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HCI Bibliography : Human-Computer Interaction Resources

Related:  Interaction Design

ACM SIGCHI Curricula for Human-Computer Interaction : 2. Definition and Overview of Human-Computer Interaction Last updated: 2009-07-29 Accesses since 1997-04-17: 885,996 Table of Contents 2.1 Definition of HCI {p. 5} There is currently no agreed upon definition of the range of topics which form the area of human-computer interaction. Yet we need a characterization of the field if we are to derive and develop educational materials for it. Therefore we offer a working definition that at least permits us to get down to the practical work of deciding what is to be taught: Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. From a computer science perspective, the focus is on interaction and specifically on interaction between one or more humans and one or more computational machines. Take the notion of machine. Or consider what is meant by the notion human. 2.2 Field of HCI {p. 8} 2.2.1 Historical Roots {p. 8} 2.2.2 Likely Future Developments {p. 10}

Trends in interactive design 2013 Tarkovsky Films Now Free Online Andrei Tarkovsky (1932-1986) firmly positioned himself as the finest Soviet director of the post-War period. But his influence extended well beyond the Soviet Union. The Cahiers du cinéma consistently ranked his films on their top ten annual lists. Ingmar Bergman went so far as to say, "Tarkovsky for me is the greatest [director], the one who invented a new language, true to the nature of film, as it captures life as a reflection, life as a dream." And Akira Kurosawa acknowledged his influence too, adding, "I love all of Tarkovsky's films. I love his personality and all his works. Shot between 1962 and 1986, Tarkovsky's seven feature films often grapple with metaphysical and spiritual themes, using a distinctive cinematic style. You can now watch Tarkovsky's films online – for free. NOTE: If you access the films via YouTube, be sure to click "CC" at the bottom of the videos to access the subtitles. Related Content: The Masterful Polaroid Pictures Taken by Filmmaker Andrei Tarkovsky

10 Papers Every Programmer Should Read (At Least Twice) I spent most of yesterday afternoon working on a paper I’m co-writing. It was one of those days when the writing came easy. I was moving from topic to topic, but then I realized that I was reaching too far backward – I was explaining things which I shouldn’t have had to explain to the audience I was trying to reach. When I first started writing, one of the pieces of advice that I heard was that you should always imagine that you are writing to a particular person. The problem I was experiencing is only getting worse. So, I was thinking about this and trying to not to get too glum. We’ve taken an interesting turn in the industry over the past ten years. Here’s the original list. Most are easy to read but some are rough going – they drop off into math after the first few pages. On the criteria to be used in decomposing systems into modules – David Parnas A Note On Distributed Computing – Jim Waldo, Geoff Wyant, Ann Wollrath, Sam Kendall The Next 700 Programming Languages – P.

Designing conference posters » Colin Purrington A one-sentence overview of the poster concept A large-format poster is a big piece of paper (or wall-mounted monitor) that can communicate your research at a conference, and is composed of a short title, an introduction to your burning question, an overview of your novel approach, your amazing results in graphical form, some insightful discussion of aforementioned results, a listing of previously published articles that are important to your research, and some brief acknowledgement of the tremendous assistance and financial support conned from others — if all text is kept to a minimum, a person could fully read your poster in under 5 minutes (really). Why a poster? • Motivational advice • Choosing software • Poster templates • Section content • DOs and DON’Ts • Adding bits of flair • Presenting the poster • Useful internet sites • Useful literature • Printing the poster • Organizing a session • Using this page • Feedback Why a poster is sometimes better than a talk Motivational advice 1.

Media studies, mobile augmented reality, and interaction design Authors: Jay Bolter, Maria Engberg, Blair MacIntyre You are walking in the Sweetwater Creek State Park near Atlanta and using the Augmented Reality (AR) Trail Guide, a mobile application designed by Isaac Kulka for the Argon Browser (Figure 1). The application offers two views: a now familiar Google-style map, with points of interest marked on its surface, and an AR view, which shows these points located in space. You see the map view when you hold the screen parallel to the ground; when you turn the phone up to look at the world, you get the AR view with the points of interest floating in space in front of you. This simple gesture of raising the phone changes your relationship to the information. You pass from a fully symbolic form of representation to a form of perceiving symbolic information as part of your visual environment. Media Studies and Aesthetic Design Media studies is a historical, humanities-based approach to understanding the role of media in our culture. AR Browsers

Interaction Design: Beyond Human-Computer Interaction Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) (9780123740373): Bill Buxton Computer Sciences School Alumnus Publishes Book on Mobile Technology for Healthcare | NSU News Center Computer Sciences School Alumnus Publishes Book on Mobile Technology for Healthcare David Metcalf, Ph.D., a graduate of NSU’s Graduate School of Computer and Information Sciences (GSCIS), co-authored a recently published book on mobile technology for healthcare entitled, mHealth: From Smartphones to Smart Systems. The book provides a high-level and comprehensive survey of the emergence of mobile technology in healthcare. Mobile devices are part of an overall healthcare IT ecosystem that includes devices, peripherals, enterprise systems, cloud technology and the processes that support them. This book looks beyond the already-popular devices and apps associated with mHealth – the delivery of healthcare services via mobile communication devices, and explores the major role this technology could play as healthcare steers toward an architecture in which key decision making occurs at the point-of-care. Tags: Graduate School of Computer and Information Sciences

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