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openshapefactory - a simple to use 3d scripting language based on OpenCascade ... Help us research how to make openshapefactory better: if you have downloaded OpenShapeFactory and you have used it, could you please fill the following survey on usability : OpenShapefactory is a Middle-Man between you, OpenCascade and QT, it serves as a Geometry Factory wrapping OpenCascade, and providing a single-point of entry to the creation of most geometrical operations. In a Gecko - OpenShapeFactory allows you to create Brep-Geometry: i.e ( sweeps, loft surface, revolvesurface, face,edge,etc); visualize the geometry into a 3d viewport. link QtWidget's created manually in the Qt-Designer to Update Functions that Create Geometry. This Project is a member of the Qt Ambassador program: link to showcase OpenShapeFactory Download Manual Download Compiled Binary for Windows 011(Latest):(pre-alpha)v000.011 Step1: Download from the link above. note: OCC = OpenCascade. The Application:

Tutorials | BlenderNation - Part 2 BlenderDiplom’s Frederik Steinmetz shows us how to create this scene using the awesome ARewO add-on. Continue reading Are you frustrated that you cannot seem to get hold of a Blender developer? What would you like to say to Ton? Gleb Alexandrov uncovers a hidden function in Blender 2.70 that will make setting up toy scenes much easier. Continue reading Reynante M. Continue reading Doris Fiebig presents her first tutorial on the new Sculpt Cookie website, in which she explains the basic shapes of faces. Continue reading Kampoon Monster contributed the Wolf scene to the Gooseberry trailer. Continue reading Blender Cookie has just published an insanely in-depth overview of the changes in Blender 2.70, by Gottfried Hoffman. Continue reading Daniel F. Continue reading Enrico Cerica shares the creation process of his image ‘River Side’ in this written tutorial on Continue reading Gleb Alexandrov uses the new Space Tree add-on to create a scene in this short video. Continue reading

Bone Weight Copy « Copy from multiple targets Many example files for OpenSim and compatible online worlds use a Character with three separated parts (head, upper body, lower body). You can do a weight copy from those characters as follows: Copy the Head part: Select your target mesh and enter edit modeSelect only the vertices of the head partNow go to object mode, Use SHIFT + RMB to add the head of the source mesh.In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups” Proceed in the same way with the upper body: Select your target mesh and enter edit modeSelect only the vertices of the upper body partNow go to object mode, Use SHIFT + RMB to add the upper body of the source mesh.In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups” And finally do it again for the lower body in exactly the same way: Now your target object should be weighted.

Blender3D Un livre de Wikilivres. En travaux Cette page est en travaux. Tant que cet avis n'aura pas disparu, veuillez en considérer le plan et le contenu encore incomplets, temporaires et sujets à caution. Si vous souhaitez participer, il vous est recommandé de consulter sa page de discussion au préalable, où des informations peuvent être données sur l'avancement des travaux. Blender : La modélisation 3D libre Capture d'écran de Blender 2.36 Ce livre tente de documenter intégralement le logiciel libre de création 3D Blender au moyen de chapitres théoriques et de didacticiels pratiques. Contenus[modifier | modifier le wikicode] Restructuration du livre Ce livre est en cours de restructuration. Ce livre est organisé de manière à lier la théorie et la pratique. Vous pouvez en apprendre plus sur la manière de lire ce livre dans le chapitre Comment lire ce livre ?. Versions et évolutions[modifier | modifier le wikicode] Le support numérique à l'avantage d'être très souple et évolutif. Installer Blender

Py/Scripts/Nodes/Sverchok From BlenderWiki What is Sverchok Sverchok IS parametric tool for generating geometry. And till version 2.0 it will do that. Sverchok IS NOT all-in-nodes tools of blender. Screenshots Sverchok is a parametric tool that allows you to generate parametric forms and geometry with nodes, without having to know any programming or scripting languages. i don't know why, gif images animations, not fit to thumb just full-sized How to Use Installation Install the add-on by opening User Preferences and selecting "Install from file..." in the Add-ons tab. Blendersushi posts about sverchok Уроки на русском языке! Data structure and sockets (slots on nodes) FOR DETAILED INSTRUCTIONS ON DATA LOOK HERE: Data structure of sverchok Sverchok has specific data structure: Sockets are: Vertices socket represent vectors, that define mesh (vertices are vectors and vice versa): Vertices tree: [[(x,y,z)]] 0 [ object,... ] 1 obect = [ v... ] 2 v = (x,y,z) 3 x,y,z = float,float,float Nikitron 17:59, 22 April 2014 (CEST) Basic List

Blender Sushi Blender-Cycles Ray Length node output ~ Agus's 3D box As I promised I'll try to code new features for Blender, to warm up with the source code base, lets start with some small features first, like this one:Ray length output for LightPathNode: As you can see in the above picture, the absorbed light Rays gets lost inside the material, and the reflected/transmitted rays can escape, the more reflected/transmitted rays the more transparent is the material, the more absorbed Rays the more darker is the surface.What was missing in Cycles was the ability to reproduce the absorption based on the distance that light rays travel inside the surface, as you may guess the final absorption effect will be based on the density of those tiny impurity particles and how wide is the object. Now, the ray distance output actually gives you the distance of the light traveled, thus you can create a cool node setup to recreate, for example the absorption of the glass based on how wide the object it is:Cycles tests: Cheers!

Introducción a Blender 2.50 Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. To change your country filter, please use the links in the footer at the bottom of the page. Loading... 1 7:52 01 - Instalación by jedihe 2,973 views 2 7:17 02 - Conceptos de la Interface by jedihe 2,382 views 3 9:30 03 - Configuración de Interface, Parte a by jedihe 2,038 views 4 2:40 03 - Configuración de Interface, Parte b by jedihe 1,397 views 5 6:29 04 - Navegación Interface by jedihe 1,374 views 6 7:18 05 - Archivos by jedihe 1,370 views 7 6:45 06 - Operaciones Básicas by jedihe 1,610 views About Miscelánea Blender

Source/Development/Projects/Motion tracking/Reconstruction And MotionTracking From BlenderWiki UPDATE: Recode in progress, see the schedule. Right now NOTHING WORKS! The new project is now being developed as a separate library, [1]. Is the motion tracker ready for testing? When is this going to be ready? How can I help? Wait, you're not an animator, you have no idea what us animators need! I'm so excited about optical mocap! Where can I hear what's happening on this project? A preliminary screenshot of the point/line tracker in action. One of the areas identified as missing from Blender (see Competitive Analysis) is that of motion tracking, i.e. replicating the motion of a camera in space given a video sequence. The previous version of this page is available at User:Damiles/MotionTracking. An example of rendering an object into an existing scene. Camera tracking The user has a video sequence of a static scene captured with a handheld, low quality, CCD camera. They load Blender, and load a file. User interface Lines

Ten Awesome Tips for Blender Alex Telford shares 10 videos with some useful tips. Alex Telford writes: Hi guys! So I have come up with ten awesome tips for blender users to really help speed up your workflow! The official text/video tutorial list is here. The tips: Using the normal pass Subdividing selected sections Using vertex colors with cycles Blending textures with vertex colors Baking normalized ambient occlusion maps Adding custom properties to objects Controlling objects using constraints Splitting edges Selection Tips Dupliframes Hope you enjoyed and learned something new!