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Android Asset Studio

Android Asset Studio

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icla The Apache Software Foundation Individual Contributor License Agreement ("Agreement") V2.0 Thank you for your interest in The Apache Software Foundation (the "Foundation"). In order to clarify the intellectual property license granted with Contributions from any person or entity, the Foundation must have a Contributor License Agreement ("CLA") on file that has been signed by each Contributor, indicating agreement to the license terms below. This license is for your protection as a Contributor as well as the protection of the Foundation and its users; it does not change your rights to use your own Contributions for any other purpose. If you have not already done so, please complete and sign, then scan and email a pdf file of this Agreement to Alternatively, you may send it by facsimile to the Foundation at +1-919-573-9199.

7 Rules for Creating Gorgeous UI (Part 1) Introduction OK, first things first. This guide is not for everyone. Who is this guide for? Clean and user-friendly UIs with ActionBar During the past few weeks, a lot of amazing features have been integrated to GreenDroid. Some of those features includes item-based ListViews, XML-based ListViews SegmentedBar, etc. Today, I’d like to introduce you with a brand new addition to the GreenDroid library project: the ActionBar and all of its related classes. for Android 2.0 Now Available It’s Android blogging, re-imagined. Today we’re announcing the release of WordPress for Android 2.0, a major update that focuses on a new UI and enhanced post editor features. Check the video:

Download Mirrors We suggest the following mirror site for your download: Other mirror sites are suggested below. Please use the backup mirrors only to download PGP and MD5 signatures to verify your downloads or if no other mirrors are working. Explore Embed: provider_url provider_name Speaker Deck title Designing User Experience for multi-platform mobile apps description DisplayMetrics Class Overview A structure describing general information about a display, such as its size, density, and font scaling. To access the DisplayMetrics members, initialize an object like this: DisplayMetrics metrics = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(metrics); Summary Constants

Android SDK & NDK Part 2: Android talks C++ - Code Xperiments corner stamp here. The Android NDK works in conjunction with JNI (Java Native Interface) which allows connecting Java programs to C/C++. With the NDK, you can compile dynamic and static libraries using the provided cross compilation chain (i.e. a way to create program on a foreign platform or processor). Although not all Android APIs can be accessed yet from the NDK, the most important one is provided: OpenGL ES, the famous 3D API for handheld devices! In today’s article, I am going to show you how to get a basic NDK project up and running with OpenGL ES 2 and STL support. I am going to explain how to prepare the development environment and how the project files can be personalized.

Ubuntu 10.04.4 LTS (Lucid Lynx) This directory contains the most frequently downloaded Ubuntu images. Other images, including DVDs and source CDs, may be available on the cdimage server. See also the list of download mirrors.

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