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Connected Learning

Connected Learning

http://connectedlearning.tv/

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MOOCs take their place in the corporate learning world According a report released by Technavio, the corporate e-learning market in the USA is predicted to reach a value of nearly $31 billion by 2020. Much of this can be attributed to the rapid advancement of technology, like mobile devices and cloud-based learning systems. Now, corporate learning is expanding to include free and low-cost learning opportunities to help bring more information into the workplace. A background on MOOCs Webinars Welcome to the Booklist webinars page. Check back often for updates. To view recordingsof past Booklist webinars, visit our webinars archive.

Teaching Essential 21st Century Skills Today’s students need more than just instruction in the core topic areas. They also need to learn key 21st-century skills that will serve them well in a globally competitive, information-based society, such as problem solving, critical thinking, creativity, communication, and collaboration—as well as digital literacy skills such as how to find, evaluate, synthesize, and present information. These skills will be critical for success on the new Common Core assessments set to begin this year. But teaching and measuring these competencies can be a challenge, which is why a growing number of schools are adopting new approaches to instruction and assessment—such as project-based learning—that give students ample opportunities to develop these skills.

The A.K. Rice Institute The methodology and approach of group relations study supported by the A.K. Rice Institute is primarily based in the work of British psychoanalyst Wilfred R. Bion and subsequent developments in the late 20th century. Convinced of the importance of considering not only the individual but also the group of which the individual is a member, in the late 1940s Bion conducted a series of small study groups at London’s Tavistock Institute of Human Relations.

Author discusses new book, 'The Uberfication of the University' How much do Uber, Airbnb and other elements of the "sharing economy" explain the state of higher education? Quite a lot, according to Gary Hall, professor of media and performing arts at Coventry University, in Britain. He outlines his views in The Uberfication of the University, a short book (55 pages) published as part of the University of Minnesota Press Forerunners series on new ideas. Hall responded via email to questions about his book. Q: Many of the trends you reference (reliance on adjuncts who lack job security, state disinvestment in higher education) predate Uber and the sharing economy. Catalogers Learning Workshop (CLW), Program for Cooperative Cataloging, Library of Congress Catalogers Learning Workshop (CLW) provides information professionals training resources related to the organization and classification of bibliographic information. Learn more about the history of the CLW RDA: Resource Description & Access Training Materials Training resources in various formats, available free of charge. View ALL freely available RDA: Resource Description & Access training materials

World Continents & Oceans Games - geography online games "I stumbled upon your fun interactive geography games from a link on the Massachusetts Geographic Alliance Website. Since then, your games have become quite a hit with my competitive colleagues!" --Candice Gomes, Education Outreach Coordinator, Boston Public Library Sheppard Software's geography games were featured in the Boston Public Library's 2006 Exhibition on Mapping! "Terrific online educational games, especially geography." DS106: Enabling Open, Public, Participatory Learning Digital Storytelling 106--better known as "ds106"--sprouted in 2010 as a computer science class on digital storytelling at University of Mary Washington in Fredericksburg, Virginia. Founded by Jim Groom, educational technology consultant Alan Levine, and instructional technologists Martha Burtis & Tom Woodward, ds106 has evolved into a model for all instructors and students who aspire to experience, explore, and extend connected learning. Even before ds106 officially launched, instructors and students collaborated to grow the course into an interest-powered learning community with pop culture as its subject matter.

LinkedIn doubles down on education with LinkedIn Learning, updates desktop site LinkedIn, the social network for the working world that now has some 450 million members and is in the process of being acquired by Microsoft for $26.2 billion, today took the wraps off its newest efforts to expand its site beyond job hunting and recruitment, its two business mainstays. The company has launched a new site called LinkedIn Learning, an ambitious e-learning portal tailored to individuals, but also catering to businesses looking to keep training their employees, and beyond that even educational institutions exploring e-learning courses. The new site was unveiled today in LinkedIn’s offices in San Francisco, and it comes about a year and a half after LinkedIn acquired online learning site Lynda.com for $1.5 billion. A large part of LinkedIn Learning is based on Lynda content, and goes live with some 9,000 courses on offer. LinkedIn education is available for LinkedIn Premium subscribers who look like they will get 25 new courses every week based on information on the site.

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