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Tutorials | BlenderNation - Part 2 BlenderDiplom’s Frederik Steinmetz shows us how to create this scene using the awesome ARewO add-on. Continue reading Are you frustrated that you cannot seem to get hold of a Blender developer? What would you like to say to Ton? Gleb Alexandrov uncovers a hidden function in Blender 2.70 that will make setting up toy scenes much easier. Continue reading Reynante M. Continue reading Doris Fiebig presents her first tutorial on the new Sculpt Cookie website, in which she explains the basic shapes of faces. Continue reading Kampoon Monster contributed the Wolf scene to the Gooseberry trailer. Continue reading Blender Cookie has just published an insanely in-depth overview of the changes in Blender 2.70, by Gottfried Hoffman. Continue reading Daniel F. Continue reading Enrico Cerica shares the creation process of his image ‘River Side’ in this written tutorial on 3DTotal.com. Continue reading Gleb Alexandrov uses the new Space Tree add-on to create a scene in this short video. Continue reading

Blender Sushi Ten Awesome Tips for Blender Alex Telford shares 10 videos with some useful tips. Alex Telford writes: Hi guys! So I have come up with ten awesome tips for blender users to really help speed up your workflow! The official text/video tutorial list is here. The tips: Using the normal pass Subdividing selected sections Using vertex colors with cycles Blending textures with vertex colors Baking normalized ambient occlusion maps Adding custom properties to objects Controlling objects using constraints Splitting edges Selection Tips Dupliframes Hope you enjoyed and learned something new!

Furniture prototype Hello everybody, I haven't been posting for quite a long time so here's a small project I'd like to share with you. It's a visualization job I did some time ago to our friends who run a small design studio (www.azedesign.pl) - pictures show sofas which would be in production this year. The images sent for print had obviously much more "commercial" feel, but I've decided trying to achieve more interesting look. These are the results: The scene was modeled using Blender and rendered in Cycles using GPU.

Tutorial: Dissolve your Logo in Blender 2.62 Published: 16 February 2012 Using the Remesh Modifier and particles dissolving logos in Blender becomes easy. Dissolving text in Blender has always been a lot of work, but not anymore! Blender 2.62 got a great new addition - the Remesh modifier! It's power combined with a particle system make this awesome effect. For this great effect, you need Blender 2.62 or newer. Align the active camera to the view Now it's time to edit the text. Blender doesn't ship any more fonts but the default Blender fonts. 'Offset' controls the thickness of the fonts, 'Bevel' add a chamfer but also increases the thickness so you should first do the beveling and then change the offset if required. Next add some simple material to the text. Head over to the world settings and turn on 'Evironment Light' at the default settings. Now you can start to do the first test renderings. Deselect 'Blend' and select 'Horizon' under Influence. So far the look of the logo has been set up.

How to run Blender on iOS locally with Bochs The squidifier sent as a message that it is now possible to run Blender 2.5 through Bochs on the iPad. Of course without a keyboard Blender might be hard to use but this at least shows a way to actually bring the software to run on the iOS device as a first step. Here is the tutorial: Requirements: A jail broken iThing with 4gB of free space An Internet connection good enough to download 3.6gB of files.

How to make Puddles As I announced in my last video, the theme for this month is Weather! So to kick it off, I’m starting with a very important topic: Puddles. Because no rain scene is complete without them!Puddles are notoriously known amongst the 3d community for being difficult to achieve, and for very good reason! I used to just avoid them at all cost. Many of you have requested more text based tutorials, so today’s tutorial is sans-video Setting up the scene With a new scene, delete the default cube. Add a plane (Shift+A). In the top view, scale the plane to the shape of a rectangle. We will now UV texture the plane. To UV unwrap the plane, enter edit mode (TAB) and press U and select Unwrap from the pop up menu. Position the camera to the desired position for your scene. If you switch to texture view mode, you can see the texture in real time. Creating an environment Before we start texturing the plane, we need to set up an environment so that the plane has something to reflect. Adding the ground texture

Creating Depth of Field Even though we’re creating digital renders in a 3d world, we need to keep in mind that we are still imitating a real world camera lens. Cameras and human eyes have something called ‘Depth of Field‘ (or ‘DoF’), which makes objects in the background and foreground appear blurry. When used correctly in your artwork, it can draw the attention to the subject and make the scene more aesthetically pleasing. When used wrong, it can seem like another overused tiresome effect. Learn the difference and how to use it effectively. To play along at home, download this light bulb scene. The final .blend will be provided at the end of the tutorial. Let’s get cracking! Step 1 Open the file and select the camera and press the ‘Show Limits’ button in the edit panel. This is the point that blender will focus on. However because this is only a still we can use the first method. Step 2 So by clicking the next arrow, make the yellow cross hair sit in line with the exploding light bulb. Step 3 Step 4 Step 5 Step 6 Step 7

Home | YafaRay leipzig Tutorials // Modeling a fly in Blender "Modeling a fly in Blender" This is the first part of a tutorial about modeling a fly in Blender. Timelapse The following video is a timelapsed version of the whole modeling process of the fly. Background: The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work.

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