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In Camera Artistry: Using Any Light Source

In Camera Artistry: Using Any Light Source
Related:  Camera & VideoPhotography

openfootage.net 03 - dragging the shutter flash photography techniquesflash & ambient light ~ dragging the shutter ~ bouncing flash When balancing flash with the available light, the combination of settings is usually chosen so that the mood of the place and surrounds is retained – or at least have the available light add to the image. In doing so, the advice is often given to “drag the shutter”. This is a very simple technique – but an understanding of how and when to apply it, often seems elusive. So let’s take a step back and consider ambient exposure. With flash, we have two completely different beasts to consider – manual flash, and TTL flash. Looking first at manual flash – we have 4 controls: - aperture, ISO, distance, power. this distance would be the distance from your light source to the subject, and it should intuitively make sense already. Now, comparing the controls between what affects ambient exposure, and what affects manual flash exposure, we can see that there are two common controls – aperture and ISO. 1. 2.

Random Processes: Non-Industrial Light & Magic I splurged a little this week. Since about the beginning of the year, I've been running into a wall when it comes to getting more creative with the photographs I take. The two most common problems being: I need more light. First experiment: Creating soft light for a headshot. In each case, imagine you're an ant moving along the surface of the object (see arrow), you first hit a point at which the far edge of the light source starts to go out of view. The first two are using the flash shot into the umbrella from about 3 feet away, while the third uses the flash bounced off the ceiling to create an even bigger apparent source. Second experiment: Controlling light spread. Happiness :)

Source Filmmaker June 27, 2012 - SFM Team The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience. To celebrate the announcement of the SFM, we've also released "Meet the Pyro", the ninth installment in the "Meet the Team" series. Like all of our animated shorts, we made it using the SFM. If you're interested in making movies and games in parallel, Download the SFM today and start shooting your movie on location inside the world of TF2.

E.J. Bellocq Tagxedo - Word Cloud with Styles Diane Arbus Zaption - Interact With Video Nan Goldin Nan Goldin (1953) is an American fine-art and documentary photographer.She is represented by the Matthew Marks Gallery in New York.Boston.Goldin was born in Washington, D.C. and grew up in an upper-middle-class Jewish family in theAfter attending the nearby Lexington High School, she enrolled at the Satya Community School in Boston, where a teacher introduced her to the camera in 1968; Goldin was then fifteen years old. Her first solo show, held in Boston in 1973, was based on her photographic journeys among the city's gay and transsexual communities, to which she had been introduced by her friend David Armstrong.Goldin graduated from the School of the Museum of Fine Arts, Boston/Tufts Univercity in 1977/1978, where she had worked mostly with Cibachrome prints.Following graduation, Goldin moved to New York City.She began documenting the post-punk.She began documenting the post-Stonewall gay subculture of the late 1970s and early 1980s. Yes, photography saved my life. Yes.

ANVIL: The Video Annotation Research Tool Tracy Emin PowToon, free business presentation software animated video maker and PowerPoint alternative 99 Excellent Examples of Forced Perspective Photography | Photography Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It is used primarily in photography, filmmaking and architecture. It manipulates human visual perception through the use of scaled objects and the correlation between them and the vantage point of the spectator or camera. There are many ways to attack photography and some are much more expensive than others. When it comes to inspiration then there is no limitation on resources. You may be interested in the following related articles as well. Feel free to join us and you are always welcome to share your thoughts that our readers may find helpful. Don’t forget to and follow us on Twitter — for recent updates. Brilliant Examples of Forced Perspective Photography Photography can serve as a nice source of inspiration. Further Resources! Find Something Missing?

Excellent information. Thank you. by lanoel Jan 26

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