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View topic - Full Valkyrie Guide and Compilations Ultimate Summons Power Up! A new card is added to Ultimate summon! Checking Server Data Over 500,000 Users Celebratory Campaign! - New [Jewel] presents everyday! Commando In-game screenshot The player takes control of a soldier named Super Joe,[1] who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers. Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. Project Zetsubou We’re there! Instructions For the games, you’re going to need a PSP with custom firmware installed. It’s an incredibly simple process to install a CFW, but there are plenty of tutorials out there (such as this one), so I won’t go into it here.

Counter-Strike Set in various locations around the globe, players assume the roles of members of combating teams that include counter-terrorists and terrorists. During each independent match, the two teams of five players are tasked with defeating the other by the means of either achieving the map's objectives, or else killing the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with the currency earned through each map reset, killing other players and achieving objectives. As of August 2011, the Counter-Strike franchise has sold over 25 million units.[1] Gameplay[edit] [Beginner] Monsters a beginner should farm for So you've been playing for a week or two and don't know what to do with your spare stamina? Have you been leveling your starter dragon with pendras and wondering why you can't beat certain dungeons? Wondering why the game is suddenly so hard after Castle of Satan?

Contra In Contra, the player controls one of two armed military commandos named Bill "Mad Dog" Rizer and Lance "Scorpion" Bean, who are sent on a mission to neutralize a terrorist group called the Red Falcon Organization that is planning to take over the Earth. Details of the game's setting varies between supplementary materials: the Japanese versions sets the game in the year 2633 on the fictional "Galuga archipelago" near New Zealand,[6][7] whereas the manual for the American NES version sets the game during the present in an unnamed South American island. The American storyline also changes the identity of "Red Falcon" from being the name of a terrorist organization to the name of an alien entity.[8] The two player characters attempt to enter the second base at the end of Area 4. The main character is equipped with a rifle with an unlimited amount of ammunition. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing.

[Beginner / Team Building] Beginner's Guide to Team Building 2.0 Part III: 6.25x and Survival Teams We now consider 6.25x teams. Whereas mono-color teams are all about control, 6.25x teams are about raw power (also some control). Afterwards, we will look at survival teams, including Odin/Healer and special-purpose zombie teams.

Centipede Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The game was designed by Ed Logg along with Dona Bailey,[1] one of the few female game programmers in the industry at this time.[2] It was also one of the first arcade coin-operated games to have a significant female player base,[3] after Pac-Man. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Screenshot of Centipede's gameplay The player is represented by a small, "somewhat humanoid head"[4] at the bottom of the screen, later depicted as a caped, elf-like character on the Atari 2600, Atari 5200 and Atari 7800 cartridge graphics (though described as being a garden gnome in the trivia section of the cell phone interpretation). The centipede starts at the top of the screen, traveling either left or right.

How to Turn Your Computer into a Retro Game Arcade While I've never heard the term "freezes" for save states, they are a very useful feature. However, a word of caution — be careful to not overuse them. They can really cheapen a game if you use them too much. You start out just using them to make saving and loading a little bit faster, but before you know it, you're saving in times you have no business saving, like in the middle of a long RPG battle, just redoing any mistake you make. It's really tempting, believe me, but try not to use them to the point of basically cheating in a game. I've actually switched over more to emulators on my Wii partially because of the fact that saving and loading save states is slower and less tempting.

Civilization Revolution Civilization Revolution (full title: Sid Meier's Civilization Revolution) is a 2008 iteration of Civilization developed by Firaxis with Sid Meier as designer for the Nintendo DS, PlayStation 3 and Xbox 360 consoles. It is now available for the Apple iPad and Windows Phone as well. A Wii version was originally expected but was put on indefinite hold. The lack of a PlayStation Portable version was attributed to a lack of development manpower.

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