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Components. Style Guide. Blogs. Atomic Design by Brad Frost. Pattern Lab. Always Twisted. Front-End Development. On Thursday (26/04/12) the fantabulous Jeremy Keith wrote a short post on common breakpoints in responsive web design where he expands his thoughts on a question asked to Ethan Marcotte in a Q&A article on the .net magazines's website.

Always Twisted. Front-End Development.

Ethan was asked - "What devices (smartphones/tablets) and breakpoints do you typically develop and test with? " His retort can be summed up just by the last sentence of the response - "...we should focus on breakpoints tailored to the design we’re working on. " Where as I completely agree that we shouldn't be just 'designing' sites for specific devices. How I like it... As I'm a freelance front-end developer that codes by candlelight I'm sure you can understand I don't work (well, not yet) on too many really big projects I generally think out most of my designs rather than initially draw a wireframe / open up photoshop. Therefore I always start with a 'boilerplate' of media queries. The lack of a media query is your first media query Em, How many? Content first? Website Style Guide Resources. Experience Design Essentials: Animated Microinteractions In Mobile Apps.

Dariel Fitzkee, the famous magician, once said, “Magic is both in the details and in the performance.”

Experience Design Essentials: Animated Microinteractions In Mobile Apps

Interaction design is just like that. Designers love to get the big picture right, but if the details aren’t handled properly, the solution will fail. The magic is all in the details. That’s why well-designed microinteractions make experiences feel crafted. To get a better understanding of how your design benefits from microinteractions, it will help to sketch out your app ideas. Further Reading on SmashingMag: Link Show System Status Link Jakob Nielsen’s first heuristic for UI design states, “The system should always keep users informed about what is going on, through appropriate feedback in a reasonable time.” Data uploading and downloading processes are great opportunities for creative animated microinteractions. Another well-known animation for this group is “pull down to refresh,” which initiates a process of content updates on mobile devices.

Make Buttons And Controls Tangible Link. Official Usability, User Experience And User Interface Guidelines From Companies (2016) 6 UX Design Trends To Follow In 2016. Refills - Patterns. Experience Design on Smashing Magazine. We use ad-blockers as well, you know.

Experience Design on Smashing Magazine

We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. upcoming SmashingConf Barcelona, dedicated to smart front-end techniques and design patterns. Posts Tagged ‘Experience Design’. We are pleased to present below all posts tagged with ‘Experience Design’. Sponsored Article Designing Card-Based User Interfaces Web and mobile apps are moving away from pages towards completely personalized experiences. In this article, I'll explain what cards mean to UI designers, and I'll review three popular card-based services.

Read more... Sponsored Article In-App Gestures And Mobile App User Experience Remember the days when hovering and clicking using the mouse were the most used trigger for interaction with site or app? The rise of touch and gesture-driven devices has dramatically changed the way we think about interaction. Read more... To err is human. Read more... Usability and User Experience (UX) Guidelines. Design Thinking 101. Summary: What is design thinking and why should you care?

Design Thinking 101

History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage. History of Design Thinking It is a common misconception that design thinking is new. Design has been practiced for ages: monuments, bridges, automobiles, subway systems are all end-products of design processes. In the early 1900's husband and wife designers Charles and Ray Eames practiced “learning by doing,” exploring a range of needs and constraints before designing their Eames chairs, which continue to be in production even now, seventy years later. 1960's dressmaker Jean Muir was well known for her “common sense” approach to clothing design, placing as much emphasis on how her clothes felt to wear as they looked to others.

Graphisme : 200 sites indispensables / Graphic design : 200 Essential Websites -