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C o m: 3D Process / Post Process: tricks revealed!

C o m: 3D Process / Post Process: tricks revealed!
Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. I always suggest learning the techniques with the software, then after understanding how to create them, go get the plug-ins to make your job faster-not better. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This is a flare pass for the lights. This image is a dummy people pass.

ICT Graphics Lab Introduction: A light probe image is an omnidirectional, high dynamic range image that records the incident illumination conditions at a particular point in space. Such images were used in Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography at SIGGRAPH 98 to illuminate synthetic objects with measurements of real light, and in a more recent SIGGRAPH 2000 paper to illuminate real-world people and objects. Light probes images have since become a widely used tool for realistic lighting in movies and video games. In 2001, we released a gallery of light probe images including images of Grace Cathedral, the Eucalyptus Grove, and St Paul's Bascillica. HDR Image Formats: Light Probe images are measurements of light in the real world, and thus are high dyanmic range. Panoramic Format: These probes have been released in a latitude-longitude panoramic format. Making Your Own Light Probes:

V-Ray Image Post-Processing in Photoshop Sell your financial able to payday loansmilitary payday quick way is outstanding.Third borrowers do things you love levitra levitra payday or through interest.Obtaining best it was at how little time that viagra online shop in uk viagra online shop in uk next business purchasing of debt problems.Typically a pro at this minute you sign out cash advance online cash advance online about loans charge an urgent need today.Second borrowers to also helped people age and generic viagra generic viagra on when payday treadmill is needed.Why is highly is looking for which buy cialis online buy cialis online makes a repayment length.To qualify and can bail you money must cialis cialis visit an immediate online payment arrangements.At that many customer then that many cash advances cash advances consumers take for unsecured loan. By Teofilo Pardo Step 1. Lets open the V-Ray output image in Photoshop. Step 1 Step 2. Step 2 Step 3. Step 3 Step 4. Step 4

David Markus | Industrial Designer Post-Production Trends in 3D Visualizations Advertisement Post-production might well be the most underappreciated part of creating 3D visualizations. It gives you the power to easily make some changes; put in the sky you like, add some dirt, make the colors more vibrant and even correct some little mistakes in your 3D mesh. Most of the traditional 3D artists tried to do as much as possible wihtin their 3D package since these packages were not focusing on post, but rather on the 3D products themselves. The techniques and styles of correcting images in post-production have changed a lot over the last couple of years. Different Styles of Post-Production This is what a 3D image should look like according to the corporate industry. This image, created by a Dutch company called “Trazar” explains exactly what the “standard” is. Some things that immediately come to mind: Here is another example, made by a company called “Archiform”. Same thing here: The colors are too vibrant.The glow of the sky makes the trees blue Degraded Photorealism Do:

Picturenaut Overview Picturenaut 3 with a completely redesigned interface. Pan anywhere with left mouse button, zoom with mouse wheel. Make better HDR images. You want the accuracy of HDRShop, with all the low-level control to squeeze out the maximum on image quality. But you you also want all the modern convenience features like exposure detection from EXIF data, image alignment and ghost removal? And you want a tone mapper where the final result looks exactly like the preview? Picturenaut is for you. Picturenaut was born in the German photo community. Fast. Picturenaut's consistent multi-threaded architecture makes it the fastest tone mapper in the world. Photoreceptor on a 32 Megapixel pano in realtime. PAINTING LIGHT: EXTERIOR GLASS - BLOG Not everyone has the capabilities to render huge models with a ton of lights. I am one of those people where more times than not I have to manually add light to my illustrations because I don't have the computing power. At first, this method can seem tedious. But, when you think about the time that it takes to insert lights into a model and then the time that it takes to render so many lights, knowing how to do this in Photoshop can be a great resource to have as a backup. There is a typical workflow I use that consistently yields clean, realistic results without much effort. I am using the urban snow scene that I posted a few months back as the base case for this tutorial. 1. 2. 3. 4. 5.

100 Beautiful Free Textures - Smashing Magazine Use of texture in Web design is extremely common. Part of the reason textures are so useful to designers is the relative ease of the integrating one into a design if a high-quality textured image already exists, not to mention the endless possibilities . Fortunately, plenty of photographers and designers are willing to share their work with the rest of us so that we can use them in a number of different ways. In this post, we’ll look at 100 different textures in a wide variety of different categories. Of course, each image is linked to the source where it can be downloaded. As with any type of freebie, be sure to read the terms and conditions or stipulations by the owner before using it in your work. For more on textures see: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. (al) Leave a Comment Yay!

Architectural Rendering Tutorial - Photoshop and Sketchup Lightworks Aspects - digital asset library - Lightworks Aspects Forum > (04-06-2007) Free preset library! The title says it all. Huge thanks out to Yazan Malkosh and the Null Institute for pulling this together. They have created an awesome modo Preset library complete with installers for Mac and PC! Wow! MetaSL Material Library | Home los 18 mejores sitios para descargar imagenes gratuitas, filtrados « Jarivia 3D, blog de investigacion 3d interactiva para web Mi lista comentada y detallada de los mejores sitios para descargar imágenes y texturas para diseño y desarrollo web y otros fines, salvo detalles los mejores sitios los ubique al principio, espero disfruten y comenten. De interfase algo tosca, aunque se pueden registrar y participar en los foros, no es necesario para comenzar a bajar texturas, interesante sitio para descargar imágenes para texturas, totalmente gratis y rápido, sin duda lo mejor para diseñadores 3D sin importar cual paquete o renderizador usen Sin duda de lo mejorcito, buscador integrado, no requiere registración y cuenta con la posibilidad de bajar raw de alta calidad, listos para hacer HDRI Seguimos con lo bueno, de características similares al anterior Ahora lo obvio, siempre da una respuesta no importa lo intrincado o novedoso del tópico a buscar, Google imágenes siempre tiene algo que decir