background preloader

C o m: 3D Process / Post Process: tricks revealed!

C o m: 3D Process / Post Process: tricks revealed!
Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. I always suggest learning the techniques with the software, then after understanding how to create them, go get the plug-ins to make your job faster-not better. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This is a flare pass for the lights. This image is a dummy people pass.

ICT Graphics Lab Introduction: A light probe image is an omnidirectional, high dynamic range image that records the incident illumination conditions at a particular point in space. Such images were used in Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography at SIGGRAPH 98 to illuminate synthetic objects with measurements of real light, and in a more recent SIGGRAPH 2000 paper to illuminate real-world people and objects. Light probes images have since become a widely used tool for realistic lighting in movies and video games. In 2001, we released a gallery of light probe images including images of Grace Cathedral, the Eucalyptus Grove, and St Paul's Bascillica. HDR Image Formats: Light Probe images are measurements of light in the real world, and thus are high dyanmic range. Panoramic Format: These probes have been released in a latitude-longitude panoramic format. Making Your Own Light Probes:

Linear Workflow: a guide | David Fleet 3D Artist This has been the subject of discussions on many forums over recent years. I realised that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mate Ben Cowell and Phil Shoebottom for offering some clarity on a few points. SO, WHAT IS LINEAR WORKFLOW? Look at the above image, what is the difference between the image on the left and the image on the right? Vray and 3ds Max process the data in which to make an image in ‘linear space’, also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image ‘look’ dark, although it actually isn’t dark at all. Unfortunately this has always been the case with 3D rendering, which means that many artists who don’t know about linear workflow learn to light scenes by using a handful of tricks to try and get results you’d expect in real life. This button is a little misleading.

David Markus | Industrial Designer 40 Awesome Photoshop Water Effect Tutorials and Brush Collections tripwire magazine 40 Awesome Photoshop Water Effect Tutorials and Brush Collections November 18, 2012 · 45 comments by Lars Water effects created using Photoshop can be used in various types of designs to create interesting and strong emotional effects. Advertisement Index Photoshop Water Effect Tutorials Create a beautiful under water scene in photoshop Water drops in photoshop in 5 minutes Water Drops Leaf drop tutorial Basic water drops Underwater Scene Underwater Experiment in Photoshop The Ocean’s Freshness Photo Effects Alien Water Photoshop Tutorial Create An Underwater Scene The Making Of “Our Future” Displacement Water Feather under the water Water Dress Tutorial Water Spelled with Water Create amazing water-drenched photomontages Water effect photo montage Artistic rain on an illustration The Rain Photoshop Tutorial Transform a daylight image into a dark and stormy night Underwater Dance Effects Creating Water From A Tap Designing war movie poster Artistic rain effect Realistic water running on tap Rain

Picturenaut Overview Picturenaut 3 with a completely redesigned interface. Pan anywhere with left mouse button, zoom with mouse wheel. Make better HDR images. You want the accuracy of HDRShop, with all the low-level control to squeeze out the maximum on image quality. But you you also want all the modern convenience features like exposure detection from EXIF data, image alignment and ghost removal? And you want a tone mapper where the final result looks exactly like the preview? Picturenaut is for you. Picturenaut was born in the German photo community. Fast. Picturenaut's consistent multi-threaded architecture makes it the fastest tone mapper in the world. Photoreceptor on a 32 Megapixel pano in realtime. Making of House in Alentejo Check new making of House in Alentejo from cg artisc Sérgio Merêces . He had got image of the week awards on Vray Workshop with this image . We would like to thanks Sérgio Merêces for this . Check it out ! Ads House in Alentejo Hello everyone, my Name is Sérgio Merêces, I’m a CG and 3D architectural visualization artist based in Portugal,I started my career in 2003 as a generalist 3d artist in a video game company where I worked until 2008. The Inspiration For this project I were originally inspired by real photos from around the world. So let’s start! When beginning a project the first tthing to do is always adjust the settings of the gamma and units that i always i use meters. I always put my gama 2.2 as it shows in the image in the 3d studio max preferences. In Vray settings i always use 2.2 and Reinhard . Modeling I’ve started the house modeling using the dwg drawings as references, nothing special in the modeling i draw the splines following the top draw to make the entire walls. Environment

100 Beautiful Free Textures - Smashing Magazine Use of texture in Web design is extremely common. Part of the reason textures are so useful to designers is the relative ease of the integrating one into a design if a high-quality textured image already exists, not to mention the endless possibilities . Fortunately, plenty of photographers and designers are willing to share their work with the rest of us so that we can use them in a number of different ways. In this post, we’ll look at 100 different textures in a wide variety of different categories. Of course, each image is linked to the source where it can be downloaded. As with any type of freebie, be sure to read the terms and conditions or stipulations by the owner before using it in your work. For more on textures see: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. (al) Leave a Comment Yay!

Linear Workflow: A Guide by Dave Fleet This has been the subject of discussions on many forums over recent years. I realized that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mates Ben Cowell and Phil Shoebottom for offering some clarity on a few points. What is "Linear Workflow"? Look at Fig.01. Fig. 01 V-Ray and 3ds Max process the data in which to make an image in "linear space", also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image look dark, although it actually isn't dark at all. Unfortunately this has always been the case with 3D rendering, which means that many artists who don't know about linear workflow learn to light scenes by using a handful of tricks to try and get results you'd expect in real life. Setting up 3ds Max As well as the image itself, textures and materials also need to be correctly converted to Gamma 2.2.

Lightworks Aspects - digital asset library - Lightworks Aspects Forum > (04-06-2007) Free preset library! The title says it all. Huge thanks out to Yazan Malkosh and the Null Institute for pulling this together. They have created an awesome modo Preset library complete with installers for Mac and PC! Wow!

MetaSL Material Library | Home los 18 mejores sitios para descargar imagenes gratuitas, filtrados « Jarivia 3D, blog de investigacion 3d interactiva para web Mi lista comentada y detallada de los mejores sitios para descargar imágenes y texturas para diseño y desarrollo web y otros fines, salvo detalles los mejores sitios los ubique al principio, espero disfruten y comenten. De interfase algo tosca, aunque se pueden registrar y participar en los foros, no es necesario para comenzar a bajar texturas, interesante sitio para descargar imágenes para texturas, totalmente gratis y rápido, sin duda lo mejor para diseñadores 3D sin importar cual paquete o renderizador usen Sin duda de lo mejorcito, buscador integrado, no requiere registración y cuenta con la posibilidad de bajar raw de alta calidad, listos para hacer HDRI Seguimos con lo bueno, de características similares al anterior Ahora lo obvio, siempre da una respuesta no importa lo intrincado o novedoso del tópico a buscar, Google imágenes siempre tiene algo que decir

Related: