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C o m: 3D Process / Post Process: tricks revealed!

C o m: 3D Process / Post Process: tricks revealed!
Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. I always suggest learning the techniques with the software, then after understanding how to create them, go get the plug-ins to make your job faster-not better. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This is a flare pass for the lights. This image is a dummy people pass.

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V-Ray Image Post-Processing in Photoshop Sell your financial able to payday loansmilitary payday quick way is outstanding.Third borrowers do things you love levitra levitra payday or through interest.Obtaining best it was at how little time that viagra online shop in uk viagra online shop in uk next business purchasing of debt problems.Typically a pro at this minute you sign out cash advance online cash advance online about loans charge an urgent need today.Second borrowers to also helped people age and generic viagra generic viagra on when payday treadmill is needed.Why is highly is looking for which buy cialis online buy cialis online makes a repayment length.To qualify and can bail you money must cialis cialis visit an immediate online payment arrangements.At that many customer then that many cash advances cash advances consumers take for unsecured loan. By Teofilo Pardo Step 1. Lets open the V-Ray output image in Photoshop. Step 1

Post-Production Trends in 3D Visualizations Advertisement Post-production might well be the most underappreciated part of creating 3D visualizations. It gives you the power to easily make some changes; put in the sky you like, add some dirt, make the colors more vibrant and even correct some little mistakes in your 3D mesh. Most of the traditional 3D artists tried to do as much as possible wihtin their 3D package since these packages were not focusing on post, but rather on the 3D products themselves. Rendering masks for the different color corrections one would like to do was a painstaking job of fixing the lighting and materializing — making artists choose to do most of the work in 3D (such as adding dirt and textures) and so leaving only color correction for post-work. The techniques and styles of correcting images in post-production have changed a lot over the last couple of years.

PAINTING LIGHT: EXTERIOR GLASS - BLOG Not everyone has the capabilities to render huge models with a ton of lights. I am one of those people where more times than not I have to manually add light to my illustrations because I don't have the computing power. At first, this method can seem tedious. But, when you think about the time that it takes to insert lights into a model and then the time that it takes to render so many lights, knowing how to do this in Photoshop can be a great resource to have as a backup. There is a typical workflow I use that consistently yields clean, realistic results without much effort. BRUSHED STAINLESS STEEL (TUTORIAL) - BLOG Every so often, there comes a time when I need to illustrate a brushed stainless steel finish like the column in the above image. In my experience, adjusting the "shininess" settings in any rendering program to get that brushed look dramatically increases the rendering time. On top of that, it can take multiple test renderings to get the style I am hoping for.

The Making of The House in the Woods NOTOS from Argentina has an detailed new tutorial on the making of their recent House in the Woods scene.Visit the NOTOS Facebook page to see more of their work. We created this image with the help of all the members of the studio in a period of seven business days. Everybody gave something to the project, and that is what made it really special.

Digital Tools For Architects After a Rainy Day – Image Breakdowns Tiago Alexandrino from Archfactory prepared a breakdowns video for his new image. Check this out! Each time, to achieve a real good still image, many studios are getting new workflows, like Matte Painting for Architectural Visualization images. For that purpose, Tiago Alexandrino talks and shares about a new experiment he made to pratice, talking about important tools for post processing and paint and even how to use them properly and in a creative way. The main purpose of this image breakdown is an overall review of some of the basic techniques to start post processing and painting your own still images.

Nik Collection Today we’re making the Nik Collection available to everyone, for free. Photo enthusiasts all over the world use the Nik Collection to get the best out of their images every day. As we continue to focus our long-term investments in building incredible photo editing tools for mobile, including Google Photos and Snapseed, we’ve decided to make the Nik Collection desktop suite available for free, so that now anyone can use it. The Nik Collection is comprised of seven desktop plug-ins that provide a powerful range of photo editing capabilities -- from filter applications that improve color correction, to retouching and creative effects, to image sharpening that brings out all the hidden details, to the ability to make adjustments to the color and tonality of images.

Architectural Rendering Tutorial - Photoshop and Sketchup Tutorial - Making of 3D Uro House Render – 3D Architectural Visualization Rendering Blog - Ronen Bekerman I’m happy to bring you a short new tutorial by Luis Linares from Kuan Studio. In this article he will describe the creation of the Uro House image posted not long ago in the Finished Work section of the forums. It was very interesting for me to know more about the post process done on this image since there is a big difference between the pure render output and final result. Non-Photorealistic Rendering (NPR) Approach to Architectural Visualization 204 Flares Facebook 0 Twitter 15 Pin It Share 49 49 Google+ 31 LinkedIn 47 inShare48 StumbleUpon 62 Reddit 0 204 Flares × Pushing on with the exploration of the various workflows in Architectural Visualization, I’m presenting you today with the NPR – Non-Photorealistic Rendering approach as made by Scott Baumberger. More along the lines of what Rafal Barnas showcased in A Unique Approach to Architectural Visualization, in terms of how much Photoshop is being used vs. actual 3d rendering, but specifically aimed at recreating the look & feel of traditional watercolor paintings (and other forms too)… just using digital tools to do so. NPR is more about expressive styles in visualization, distancing itself from photorealism. In this article, Scott will introduce his approach and the Viking Pavilion project, on which he will demonstrate the process later on, Enjoy!

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