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A Daily Dose of Architecture

A Daily Dose of Architecture
[Conflict Space, 2006 – All photos of the exhibition at The Drawing Center by John Hill.] There is something appealing about cycles, about the sun rising and setting, the changing of the seasons, the earth rotating about its axis as it revolves around the sun, even the way some of the best narratives seem to come full circle on themselves. The life of Lebbeus Woods (1940-2012) is a remarkable cyclical composition when seen relative to the oldest and most recent pieces in the exhibition Lebbeus Woods, Architect, opening today at The Drawing Center in SoHo. First is Einstein Tomb, which was published as Pamphlet Architecture #6 (the long out-of-print title is available at The Drawing Center as part of the exhibition) in 1980. [Einstein Tomb, 1980] Through words and drawings Woods speaks in PA#6 about Einstein's world-changing view of the universe as "a warp of finite duration and boundary yet of infinite renewal and continuity."

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Exploration Architecture philosophy - Exploration Architecture Innovating and collaborating to address the major challenges of our age We use biomimicry to develop new strategies, to radically rethink existing building types and devise a completely new approach to the design process. Biomimicry is a rapidly emerging discipline that learns from the remarkable catalogue of solutions to be found in biology – all of which have been refined by 3.8 billion years of evolution. Whereas sustainable development has often been based on mitigating negatives, biomimicry represents a new paradigm and reveals solutions that go beyond ‘sustainable’ to be restorative and deliver net positive impacts.

Public Art Concepts - Dan Sternof Beyer 2011 - StumbleUpon Download the PDF of these ideas : Public Art Concepts - Dan Sternof Beyer 2011 (2mb) [ New American Public Art ] Augmented Reality and Assistive Technology Lab, Singapore Augmented Reality AR AR is a novel form of human-machine interaction that overlays computer-generated information on the real world environment. It enhances the existing environment rather than replacing it as in the case of virtual reality. AR in Manufacturing

The Worlds Most Complex Architectural Columns - StumbleUpon Architect and programmer Michael Hansmeyer has undertaken a most ambitious project, designing an incredibly ornate and complex column with over 16 million individual facets! Hansmeyer has taken his initiative beyond the computer design phase and actually fabricated a full-scale 2.7 meter (8.8 ft) column made from stacked cardboard sheets. Check out the pics and information below for more details on this fascinating exploration.

Creative Design in Industry and Architecture Authors: G. Berkin and O. Kucukerman, Halic University Faculty of Architecture, Turkey Earthbag Building: Sandbag shelters of Nader Khalili I will show you what to me, is an exellent way to made architecture, how we can make, with few and natural resources, great space design, and at the same time, solve differents social problems, one of the principal motives and preocupations of modern architecture. I love this structural-design-solution. I have no words to describe it, besides, my English is very poor... Computational Thinking for Educators - Course What: A free online course helping educators integrate computational thinking into their curriculum Who: Humanities, Math, Science, and Computing educators When: All of the course materials are available as a self-study program.

making buildings in foamboard - StumbleUpon miniature building construction in foamboard by Emmanuel Nouaillier Emmanuel Nouaillier shows how to scratch build and age miniature structures. This is will introduce my personal approach and techniques for scratch building and ageing buildings, pertaining to the typical northern French urban landscape of the 1940s and early 50s. I believe that a proper rendition of textures and adequate weathering of the different elements is important when making a miniature scene, where the optimal development of each small detail of a diorama becomes more a necessity to modellers who want to show, with utmost realism, models that are better detailed and weathered I will explain stage by stage in future articles how to create peculiar materials and elements and how to give the models ‘life’ while employing generic methods. Some of the ‘basic’ tools that I use to work the foam and give it some aspects and different alterations in scale.