Kuvakirjamainen seikkailupeli opettaa värejä, muotoja ja laskemista Pienille lapsille suunnattu James’ adventures on sympaattinen yhdistelmä seikkailua ja oppimista. Pääosassa on James-poika, joka löytää rannalta mustekalan. Mustekalan kalakavereiden soittimet ovat joutuneet hukkaan, ja parivaljakko lähtee etsimään niitä. Seikkailun kuluessa eteen tulee 10 vähitellen vaikeutuvaa minipeliä, jotka ratkaisemalla lapsi oppii muun muassa tunnistamaan ja sekoittamaan värejä, etsimään pareja ja tunnistamaan lukumääriä ja kuvioita. Meidän suosikkimme oli äänimuistipeli, jossa piipittävät lintulapset piti yhdistää samalla tavalla äänteleviin emolintuihin. Peli on suunnattu alle 6-vuotiaille, ja on hieman lapsesta kiinni, minkä ikäiselle tehtävät toimivat. Toisaalta peli on hyvin verkkainen, joten varsinkin vauhdikkaampia pelejä jo aiemmin pelanneet, isommat lapset saattavat tylsistyä sen parissa nopeammin. Peli ei sisällä kolmannen osapuolen mainoksia tai lisäostoja. Pelin käyttöliittymä ei ole ihan yksinkertaisimmasta päästä. Tykkää tästä: Tykkää Lataa...
Assessment Design: A Matrix To Assess Your Assessments Assessment Design: A Matrix To Assess Your Assessments by Grant Wiggins, Authentic Education On Rigor, Language, & Verbs Rigor is not established by the unthinking use of Webb or Bloom or other verbs. A moment’s thought after looking over these verbs should make you say: Huh? Take “predict” for example. In summary, just throwing some verbs around as starters for “rigorous” tasks is not enough to address the first bullet concerning the challenge of the task.
Tools for Professional Learning: Curate, Share, Connect For six years, I taught in a basement classroom with no windows, and yet I could see what was happening around the world thanks to the Internet. Though I tried learning something new each day, until I put systems in place, I spent more time searching for materials than actually learning. I realized that to effectively engage in professional learning, I needed tools in place to curate content, save what I found, and connect to other educators. Curating Content Initially, reading and learning was easy. Each morning, I skimmed 2-3 blogs to see what might be new. NetNewsWire (Mac Only) When I first installed this program, my reading world exploded. Flipboard (iOS or Android) Sadly, Google Reader went defunct. Feedly (web, iOS, or Android) While I personally don't use Feedly very often, I like to find tools that work across all devices. Save, Search, and Share With my curation tools in place, I ran into three more problems. Once I found a great link, what would I do with it?
eAdventure 15 Self-Guided Reading Responses For Non-Fiction Texts - 15 Self-Guided Reading Responses For Non-Fiction Texts by TeachThought Curricula Critical literacy begins in being able to decode a text and then analyze it for meaning, implicit and explicit themes, and the relationship of a text to a given perspective, author’s purpose, and related text and media. Critical literacy is about a text and the motives of the people behind the text, and understanding how what we read and consume affects us. The prompts appear on the image below. Content Area: English-Language Arts, Literature, Writing Grade Level: High School/Grades 8-12 Curricula Format If you’d like to purchase printable reading response cards to use in the classroom, you can do so at our recently-created-and-quickly-growing TeachersPayTeachers Store. You can find the direct link to the non-fiction reading responses curricula here. Curricula Details
Ideas for planning Small Group Instruction | TWO WRITING TEACHERS Ideas for planning Small Group Instruction Small Group Instruction At this point in the year, many of us have gotten a sense of our students as writers, and we can begin to see common strengths and growth opportunities. It’s a time when small group instruction becomes an effective tool for maximizing instruction since minutes are precious. Small group instruction is highly effective when a group of students will all benefit from instruction on a specific skill. Students can be brought together while the rest of the class is working independently, and the teacher should be clear about the reason for bringing them together. A question I frequently encounter is around how to form groups. Some ways to form groups: Do a quick sort of student writing and ask yourself what teaching point would help these students? I like to create categories which may be revised over the course of the year as students grow and genres change. 2. This is only the beginning of a list. 3. Like this: Like Loading...
