K-5 iPad Apps for Understanding (Bloom's Revised Taxonomy, Part 2) Benjamin Bloom's second stage, "understanding" occurs when new learning connects to prior knowledge. At this point, students have the ability to make sense of what they have read, viewed, or heard and can explain this understanding clearly and succinctly to others. This particular learning stage balances precariously between communicating understanding and expressing opinion. Here the student demonstrates the ability to identify the main idea, generalize new material, translate verbal content into a visual form, transform abstract concepts into everyday terms, or make predictions. Writing and speaking are the most common way teachers "check for understanding," but mobile technology is helping to break this traditional mold.
GameMaker: Studio Last updated: 02/04/2019 We (meaning YoYo Games Limited, company number 05260718) use technologies on our website and mobile services (which we'll call the Services) to collect information that helps us improve your online experience. We refer to these technologies, which include cookies, collectively as “cookies.” This policy explains the different types of cookies used on the Services and how you can control them. Why Kids Should Make the Video Games They Love to Play When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, “To do what with computers?” Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it’s the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she’s also teaching them about digital citizenship and entrepreneurship.
MIT App Inventor Get Started Follow these simple directions to build your first app! Tutorials Coding for the Common Core: 15 iPad Coding Apps for K-5+ Check out These Fun iPad Apps for Helping Young Students Learn About Coding, Logic, Math, & More! Dr. Leslie Suters is a faculty member in the College of Education’s Curriculum & Instruction Department at Tennessee Tech University. She will present the session “Coding for the Core: Using the iPad to Develop Computational Thinking and Mathematical Practices” at the 2015 Teaching and Learning with the iPad Conference this November in Raleigh, NC. Yesterday we published the article, “Coding for the Common Core – Apps for Integrating Coding With Math and ELA“, in which we shared numerous programmable robots and insights and lesson plans that offer ideas for how they can be used in classrooms teaching various subjects. Today, we share 15 different iPad apps (many of them are free!)
Here Is A Great Tool for Creating Educational Video Games to Use in Class February 10, 2016Pixel Press is an excellent application that enables you to draw your own video games. Teachers can create educational video games to use in class without the need for any coding skills. The process is very simple: use pen and paper to draw your game, take a picture of it via your iPad’s camera and Pixel Press does the rest and bring your game to life. You can either create on paper with ‘Draw-on-Paper’ and take a picture of it or use ‘Draw-in-App’ to directly draw on screen. When your game is created, you can then share it with the entire community in the ‘Arcade’. There is also a section in Pixel Press that provides free downloadable lesson plans for teachers.
Teaching Kids to Code Every era demands—and rewards—different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code.
The MindShift Guide to Digital Games and Learning Part 5 of MindShift’s Guide to Games and Learning. Nobody likes high-stakes testing. The problems are well documented. 9 great free activities for Hour of Code Annual Hour of Code, during Computer Science Education Week, encourages educators and students to participate in one hour of coding Computer science skills have enjoyed more time in the spotlight as educators, policymakers and celebrities tout the importance of coding and programming skills. This year’s Hour of Code reinforces computer science’s growing importance. The Hour of Code asks students, teachers, and anyone who is interested to devote at least one hour to coding during Computer Science Education Week (Dec. 7-11). Participants can choose from guided tutorials or can join in scheduled Hour of Code activities that education or community groups have organized. According to Code.org, the group behind the Hour of Code, there will be 1 million more computer science jobs than students by 2020, based on Bureau of Labor Statistics projections.
Three Great Tools for Teachers to Create and Publish Their Own Apps February 7, 2015 Looking for some good tools to use to create and publish your own apps? The list below has you covered. It features a number of key platforms that enable you to easily design educational apps to utilize in your instruction. You don’t have to be a coding geek to operate these tools, the process is less complicated. You pick up a template, fill in your data, customize the look and feel of your app and there you go. We invite you to check out the tools we have for you today and share with us your feedback:
Could Video Games Measure Skills That Tests Can’t Capture? Imagine you’re playing a computer game that asks you to design a poster for the school fair. You’re fiddling with fonts, changing background colors and deciding what activity to feature: Will a basketball toss appeal to more people than a pie bake-off? Then, animal characters — maybe a panda or an ostrich — offer feedback on your design. You can choose whether to hear a compliment or a complaint: “The words are overlapping too much,” or, “I like that you put in the dates.”