My stomach could support 1 great big fat tapeworm! - What about you?
Blue "Lightsaber" Laser Can Blind, Burn Flesh, and Costs Only $200
That little hunk of frost-coated hardware in the photo is the Spyder III Pro Arctic blue handheld laser. It's being marketed as the closest thing to real-life Star Wars lightsaber ever. Because this $200 piece of Chinese gear can fry your retinas. The product's sales spiel is pretty no-nonsense: "For the first time in history, direct blue laser diodes have now become available in the consumer market. The laser powered home theater projector is the first of a large family of audio and video media technology to feature direct blue diodes. Wicked Lasers took the direct blue laser diode components and made the world's first 445nm direct blue diode laser, the Arctic."
The Art of Clean Up - Wall to Watch - StumbleUpon
Photography Ursus Wehrli turned cleaning up into a form of art. It might be obsessive behaviour, but it looks neat.
21 signs you grew up in the ‘90s
As a Gen Yer, I’m aware that I was part of the first generation to grow up with the Internet and cell phones. But I can’t help to think about all the things that I grew up with that Gen Z (that’s anyone under the age of 18) and future generations won’t know about. Here’s my somewhat nostalgic list of all the things people who grew up in the ‘90s know how to do that is now obsolete. 1.
Electroboutique Present A Twisted Take On Consumerism And Technology
Invisible Message Re-appropriating the vernacular of the digital world and twisting it so it becomes a distorted, grotesque funhouse mirror reflection of both function and aesthetic is exactly what Russian artists Alexei Shulgin and Aristarkh Chernyshev (aka Electroboutique) aim to do. Their current pop-up exhibition at the Science Museum in London (on view till 14th February 2012) features beautifully crafted electrical products that, at first blush, seem all too familiar—iProducts, LED displays, flat screen TVs—but there’s something wrong with them. They’ve become enlarged, deformed, bent out of shape, melted like Dalí’s clocks or broken by an unseen hand. These custom-made electronic products, created with live data and bespoke software, not only look like misshapen, skewed versions of the products we all know and love, many of them are interactive too, playing with ideas about technology and design, consumerism, capitalism, media control, and corporate social responsibility.
How to tell if you grew up in the 90's