45 Design Thinking Resources For Educators 45 Design Thinking Resources For Educators Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a comprehensive learning environment seamlessly connects the classroom with the opportunities of the digital world for young students; and where system-level solutions help more students gain access to college. Educators across the world have been using design thinking to create such a world. Design thinking consists of four key elements: Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action. An early example of design thinking would have been Edison’s invention of the light bulb.
Three Traits of Successful Entrepreneurs - John Baldoni by John Baldoni | 2:32 PM May 23, 2011 Sometimes when you’re wondering what to do next in life, good advice can come when you least expect it — like when you’re getting your hair cut. Joan*, the hairstylist giving me a trim, mused aloud about what she was planning to do with her career. Cutting hair was just one part of her livelihood; she was also a professional caregiver as well as the owner of a rig that her husband operated. King’s new monetization trend revealed: How some games are giving old selling tricks a new twist As a user experience designer for games, I keep a close watch on new trends and apps with cutting edge marketing and consumer psychology principles that free-to-play titles employ today for monetization & retention. Selling match-3 boosters: how it’s done Boosters are power-ups that most match-3 games sell to help player’s get through a level quickly when they are stuck, boosters can turn failures into victories and quicken player progression, like Jelly Fish and Color Bombs in Candy Crush Saga. As far as selling them is concerned, most games today use the good old “Try before you buy” approach, by giving free samples. Standard practices in most games today is to gradually unlock new boosters by offering two to three free samples for players to try out and then start pushing for purchase.
Features on Business Process Improvement and Innovation Denver, July 7, 2005 - Decisioneering, Inc., an innovator of software and services for risk analysis and optimisation, today announced that George Group, the leader in Lean Six Sigma, has joined Decisioneering’s Six Sigma Partner Program. As a Six Sigma Partner, George Group will work with Decisioneering to promote the use of Crystal Ball simulation and optimisation tools throughout its Six Sigma initiatives. George Group is the leader in Lean Six Sigma and has been creating real economic value for Fortune 1000 clients for the past 19 years. George Group has supported more global Lean Six Sigma deployments than any other Six Sigma consultancy.
18 Cool Inventions From the Past The time between the wars – the Great War and WW2 was one of great loss and uncertainty, but also one of invention, creativity and new ideas. The horrors of WWI shattered enlightenment belief that progress would continue and reason would prevail. New ideas and patterns of life developed in the 1920′s and in the way that people looked at the world . The fast pace of technology change in the 20′s brought us the lie detector, traffic signal, bubble gum and Penicillin.
Is Design Thinking Missing From ADDIE? SumoMe Even though a crucial part of our jobs involve design, the prevailing instructional design models are based on systems thinking. Systems thinking promotes an analytical or engineering type of mindset. But we also need an approach to help us synthesize, innovate and create. In many design fields today, people who are required to create on demand use a design thinking model for this purpose. Design Thinking is Human-centered Startup Advice: How Entrepeneurs Gain Credibility While talking with young founders in Europe and the US over the last couple months, I have been asked the same question repeatedly -- how can an entrepreneur just starting out gain the necessary credibility to attract capital? It is an important question because, at its heart, a startup investment is an investment in the entrepreneur. And the earlier stage the investment, the more so this is true. We all know the allure of the elusive "serial entrepreneur" -- the rare breed who has done it before (successfully) and will not fall victim to the same business pitfalls (he'll have to discover new ones).
12 Critical Mobile Monetization Concepts (Part 1 of 3) Are you ready to level up your mobile app monetization? Context: In October of 2011, an article about how DeNA leads Japan’s mobile gaming market included a number of key monetization insights: High Ass ARPU: Claimed $12 ARPU (average revenue per user) – this was a strong indicator that there was a meaningful way that DeNA was designing monetization in their games not found outside of JapanUser Psychology: Revealed their concept of user stress (“stress and release”) and the role of user frustration to monetizationUser Clusters: Advocated different treatment for different “play styles.” Third party analytics companies such as Playnomics and Playhaven only recently implemented segmentation and targeting by user types… but this can be taken much further. My point is that this article and other similar reports about Japanese mobile games should have alerted us that a whole science behind game monetization existed that we, outside of Japan, were very unfamiliar with.
Building a Project’s Business Case January 8, 2009 | Author: PM Hut | Filed under: Project Management Best Practices Building a Project’s Business Case By ExecutiveBrief Staff Forward-looking project managers realize that to avoid failure, they should build the business case for their projects by getting intimately knowledgeable about the reasons why sponsors approved their projects. Too many projects get the axe because of the lack of business cases that justify their existence. When project sponsors begin to see projects only in terms of costs instead of potential rewards, there are higher chances that the projects would be canceled.