where father is never been equal to his son. And then I wrote the following blog post after hearing Deborah’s speech. Touch Gesture Reference Guide The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces including iPhone, Windows 7, Windows Phone 7, Android, and more. The guide contains an overview of the core gestures used for most touch commands. It tells how to use these gestures to support major user actions; provides visual representations of each gesture to use in design documentation and deliverables; and additionally provides an outline of how popular software platforms support core touch gestures. All in seven pretty PDF pages. It was conceived, researched, illustrated, and designed by Craig Villamor, Dan Willis, Luke Wroblewski, and Jennifer Rhim (document design). Platform support information comes from the following sources:
Responsive Solutions to Design Menu Navigation in Low Resolution Mobile Screens In responsive design for smartphones and mobile devices with low resolution screens, one of the most common and difficult challenges to address is the navigation menus. A small space problem Classic web design always allowed and was oriented to provide horizontal scrolling menus at the top of the pages, which enabled users to have a good browsing experience. By squeezing the elements for a responsive layout, reference and visibility criteria for the navigation elements are called into question, and it’s really not always easy to find a way to keep them usable.
User Experience Architect – Lab49 Description Our UX Architects work with our development teams and customers, envisioning and designing the applications we create. You will be responsible for every aspect of a system's user experience - the overall flow and layout of the screens, the fields and information presented, the actions and interactions that are provided, and the visualizations of the data. You'll be involved in solving workflow problems, developing new ways of presenting market data, and figuring out what tools the client needs in their solution that even they don't realize yet. You will provide overall stylistic guidance while visual designers handle the implementation of the visuals (i.e. colors and fonts). We create both desktop and web-based applications; these may be in Flex, Silverlight, WPF, or any number of technologies.
A Look Inside Mobile Design Patterns Patterns for mobile application design Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book Mobile Design Pattern Gallery provides solutions to common design challenges. SUPERSCROLLORAMA SuperScrollorama is powered by TweenMax and the Greensock Tweening Engine. Go to greensock.com for documentation on how to use it. Why Greensock/TweenMax?