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Observatoire des Mondes Numériques en Sciences Humaines

Observatoire des Mondes Numériques en Sciences Humaines

http://www.omnsh.org/

Related:  TechnopoetiqueCOMPORTEMENTS ADDICTIFS LIES A L'USAGE DU NUMERIQUELe monde numériqueVideo-GameAller plus loin : gamification, psycho, socio

Mercator: Extreme Controls scrollwheel double-click zoom shift+drag right-click drag warp map Dr. Kimberly Young Internet Addiction Dr. Kimberly Young is a licensed psychologist and an internationally known expert on Internet addiction. She founded the Center for Internet Addiction in 1995 and is a professor at St. 40 maps that explain the internet The internet increasingly pervades our lives, delivering information to us no matter where we are. It takes a complex system of cables, servers, towers, and other infrastructure, developed over decades, to allow us to stay in touch with our friends and family so effortlessly. Here are 40 maps that will help you better understand the internet — where it came from, how it works, and how it's used by people around the world. How the internet was created Before the internet, there was the ARPANET Before the internet, there was the ARPANETARPANET, the precursor to the modern internet, was an academic research project funded by the Advanced Research Projects Agency, a branch of the military known for funding ambitious research projects without immediate commercial or military applications.

A suite of Javascript libraries and tools designed for working with HTML5 Recent Updates Follow @CreateJS November 2014 Added Unit Tests to EaselJSUpdates in preparation for new releases (coming soon). New class model, with big performance increases October 2014 Losing it: Why bad players keep trying with good games Image via Steam user MVDK. Written by Matt Thrower Fifteen years ago I thought myself the god of Unreal Tournament: an untouchable colossus of speed and firepower tearing through every difficulty level with consummate ease.

This is what it sounds like when you put tree rings on a record player. This is an excerpt from the record Years, created by Bartholomäus Traubeck, which features seven recordings from different Austrian trees including Oak, Maple, Walnut, and Beech. What you are hearing is an Ash tree’s year ring data. Every tree sounds vastly unique due to varying characteristics of the rings, such as strength, thickness and rate of growth. The evolution of Internet addiction: A global perspective Short Communication a Nottingham Trent University, UKb Université Catholique de Louvain, Belgium Received 6 October 2015, Revised 30 October 2015, Accepted 1 November 2015, Available online 2 November 2015 40 maps that explain the internet The internet increasingly pervades our lives, delivering information to us no matter where we are. It takes a complex system of cables, servers, towers, and other infrastructure, developed over decades, to allow us to stay in touch with our friends and family so effortlessly. Here are 40 maps that will help you better understand the internet — where it came from, how it works, and how it's used by people around the world. How the internet was created Before the internet, there was the ARPANET Before the internet, there was the ARPANETARPANET, the precursor to the modern internet, was an academic research project funded by the Advanced Research Projects Agency, a branch of the military known for funding ambitious research projects without immediate commercial or military applications.

Fatherhood in the Age of Games What it means to be a dad in the age of games, told by game industry dads themselves For Father's Day, we wanted to share something special: The stories of five fathers, telling us what it's like to be fathers, gamers, and fathers of gamers. Sharing their stories are five game industry dads: Ryan Henson Creighton, creator of Sissy's Magical Ponycorn Adventure (with his daughter's help) Raymond Crook, Lead Animator at Double Fine Steve Gibson, of Gearbox Software Jeff Green, of PopCap Games Derek Smart, of 3000AD and our very own Brian Crecente, News Editor for Polygon Their children range in ages from 6 months to 18 years.

Jamie Madigan's Blog - Why Did the Ending of Mass Effect 3 Sink Our Opinion of the Whole Series? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Jamie Madigan writes about psychology and video games at www.psychologyofgames.com. Holofractal Music Project Hard to put on a few words, but the Holofractal Music project is a new approach on interactive music creation and listening, based on semiotic transductions of dance, poetry, performance, video, movies, theatre, gestures or anything that moves into fractal sounds. The research dates from the 1980’s, when I was advised by composers as H.-J. Koellreutter (1915-2003) and Conrado Silva de Marco (1940-2014), which were students and teachers of Luigi Nono, John Cage, Karlheinz Stockhausen and Pierre Boulez, my Aesthetics “grandfathers”.

Internet addiction in adolescents: Prevalence and risk factors a International Gaming Research Unit, Nottingham Trent University, Burton Street, Nottingham NG14 GN, United Kingdomb IVO Addiction Research Institute, Heemraadssingel 194, 3021 DM Rotterdam, The Netherlandsc Bamford Centre for Mental Health and Wellbeing, University of Ulster, Northland Road, Londonderry BT48 7JL, United Kingdomd MRC All Ireland Trials Methodology Hub, University of Ulster, Northland Road, Londonderry BT48 7JL, United Kingdome Erasmus MC, Rotterdam, The Netherlands Available online 3 May 2013 Choose an option to locate/access this article: Check if you have access through your login credentials or your institution Check access doi:10.1016/j.chb.2013.04.002

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