Constructivism and the Student-Centered Approach "When you make the finding yourself — even if you’re the last person on Earth to see the light — you’ll never forget it." The terms "guide on the side" and "sage on the stage" describe two distinct educational models. Student-Centered Approach B. F. Skinner Burrhus Frederic (B. F.) Skinner (March 20, 1904 – August 18, 1990) was an American psychologist, behaviorist, author, inventor, and social philosopher. He was the Edgar Pierce Professor of Psychology at Harvard University from 1958 until his retirement in 1974. Skinner invented the operant conditioning chamber, also known as the Skinner Box. He was a firm believer of the idea that human free will was actually an illusion and any human action was the result of the consequences of that same action. If the consequences were bad, there was a high chance that the action would not be repeated; however if the consequences were good, the actions that led to it would be reinforced. He called this the principle of reinforcement.
50 Resources For Teaching With Bloom's Taxonomy - Bloom’s for Kindergarten: Simple suggestions for applying the taxonomy to kindergarten-level children. Lesson Planet: This source gives the goods on creating complete lesson plans using Bloom’s Taxonomy. Prezi: Enjoy this stylish Prezi presentation on Bloom’s Taxonomy. Iowa State U.: This is a wonderful tool to build learning objectives based on Bloom’s Taxonomy. The Differentiator: Teachers and students can work together using this source to design creative activities; provides resources, content and the verbs.
Constructivism (philosophy of education) Jean Piaget: founder of Constructivism In past centuries, constructivist ideas were not widely valued due to the perception that children's play was seen as aimless and of little importance. Jean Piaget did not agree with these traditional views, however. He saw play as an important and necessary part of the student's cognitive development and provided scientific evidence for his views. Educational Psychology Review, Volume 3, Number 3 Dual coding theory (DCT) explains human behavior and experience in terms of dynamic associative processes that operate on a rich network of modality-specific verbal and nonverbal (or imagery) representations. We first describe the underlying premises of the theory and then show how the basic DCT mechanisms can be used to model diverse educational phenomena. The research demonstrates that concreteness, imagery, and verbal associative processes play major roles in various educational domains: the representation and comprehension of knowledge, learning and memory of school material, effective instruction, individual differences, achievement motivation and test anxiety, and the learning of motor skills. DCT also has important implications for the science and practice of educational psychology — specifically, for educational research and teacher education.
June Due to Khan Academy’s popularity, the idea of the flipped classroom has gained press and credibility within education circles. Briefly, the Flipped Classroom as described by Jonathan Martin is: Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved. Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved (
Social Development Theory (Vygotsky Summary: Social Development Theory argues that social interaction precedes development; consciousness and cognition are the end product of socialization and social behavior. Originator: Lev Vygotsky (1896-1934). Key terms: Zone of Proximal Development (ZPD), More Knowledgeable Other (MKO) Vygotsky’s Social Development Theory 2015 K-12 Edition What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report — key trends, significant challenges, and important developments in educational technology — constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists.
Learning theory: models, product and process Learning theory: models, product and process. What is learning? Is it a change in behaviour or understanding? Is it a process? Here we survey some common models. Contents: introduction · learning as a product · task-conscious or acquisition learning, and learning-conscious or formalized learning · learning as a process · the behaviourist orientation to learning · the cognitive orientation to learning · the humanistic orientation to learning · the social/situational orientation to learning · further reading · how to cite this article
Constructivist Learning Theory Teaching with the Constructivist Learning Theory What is the best method of teaching to use? One of the first things a teacher must do when considering how to teach students is to acknowledge that each student does not learn in the same way. This means that if the teacher chooses just one style of teaching (direct instruction, collaborative learning, inquiry learning, etc.), the students will not be maximizing their learning potential. Obviously, a teacher can not reach every student on the same level during one lesson, but implementing a variety of learning styles throughout the course allows all the students will have the chance to learn in at least one way that matches their learning style. Reasons Why Minecraft Should Be Used As An Educational Tool : Tech : University Herald You may have heard of Minecraft. Players everywhere are obsessed at the goal of building a map. While it does not make sense for most people, many users actually realize that it can be used as an educational tool. But first! What is Minecraft?
Cooperative Learning Strategies and Children ERIC Identifier: ED306003 Publication Date: 1988-00-00 Author: Lyman, Lawrence - Foyle, Harvey C. Source: ERIC Clearinghouse on Elementary and Early Childhood Education Urbana IL. Cooperative learning is a teaching strategy involving children's participation in small group learning activities that promote positive interaction. This digest discusses the reasons for using cooperative learning in centers and classrooms, ways to implement the strategy, and the long-term benefits for children's education. Cooperative learning promotes academic achievement, is relatively easy to implement, and is not expensive.