Scenarios | iTEC Scenarios, Design and Prototyping A scenario is a narrative that is used in iTEC as a medium to understand challenges and opportunities of advanced learning practices in European schools. Here is a list of all Scenarios that were created by Future Lab in the context of iTEC. The list includes brief descriptions of each scenarios, and starts with the most recent project cycle. Clicking on the name of the scenarios provides more detailed descriptions. Teachers are warmly welcome to comment on the Scenarios! Rating: 4.0/5 (1 vote cast) Scenarios, 4.0 out of 5 based on 1 rating This post is also available in: Dutch Spanish Finnish Hungarian Turkish iTEC cycle 4 scenarios Mind mapping the soil – To use mind-maps and related approaches as a powerful tool for learning, in particular to promote deep understanding while at the same time encouraging a cross-curricular approach. GPS Enabled Learning Games – To use GPS devices in geo-located treasure-hunts and to develop location-based/alternate reality games Continue reading
Why Malcolm Gladwell, Seth Godin, Google, and a Harvard Expert Say Colleges and Universities Are Broken Malcolm Gladwell couldn't be more clear in his podcast about a school ranked by some as the number one liberal arts college: There's only one solution. If you're looking at liberal arts colleges, don't go to Bowdoin. Gladwell's podcast gave the context about the school's values. Witness Seth Godin's altMBA's criticism: Unlike traditional education, our curriculum is hands-on. It continues to contrast with traditional education (my emphasis): What we truly stand for is the posture of taking responsibility for creating work that matters.We stand for speaking up, speaking out and listening, too.We stand for embracing an informal process for growth instead of needing an authorized, accredited piece of paper to prove that you've somehow absorbed a bunch of data. If the altMBA leads to responsibility, work that matters, speaking up, listening, and growth, what does traditional education do? Tony Wagner, expert-in-residence at Harvard University's Innovation Lab, points out: He also reported that
Cyber-Five Internet Safety ABCya is the leader in free educational computer games and mobile apps for kids. The innovation of a grade school teacher, ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. Millions of kids, parents, and teachers visit ABCya.com each month, playing over 1 billion games last year. ABCya’s award-winning Preschool computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years. Our educational games are easy to use and classroom friendly, with a focus on the alphabet, numbers, shapes, storybooks, art, music, holidays and much more! ABCya’s award-winning Kindergarten computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years.
The project Notre cerveau peut apprendre à tout âge À 55 ans, Philippe a retrouvé du temps pour lui, depuis que ses enfants ont quitté la maison. Pourquoi n’apprendrait-il pas enfin le piano, comme il en a toujours rêvé ? Mais à 55 ans, se dit-il, je ne suis plus capable d’apprendre, je suis trop vieux et mon cerveau n’est plus aussi performant qu’à 20 ans… Nathalie, elle, a 30 ans. Pour son évolution de carrière, elle doit choisir entre un poste en Allemagne, qui ne l’attire pas vraiment, et un autre en Espagne, qu’elle juge formidable. J’aurais dû faire espagnol au lycée, regrette-t-elle, c’est trop tard aujourd’hui pour se mettre à une nouvelle langue. Ce sentiment d’être trop vieux pour apprendre quoique ce soit de nouveau, beaucoup de personnes l’éprouvent. Apprendre, c’est en réalité l’activité de toute une vie. Des connexions entre les neurones renforcées ou diminuées L’apprentissage est un processus cognitif dynamique qui se déroule en deux étapes : l’acquisition d’une nouvelle information et son stockage en mémoire.
32 Augmented Reality Apps for the Classroom by edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Point your device’s camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera’s screen. The effect makes the computer-generated item appear like it’s really there. Want to see how it works? App developers are building AR apps for fun, educational, and commercial uses. Which augmented reality apps do you use? 32 Augmented Reality Apps for the Classroom From edshelf Image attribution flickr user turkletom Kaosteknik
What is Metaliteracy ~ Metaliteracy MOOC You are not logged in.   Metaliteracy This Metaliteracy MOOC explores the metaliteracy model originally developed by Tom Mackey and Trudi Jacobson in Reframing Information Literacy as a Metaliteracy. This open learning experience turns theory into practice by exploring emerging technologies to collectively create and distribute information in an open participatory environment. We will interact with global participants and continuously reflect on our learning in this environment. This MOOC has been developed for course sharing between the University at Albany and Empire State College, at the undergraduate and graduate levels, and to engage with participants globally. What is Metaliteracy? According to the Mackey and Jacobson: Metaliteracy promotes critical thinking and collaboration in a digital age, providing a comprehensive framework to effectively participate in social media and online communities. The Metaliteracy Model Advancing Metaliteracy Metaliteracy Learning Collaborative (MLC)