Maya rigging: Introduction to rigging a human torso by Jahirul Amin In chapter 2 of our free Maya rigging tutorial series, the super-talented Jahirul Amin reveals how to create a rig for a human torso using Maya 2014 A Maya directory (3dt_rigging) has been supplied containing all scene files and scripts used in this project. Following on from my introduction to rigging, we will now take on the task of creating a flexible torso rig for our character. Your spine consists of 24 vertebrae: 7 cervical, 12 thoracic and 5 lumbar (minus the coccyx and the sacrum). The spine we will create will give us the benefits of both Forward Kinematics (FK) and Inverse Kinematics (IK). Before we start the rig, I want to quickly mention the importance of naming conventions and consistency. Next comes consistency. Rant over, let's create a torso rig... Creating the IK spine joints In the side view, go Skeleton > Joint Tool. Now, select spineEnd_jnt and hit Ctrl+D to duplicate it and then Shift+P to un-parent it from the current joint hierarchy. Creating the low-res mesh
Jamaal Bradley CrazyTalk Animator - 2D Character Animation and Cartoon Software CrazyTalk Animator provides an exciting new approach to traditional 2D animation with innovative new tools that allow users to apply 3D motions to 2D characters. New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle with a single click. Combined with functional features like facial puppet and auto lip-sync, it has become the most creative software for 2D character animation. Movie & Video Creators The video creator's arsenal of cartoon creation tools with professional real-time automatic animation. Artists & Illustrators Whether you are a doodler, illustrator or storyboard artist, you can bring your characters to life! Web & Game Designers Enliven videos and web pages with a virtual host for unique animated content. Educators & Students Engage in hands-on technology that lets classroom creativity spark with visual computing.
Flash animation Inspiration for CG Artists - ITS ART Angoulême: Kazanim, un nouveau festival au comptoir Kazanim aura lieu au bar Le 5 Sens du 28 janvier au 2 février. Un festival de l’animation pour mettre en valeur la créativité locale. Cela fait un bail qu’entre deux mousses, ils en causent. "Il y a beaucoup de films faits à Angoulême, que personne ne voit jamais", regrette Stefan Torres, le patron des 5 Sens, l’un des six Tontons. C’est derrière son comptoir qu’il a fait connaissance avec Jean-Pierre Bouchet ou Laurent Kircher. Laurent Kircher est devenu le président des Tontons. A la rencontre du public L’idée de Kazanim, c’était aussi de faire que les films viennent à la rencontre du public. S’ils ont choisi la semaine du Festival de la BD, ce n’est pas un hasard non plus. Le président du jury, car comme dans tout festival, il y aura une compétition, ne sera autre que Jean-Christophe Lie, le réalisateur de L’Homme à la Gordini et de Zarafa.
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PETAR MESELDŽIJA ART The most inspiring sketchbooks of 2013! The most inspiring sketchbooks of 2013! Web: NA Email: (2954 Views) | 0 Comments Date Added: 21st February 2014 Keywords: Sketchbook, Inspiration, Best, Drawing Layerpaint presents the 10 most popular sketchbooks from 2013, including Keun-Ju Kim's inspiring and eclectic collection! Last year we featured the sketchbooks of many top artists, and we thought it would be a shame if you missed any of them! Rolling in at number 10 Some tech-inspired sketches soon give way to some character studies in George Guo's excellent sketchbook. Being abducted at number 9 Jama Jurabaev's awesome Photoshop sketches have an out-of-this world inspiration; grand, awe-inspiring scenes of alien encounters, haunted houses and exotic locations. Shuffling in at number 8 Zombies and monsters and post-apocalyptic vibes permeate Brett Bean's sketchbook, before settling down into some character concept sketches. Creative characters at number 7 Clint Cearly clearly has talent, as exemplified by this sketchbook at number 7.
CINDERELLA Passion for animation art is an international phenomenon. Today I received an email from Rome, Italy! The writer was a very gracious gentleman named Andrea Giglio. Thank you Andrea! Video Maker Online Software - Create Busines Video Production - Movie Intro Creator - Promotional Web Videos - Best Muddy Colors Artist Selfies: Everybody's Doing It I review a lot of portfolios. I tried to guesstimate and I probably reviewed about 750 portfolios in person alone last year, and that's leaving out all the samples I get mailed or websites I review. A lot of those reviews are from very green artists and students. Starting to shoot reference very often brings a huge leap forward in the work of young artists, yet it's also the piece of advice I hear the most excuses about. Since this is crazy deadline week at Orbit, I asked around for some help in getting this week's post together. So get over your embarrassment, break out your camera, camera phone, or even webcam, and get shooting! Dave's process: I chose this example because it is probably my personal record for number of self-references in one image (14). I operate my camera for self-reference images using a digital shutter timer controller set to fire every four seconds until I turn it off. Randy wrote: 1) Discovering the GorillaPod tripod for my camera was a Godsend.