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The Padagogy Wheel - It’s Not About The Apps, It’s About The Pedagogy -

The Padagogy Wheel - It’s Not About The Apps, It’s About The Pedagogy -
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Kuvakirjamainen seikkailupeli opettaa värejä, muotoja ja laskemista Pienille lapsille suunnattu James’ adventures on sympaattinen yhdistelmä seikkailua ja oppimista. Pääosassa on James-poika, joka löytää rannalta mustekalan. Mustekalan kalakavereiden soittimet ovat joutuneet hukkaan, ja parivaljakko lähtee etsimään niitä. Seikkailun kuluessa eteen tulee 10 vähitellen vaikeutuvaa minipeliä, jotka ratkaisemalla lapsi oppii muun muassa tunnistamaan ja sekoittamaan värejä, etsimään pareja ja tunnistamaan lukumääriä ja kuvioita. Meidän suosikkimme oli äänimuistipeli, jossa piipittävät lintulapset piti yhdistää samalla tavalla äänteleviin emolintuihin. Peli on suunnattu alle 6-vuotiaille, ja on hieman lapsesta kiinni, minkä ikäiselle tehtävät toimivat. Toisaalta peli on hyvin verkkainen, joten varsinkin vauhdikkaampia pelejä jo aiemmin pelanneet, isommat lapset saattavat tylsistyä sen parissa nopeammin. Peli ei sisällä kolmannen osapuolen mainoksia tai lisäostoja. Pelin käyttöliittymä ei ole ihan yksinkertaisimmasta päästä. Tykkää tästä: Tykkää Lataa...

Assessment Design: A Matrix To Assess Your Assessments Assessment Design: A Matrix To Assess Your Assessments by Grant Wiggins, Authentic Education On Rigor, Language, & Verbs Rigor is not established by the unthinking use of Webb or Bloom or other verbs. A moment’s thought after looking over these verbs should make you say: Huh? Take “predict” for example. In summary, just throwing some verbs around as starters for “rigorous” tasks is not enough to address the first bullet concerning the challenge of the task.

An Interesting Digital Taxonomy for Teachers July 10, 2017 After posting about Bloom's Digital Taxonomy Verbs we received a number of emails from teachers inquiring about iPad apps aligned with this taxonomy. The Bloom's Digital Taxonomy Cheat sheet we posted awhile ago does feature a collection of educational apps for both iOS and Android (and the web), however, we went ahead and created this visual incorporating some of what we think are the best apps and tools aligned with each of the thinking levels of Bloom's digital taxonomy. Of course our selection is subjective and based entirely on our previous reviews of these apps and we are very much aware that there are several other great web tools and apps that can fit in this pyramid but due to practical limitations we only featured representative samples in each category. This poster is available for free download in PDF format from this link.

Des méthodes entrainantes et des lieux inspirants pour stimuler l’innovation pédagogique à l’université ! | Le blog de JC2 Voir la vidéo de l’interview en cliquant sur : L’innovation pédagogique, un investissement ! Est-il facile d’innover en pédagogie universitaire ? Faut-il pour cela des méthodes et des moyens particuliers ? Pour innover en pédagogie, il faut nécessairement des méthodes qui donnent envie aux enseignants de se lancer dans l’aventure et des lieux inspirants pour les y inciter. Des lieux accélérateurs d’innovation.

eAdventure 15 Self-Guided Reading Responses For Non-Fiction Texts - 15 Self-Guided Reading Responses For Non-Fiction Texts by TeachThought Curricula Critical literacy begins in being able to decode a text and then analyze it for meaning, implicit and explicit themes, and the relationship of a text to a given perspective, author’s purpose, and related text and media. Critical literacy is about a text and the motives of the people behind the text, and understanding how what we read and consume affects us. The prompts appear on the image below. Content Area: English-Language Arts, Literature, Writing Grade Level: High School/Grades 8-12 Curricula Format If you’d like to purchase printable reading response cards to use in the classroom, you can do so at our recently-created-and-quickly-growing TeachersPayTeachers Store. You can find the direct link to the non-fiction reading responses curricula here. Curricula Details

The Ultimate Guide to Using iPads in the Classroom Congratulations! Your school district or principal has just decided to use iPads in your school. But how do you make sure this new technological tool enhances learning, while tying in with your lesson plan—and doesn’t just provide another way for students to spend too much time playing Candy Crush or connecting with friends on Snapchat? Image from Flickr via Sean MacEntee Why Use iPads in the Classroom? Before we explore the many different ways educators can use iPads with their students, let’s first talk about the benefits of giving students hands on access to this technology. Since iPads were released in 2010, numerous studies have examined the impact of their usage in schools. Although many teachers appreciate the advantages their students gain from using iPads, they are also very conscious of remembering that the devices are simply tools—the cart, if you would, and not the horse. Becoming Familiar with the iPad Integrating iPads in the Lesson—The Pedagogy Wheel Customize and Use Your iPad

10 Tips to Effectively Use Technology in the Classroom | Instructional Tech Talk Teaching Next-Gen Learners There has been a steady rise in the demand for instructional technology, since more and more educators today are technology proficient. To be able to cater to students’ evolving learning needs, adopting technology in classrooms is surely the way forward. Contrary to the belief that technology is dumbing down the learning process, technology is in fact helping students learn better by providing learning tools that cater to different learning styles. Be it MOOCs or cool learning apps, technology has something for everyone and has completely personalized the process of learning. Consequently, students today are finding technology-enabled classrooms fun, inviting, and engaging. Keeping these benefits in mind, let’s look at some tips to effectively use technology in classrooms: Team up Working together has never been as interesting as it is in this digital era. Endorse Easy Learning Use Microlearning Resources Get Creative Courtesy: YouTube/Matthew Weathers Use Webquests

