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Classcraft

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Badge Alliance » Why Badges? badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc. (Source: Dictionary.com) A badge is a symbol or indicator of an accomplishment, skill, quality or interest. Floors — Pixel Press Bring your video game ideas to life, simply by drawing! Pixel Press Floors is changing the way we experience mobile games by letting anyone be the creator, publisher and player of their own video game. With our creator platform, you can literally draw your own video game – no coding required.

It's time for every student to learn to code By Alice Steinglass May 14th, 2015 Learning to code is about more than career readiness. It’s about helping students make sense of their digital world Recently, there has been a lot of discussion around the importance of coding in the K-12 classroom. Should it be compulsory for all students? Create & Find Free Multimedia Lessons Make mobile learning awesome! Student creation Share materials Free! Get our new app! Save time by using free lessons & activities created by educators worldwide! Be inspired! Get work done by playing Homeworkopoly Thanks to all of our reader suggestions, we are now able to make the Homeworkopoly game board available. Measuring 35 inches square, it’s large enough to use on a bulletin board. If you have suggestions for improving the design or adding to our stack of Chance cards, please email us. Thanks to Teachnet contributors Karen Hull and Ketrina Jordan for their suggestions.

Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. 6 Ways To Create Meaningful And Engaging eLearning Games: The ITyStudio Case - eLearning Industry How can you create engaging eLearning games? Well, when it comes to serious game development, there are often 2 main hassles faced by training managers: Instructional Design.How to create the learning material that will be published to the learners.Technical stuff.Setting up the graphical environment, inserting feedback, creating branching scenarios… Concerning the first element, we are going to cover the basics of instruction in this article. About the second one, you will discover the process that we use with ITyStudio, in order to create compelling and engaging eLearning games that drive results and high engagement rates. With this article, you are on your way to be educated and ready to create your first serious games for free.

Teaching Coding: Where Do You Start? EdSurge Newsletters Receive weekly emails on edtech products, companies, and events that matter. Soon after I wrote my last article on Edsurge “Where Does Tech-ed Belong in Edtech?,” advocating for the need for computer science education, there was a surprising amount of activity in this area--from President Obama’s interview to the much talked about Code.org video. The timing of my article was purely coincidence, though I wish I could say otherwise! Now that we are warming up to the idea that we must teach computer science or programming or “coding” in our schools, the next question is “Where do you start?”

The 20 best tools for online collaboration A team of designers does not always work in the same office; you work in distributed groups, some of you may be working from home, and clients can be based all over the world. This is where collaboration tools come in – they make it easier and faster for designers to get feedback and approve artwork in a professional manner, and they come in all sort of forms, from free Android apps to Chrome extensions. Some are created specifically for designers, some serve as a concept crafting whiteboard often with tools to make simple annotations, and some are all-in-one web apps that include an element of project management. Courses and workshops Count Me In Too Online Applications for Count Me In Too online for 2014 are closed. For further information, contact yvonne.hughes@det.nsw.edu.au Taking Off With Numeracy Taking Off With Numeracy is a program designed to assist teachers to identify where students’ solution methods in mathematics are breaking down, and provide explicit guidance to move the student beyond the identified hurdle. Applications for Taking Off With Numeracy for 2014 are closed.

Beyond Badges: Why Gamify? Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world" include earning badges, completing missions and leveling up. Non-game companies, like Amazon, Deloitte and Salesforce.com, gamify to increase customer engagement. Gamification puts the customer on a journey motivated by intrinsic, or personally meaningful, rewards. An example is earning a "mayorship" badge on the mobile application Foursquare by "checking in" regularly to the same location. Gamification in the classroom has many benefits, too. After all, engaging a student intrinsically in the learning process, rather than with extrinsic motivators like grades, is the goal of every teacher.

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