background preloader

Chinese marcket

Facebook Twitter

E-Games Portal. Download Top Android Games. Shanda Games - We are Games! Products & Services - Interactive Entertainment Service. Interactive Entertainment Service As one of the four online platforms of Tencent, Tencent Games is a world-class online game developer and operator, and is recognized as the largest online game community in China.

Products & Services - Interactive Entertainment Service

In line with the Tencent online life strategy, Tencent Games is dedicated to the sustainable development of long term game-related products that are both healthy and competitive, catering to users' fundamental needs and ensuring ease of application. With an open attitude, Tencent Games has set benchmarks in multi-segment online game markets and achieved great results by implementing a combination of in-house development and diverse cooperation with other companies. Journey to the Fairyland --- Tencent's first major 3D online game Journey to the Fairyland is a major online game developed by PixelSoft, for which Tencent acts as agent. Super QQ - l'autorisation d'emporter, plaisir excitant!

China Telecom Sign Strategic Partnership Agreement on Mobile Games. Blog - Niko. Press - Niko. Niko Partners Estimates China's Online Game Market to Reach $9.4 Billion in 2014. SAN JOSE, Calif. - Niko Partners, the leading market intelligence firm on China's video game industry, today announced preliminary results from its upcoming Annual Review & Five-Year Forecast on China's video game industry, citing $3.57 billion in revenue from online games in 2009.

Niko Partners Estimates China's Online Game Market to Reach $9.4 Billion in 2014

The annual review and forecast on online gaming and Chinese gamers shows strong growth by Chinese online game operators, despite a harsh regulatory environment particularly for foreign games, and a gamer base that has become increasingly discerning about game quality. Niko had forecasted 2009 revenue to reach $3.65 billion. For 2010, the firm predicts that the online game market will reach $4.5 billion and enjoy a healthy CAGR of 20.9% over the next five years with revenue reaching $9.2 billion in 2014. Niko's upcoming report will include data and analysis on all segments of China's video game industry, gamers, Internet cafes, developers and regulations.

Wp-content/uploads/2008-07_KPMG_VideoGamesInChinaMovingOnline_Report.pdf. PapayaMobile's next step into the Chinese mobile market. Newsbrief : As many of the biggest players in the mobile games space look to tap into the lucrative Chinese market, mobile game network PapayaMobile today launched its own expansion into Chinese territories.

PapayaMobile's next step into the Chinese mobile market

Papaya's new AppFlood SDK allows developers to buy, sell or exchange ads and traffic with publishers and developers in China, while also plugging their games directly into the billing system of China Mobile, China's biggest mobile operating with more than 700 million subscribers. This means that independent developers can potentially monetize their games in China without having to be part of a larger social games network.

More details about AppFlood can be found on the official website . Lei Zhang's Blog - Pro Tips: Building your Game for the $1.2 Billion Mobile Apps Market in China. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Lei Zhang's Blog - Pro Tips: Building your Game for the $1.2 Billion Mobile Apps Market in China

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. As Western app stores grow crowded and competition for users heats up, top mobile developers are searching for ways to increase their revenues, and many studios are looking to capitalize on booming mobile markets overseas, especially in China. Succeeding internationally, however, is not just a question of letting your game loose abroad and picking up a check. To be successful, games need to be designed with a foreign audience in mind: platform, publishing partners, and player preference all play a crucial role in determining whether a game will be a hit.

Tip 1: Build for Android While iOS has outpaced Android in the western app market by key monetization and revenue metrics, in China the script is very much flipped. Tip 2: Find the right partner Tip 3: Build to local player preferences. Shooter games boost Chinese online game market, as MMORPGs give way. Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.

Shooter games boost Chinese online game market, as MMORPGs give way

Market research group Niko Partners announced today that it is forecasting China's online PC games market will reach $11.9 billion in 2013, up from $9 billion in 2012. The forecast comes at the end of an intensive study conducted through player surveys, usage data, and top-selling titles. Although the PC market has experienced a sharp drop in demand for social and casual games (which have moved to mobile), Niko Partners have observed a "surge" in interest for web games and shooters. "China's PC online games market has grown from $10 million in 2001 to more than $9 billion as of the end of 2012," says Niko managing partner Lisa Hanson.

"Some industry observers say that because MMORPGs have given way to other genres the market is done. PC browser games going away? Not in China, apparently. May 13, 2013 | By Brandon Sheffield 2 comments More: There are some people who believe that the PC browser game market is finished.

PC browser games going away? Not in China, apparently

Browser success stories like Jagex's Runescape aren't exactly common, and while Facebook's game revenues are up , companies like Zynga and EA are withdrawing browser games to focus on mobile. But Aaron Hsu, president of Taiwanese game company XPEC thinks the browser market is ripe for a comeback - specifically in mainland China. Henry Fong's Blog - Localization, China Style: How Hero Academy’s Shaolin Team Went from Beijing to Texas and Back Again. Aspects of this post were discussed at greater length during my GDC 2013 localization talk -- watch it here . Hero Academy, the acclaimed turn-based strategy game for iOS from Robot Entertainment , got a recent update to its collection of playable characters: a squad of Chinese-themed heroes, including a fighting monk, a Taoist healer, and a swordswoman.

Called the “Shaolin team”, they draw on traditional character types from China’s martial arts fantasy world, called Jiang Hu — sort of the Chinese version of Middle Earth — which Westerners generally know through movies like Crouching Tiger, Hidden Dragon and games like BioWare’s Jade Empire. Robot Entertainment is actually based in Texas, but the Shaolin team really did get its start in China, where it’s known as the Jiang Hu team, which my company co-developed with Robot Entertainment for the game's China launch. ( Read about the Chinese version on my blog here .)

Unit Design and Play Balancing Between Two Countries and Cultures. China has 265m online game users: blue paper. A review of China's video game industry. By Song Jingli (chinadaily.com.cn) Updated: 2011-02-14 17:23 Editor's note: China is a huge market for video games companies but the market may not be expanding that fast from now on.

A review of China's video game industry

The trend Fewer Post-90s may end 'golden days' for gaming companies China's online gaming companies embody the negative impact brought on by a small Post-90s generation population, China Business News reported Thursday. At the China Gaming Industry Annual Conference in January, gaming giants like Tencent, Netease and Shanda Interactive Entertainment Ltd all reported 2010 was their most difficult year, according to the CBN.