C o m: 3D Process / Post Process: tricks revealed!
Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. I always suggest learning the techniques with the software, then after understanding how to create them, go get the plug-ins to make your job faster-not better. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This is a flare pass for the lights. This image is a dummy people pass.
Related: Architecture Visualization