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Welcome to LEGO Engineering

Welcome to LEGO Engineering

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Enchanting : Enchanting : Enchanting Enchanting Cards in Multiple Languages Enchanting cards are now available in: Thank you, translators, for your hard work! Enchanting v0.2 is out! Jul 9, 2014 - Enchanting v0.2.4.3 is out and now includes an updated Spanish translation. May 6, 2014 - Enchanting v0.2.4.2 is out, and now includes a Czech translation.

Pricing for Schools Is there a free plan for schools? No. You must purchase a license to use Stencyl in your classroom / school. You may only use the free version to evaluate the software. What are the differences between the two plans? Longwood Subscription Databases Login Enter your Longwood University LancerNet ID and password. If you have forgotten your LancerNet password or have any other difficulties with logging in to this system, contact IITS User Support Services during their hours or your RTA after hours. For more information about accessing the Library's resources from off-campus see Remote Access.

ecoMUVE Overview EcoMUVE is a curriculum that was developed at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE was developed with funding from the Institute of Educational Science (IES), U.S. Department of Education. Educational Video Game Technology for the 21st Century Student DimensionU creates engaging and interactive multiplayer video games that focus on core skills in mathematics and literacy. Our content aligns with the Common Core, state standards and classroom instruction Learn More about DimensionU Comprised of four engaging, multiplayer games with access to curriculum in both Math and Literacy, grades 3 – 9. Each game is designed with unique features to bring out distinct academic and strategic skills in students. Download our games today!

BreakoutEDU On A Budget I've been a fan of BreakoutEDU for going on two years now, using it as a professional development tool both in and outside of my district. I love it for introducing new content, reviewing content that needs additional reinforcement and for showing educators that learning doesn't have to be boring. Plus, as this video (which I first learned about from Tom Mullaney, who creates amazing digital BreakoutEDU experiences for his own students) illustrates: in school we tend to focus on finding right answers, whereas BreakoutEDU focuses on asking the right questions. So when it comes to asking the right questions, and then allowing learners to problem solve, collaborate, fail, create cognitive connections and have fun while doing it, I'm a fan of both the digital and physical versions of BreakoutEDU.

My Breakout EDU Obsession I am absolutely, positively obsessed with Breakout EDU! Although I’d heard about this and briefly looked into Breakout EDU a few months ago, a fire was lit within me when I played at the MiniLACUE conference a few weeks ago. Immediately upon playing my first game, I knew this was something I HAD to do with my students. I couldn’t wait the 3-4 weeks that it was going to take if I ordered a box through Breakout, so thankfully they have an open source kit and I have a handyman husband. The Absolutely True Adventures of a School Librarian: Breakout EDU & the JCHS Library! Thanks to Olivia Karr's courage and willingness to try something different in learning, we broke open the JCHS Breakout EDU Kit today and it was so much FUN! We plotted and planned for two weeks, printing out and laminating clues, preparing the boxes and locks and found some medieval music for ambiance. The big day came today and Ms. Karr brought seven students to the Harvard Room where their Unlocking Shakespeare challenge began. We read through the "setting the story" introduction, got the Google Form that went with the game pulled up on laptops for the students and set the game timer.

Library Orientation Breakout EDU Planning (Kaitlyn & Stony) We actually started talking about this potential early in August. Tiffany Whitehead even brainstormed with us in a webcam session prior to school starting. She gave us many good pointers (she had done several last year with her students). Then school started, and things got very busy. Fast forward to the end of August. Breakout EDU Brings “Escape Room” Strategy to the Classroom A class about to open their locked Breakout EDU box during a game. Photo by Stephanie Harman Escape rooms have been popping up all over the country. That’s where a group of people are willingly locked in and given an hour to “break out.” They follow clues posted or hidden in the room, sidestep the red herrings, and work together to beat the clock. The startup Breakout EDU has developed a way to use this playful, exciting model in the classroom environment with kits.

Bringing Coding to the Makerspace Presented by: littleBits and School Library Journal Event Date & Time: Thursday, April 6th, 2017, 4PM-5PM ET / 1PM-2PM PT When it comes to getting students ready for 21st-century careers, coding often tops the list of skills needed. Turn STEM into STEAM: Storytelling with ScratchJr Screenshot of ScratchJr project by Addie Matteson. I have a confession. Even though I know how vital and empowering learning to code is for my primary students, I often struggle when I try to embed those skills into core content lessons. My intermediate (third, fourth, and fifth grade) students have no trouble using Scratch or Hopscotch to create a game to practice math facts or an animation depicting the Battle of Yorktown. But, it can be a challenge to get my first and second graders to a similar level of coding comfort. Courtesy of ScratchJr

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