Scenarios | iTEC Scenarios, Design and Prototyping A scenario is a narrative that is used in iTEC as a medium to understand challenges and opportunities of advanced learning practices in European schools. Here is a list of all Scenarios that were created by Future Lab in the context of iTEC. The list includes brief descriptions of each scenarios, and starts with the most recent project cycle. Clicking on the name of the scenarios provides more detailed descriptions. Teachers are warmly welcome to comment on the Scenarios! Rating: 4.0/5 (1 vote cast) Scenarios, 4.0 out of 5 based on 1 rating This post is also available in: Dutch, Spanish, Finnish, Hungarian, Turkish iTEC cycle 4 scenarios Mind mapping the soil – To use mind-maps and related approaches as a powerful tool for learning, in particular to promote deep understanding while at the same time encouraging a cross-curricular approach. GPS Enabled Learning Games – To use GPS devices in geo-located treasure-hunts and to develop location-based/alternate reality games Continue reading

Why Malcolm Gladwell, Seth Godin, Google, and a Harvard Expert Say Colleges and Universities Are Broken Malcolm Gladwell couldn't be more clear in his podcast about a school ranked by some as the number one liberal arts college: There's only one solution. If you're looking at liberal arts colleges, don't go to Bowdoin. Gladwell's podcast gave the context about the school's values. Witness Seth Godin's altMBA's criticism: Unlike traditional education, our curriculum is hands-on. It continues to contrast with traditional education (my emphasis): What we truly stand for is the posture of taking responsibility for creating work that matters.We stand for speaking up, speaking out and listening, too.We stand for embracing an informal process for growth instead of needing an authorized, accredited piece of paper to prove that you've somehow absorbed a bunch of data. If the altMBA leads to responsibility, work that matters, speaking up, listening, and growth, what does traditional education do? Tony Wagner, expert-in-residence at Harvard University's Innovation Lab, points out: He also reported that

La créativité s'enseigne-t-elle? 5 étapes et 3 filtres du processus créatif La créativité, peut-être pas, mais le processus créatif, oui! Gillian Ferrabee, du Cirque du Soleil, explique comment afin d’inspirer de nombreuses classes! J’ai eu la chance de commencer l’année 2017 en participant à la journée Les Tablettistes, qui s’est tenue le 6 janvier au Collège d’arts appliqués et de technologie La Cité d’Ottawa. Voici quelques mots sur l’inspirante conférence d’ouverture présentée par Gillian Ferrabee. Mme Gillian Ferrabee, tout comme Obélix à qui elle ne ressemble absolument pas, est tombée dans le chaudron de la potion magique de la créativité alors qu’elle était enfant. Ses parents ont créé l’école FACE (Formation Artistique au Coeur de l’Éducation/Fine Arts Core Education), une école publique bilingue de la Commission scolaire de Montréal. Danseuse contemporaine de carrière, elle a fait tournée tant en Europe qu’en Amérique du Nord, puis elle est devenue actrice. Peut-on enseigner la créativité? Les étapes du processus de création Les Tablettistes 8 juin 2015

The project Notre cerveau peut apprendre à tout âge À 55 ans, Philippe a retrouvé du temps pour lui, depuis que ses enfants ont quitté la maison. Pourquoi n’apprendrait-il pas enfin le piano, comme il en a toujours rêvé ? Mais à 55 ans, se dit-il, je ne suis plus capable d’apprendre, je suis trop vieux et mon cerveau n’est plus aussi performant qu’à 20 ans… Nathalie, elle, a 30 ans. Pour son évolution de carrière, elle doit choisir entre un poste en Allemagne, qui ne l’attire pas vraiment, et un autre en Espagne, qu’elle juge formidable. J’aurais dû faire espagnol au lycée, regrette-t-elle, c’est trop tard aujourd’hui pour se mettre à une nouvelle langue. Ce sentiment d’être trop vieux pour apprendre quoique ce soit de nouveau, beaucoup de personnes l’éprouvent. Apprendre, c’est en réalité l’activité de toute une vie. Des connexions entre les neurones renforcées ou diminuées L’apprentissage est un processus cognitif dynamique qui se déroule en deux étapes : l’acquisition d’une nouvelle information et son stockage en mémoire.

Les salles informatiques des campus américains, entre coffee-shop et coworking Les salles informatiques ("computer labs") des campus américains, alignant PC et imprimantes sur de longues tables, appartiennent au passé. À l'heure où les étudiants travaillent tous sur leurs propres appareils, les universités utilisent ces salles pour aménager de nouveaux types d'espaces, comme le raconte EdTech Magazine, qui fait le point sur la question. Des espaces hybrides et modulables Si pour beaucoup les salles informatiques ont tout simplement disparu, d'autres sont devenues des espaces hybrides et modulables, au service d'une pédagogie plus collaborative, et tournée vers le numérique. L'étudiant peut par exemple rassembler des tables (sur roulettes) et organiser une séance de travail en groupe, tout en projetant son écran sur des écrans de télévision mis à disposition. compléter les ordis des étudiants Par ailleurs, la place des imprimantes s'est énormément réduite.

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