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Digital Play

Digital Play
In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn

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Related:  Game-based learningDigital Storytelling

Let’s Play! 20+ Sites for Young Learners Part of the Cool Sites series Sometimes, the teachers of young learners get a bad reputation for playing all day in their classes. Let me tell you a secret. Any great teacher of young learners is definitely playing a lot in and out of the classroom! Tips for Getting Students to Play Games and Learn This Summer In many countries, students are taking a break for the summer. Yes, we want our students to enjoy their time away from classes, however, we don’t want them to lose the language they’ve acquired. Learning a language requires continuous practice and the best practice is always outside the classroom within a context. One way to motivate students to practice their English in a fun way is to get them to do it while they play! I can guarantee you that every one of your students will find time to play this summer, online and offline!

Learning Beyond Walls- Games and Wikis! Posted by Shelly Terrell on Tuesday, August 17th 2010 Part of the Cool Sites series Many of you have started school already and are integrating new technology in your curriculum. Wikis are one of my favorite tools for encouraging learning beyond the classroom walls. I’m sharing with you this post I originally wrote for one of my favorite blogs, ELT Digital Play, back in May. The Art Of Storytelling » Picture A Story Create your own artistic masterpiece by launching the interactive Picture a Story activity. Look through the images below for a brief introduction on how this activity works, or click on the link below to begin picturing your story. Launch the Picture a Story Activity 1) Choose your genre First, you’ll select the type of story you wish to write.

ESL Games and Game Board The ESL game boards found on this page are in the form of Microsoft Word documents. It may take a few second to open. Just click, print, and photocopy. A great motivating TEFL activity. Word Skills: Review synonyms, antonyms, beginning sounds, ending sounds, middle sounds, and rhymes. Guess What: Practise the word skill of saying what things are using relative clauses such as a person who, a place where, a time when, and a thing that.

GameSites NOTE: Click on any of the anchor links you find interesting, read more about them, then click the headings to visit the website! Kindersite- List of 100s of Games The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. Register for free for full featured access, but it’s not required. Transmedia / interactive / collaborative /multiplatform storytelling Storytelling has been at the forefront of modern life. Whether it is TV, cinema, books, radio or YouTube, we all have access to consume stories that others have created and indeed, create our own for the Internet audience. More recently, with the progression of technology, we have had the opportunity to interact, to a certain degree, with online storytelling. Audiences around the world have been given the chance to control what they see, interact with characters via simple choices and even navigate through online apparel sites. Automobile companies are giving us a chance to choose what happens next in their product videos, fragrances are allowing us to view and interact with video content and with celebrity ambassadors and in both cinema and online, we are starting to interact with movies.

The Top 25 Facebook games of May 2013 It’s time to look at the Top 25 Facebook games for May 2013. Since Facebook started reporting its app metrics using ranks in January 2013, Inside Social Games reported on the top 25 Facebook games using AppData’s estimated monthly active users (MAU_E) and estimated daily active users (DAU_E). MAU_E and DAU_E are estimated MAU and DAU values based on current performance data from Facebook and our six-year-old database of historical Facebook application metrics. By analyzing trends in our database of almost 400 million measurements of how MAU and DAU function and move over time, our data scientists have been able to develop algorithms for estimating MAU and DAU values for Facebook applications. Both of May’s lists saw King, which has more than 63 million DAU across its social and mobile games, continue to hold the top spots, though Zynga is still close behind and with more titles in the top 25 lists overall.

Storyplanet review: A promising digital multimedia storytelling tool Storyplanet, a digital reporting platform still in its beta, provides a quick and easy way for a digital reporter to put together a package that contains text, photo, video and audio, which can then be shared on the web or via social media. All for free. My test drive of Storyplanet shows a few bugs and a lack of features that I hope the developer can address in the official release. But I would still recommend that instructors and students adopt this tool in classroom teaching/learning of digital journalism.

How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. You play a game of darts with the target 200 feet away. FP7 : ICT : Content and Knowledge : Projects Technologies for Information Management Back to overview Please note that the project factsheet will no longer be updated.

Great Gaming/Learning Quotes The Serious Games listserv has a great thread running right now asking for folks to submit their favorite gaming/learning quotes. One example from Katrin Becker's site: "Anyone who makes a distinction between games and learning doesn't know the first thing about either." - Marshall McLuhan There are more (many more) so what I'll do is add them to the continuation of this post (those that don't have homes on the Web) and I'll include the links to those that do here. LinksTwitchspeedGamesParentsTeachers

Chris Crawford on Interactive Storytelling, 2nd Edition As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects.

The Playful Learning Wiki / Play Quotes Pages in this wiki: Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes Note:

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