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The Simpsons: Interactive Map of Springfield

The Simpsons: Interactive Map of Springfield
Discover Springfield, where live the Simpsons family; Homer, Bart, Marge, Lisa and Maggie. Roll over the places to discover a picture of it. The map of Springfield is based on the Guide to Springfield USA . I made this interactive, the job is not finished, there are allways framegrabs to add and add some functions to the map. If you want to know more about the show or Springfield in particular, check out these links: » Zoom-out opening sequence (animated gif) (in GABF05 & FABF08) » Where is The Simpsons' Springfield? » Official site of "The Simpsons" animated series on FOX » All Intros (Runs To Couch) of the 16th/17th Season (including zoom-out couch to space) » All the Simpsons on DVD via Amazon.com » The screencaps » Everything about The Simpsons Movie Source: Wikipedia Like The Map of Springfield? Related:  Geografia fantastica e dello spirito

Thule In classical and medieval literature, ultima Thule (Latin "farthermost Thule") acquired a metaphorical meaning of any distant place located beyond the "borders of the known world".[5] By the Late Middle Ages and early modern period, the Greco-Roman Thule was often identified with the real Iceland or Greenland. Sometimes Ultima Thule was a Latin name for Greenland, when Thule was used for Iceland.[6] By the late 19th century, however, Thule was frequently identified with Norway.[7][8] In 1910, the explorer Knud Rasmussen established a missionary and trading post in north-western Greenland, which he named "Thule" (later Qaanaaq). Thule has given its name to the northernmost United States Air Force airfield, Thule Air Base in northwest Greenland, and to the smaller lobe of Kuiper belt object 486958 Arrokoth, visited by the New Horizons spacecraft. Classical antiquity and the Middle Ages[edit] Strabo, in his Geographica (c. Solinus (d. Modern research[edit] Modern geography and science[edit]

Hyperborea Area north of Thrace in Greek mythology In Greek mythology the Hyperboreans (Ancient Greek: Ὑπερβόρε(ι)οι, pronounced [hyperbóre(ː)ɔi̯]; Latin: Hyperborei) were a race of giants who lived "beyond the North Wind". The Greeks thought that Boreas, the god of the North Wind (one of the Anemoi, or "Winds") lived in Thrace, and therefore Hyperborea indicates that it is a region beyond Thrace. This land was supposed to be perfect, with the sun shining twenty-four hours a day, which to modern ears suggests a possible location within the Arctic Circle during the midnight sun-time of year. neither by ship nor on foot would you find the marvellous road to the assembly of the Hyperboreans. Pindar also described the otherworldly perfection of the Hyperboreans: Never the Muse is absent from their ways: lyres clash and flutes cry and everywhere maiden choruses whirling. Neither disease nor bitter old age is mixed in their sacred blood; far from labor and battle they live.[1] Early sources[edit] Herodotus[edit]

Medieval Fantasy City Generator by watabou This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. All the actions and options are accessible via the context menu. Hot keys: 👉For development news and related stuff please check a dedicated reddit community. The first version of this generator was created for the monthly challenge #17 of the proceduralgeneration subreddit. 🏙️ To view a 3D model of a city export it as JSON and import the file into City Viewer. You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Made with Haxe + OpenFL, the source code is available here.

Fantastic Maps Polygon Map Generation demo The simplest way to explore the maps is to click Random repeatedly. Try the various Island Shape, Point Selection, and View options. Feel free to use these maps for any purpose, including commercial use. This is a map generator I wrote in 2010 for a game[4]; I’m not working on it anymore, but all the code is available so that you can download and modify it for your own needs. I also have an HTML5 version of mapgen2[5] that has slightly different features. In a shape number like 85882-8, 85882 chooses the overall island shape and 8 is the random number seed for the details (random points, noisy edges, rivers). I wrote an article describing the algorithms, and how you can use all or some of the parts in your own projects. Radial, Perlin, Square, Blob are about the island shape.Random, Relaxed, Square, Hex are about how the map is divided up into polygons.Using 4000 or 8000 points can be slow. The code is open source, using the MIT license (allows commercial use).

How a Map Can Save Your Story - By Tineke Bryson, Staff In our last post we tackled the intimidation many of us feel about creating a map for our novels. (Thanks, no thanks, J. R. R. Tolkien.) There are many viable ways to go about drawing a story world map. We have to meet our world. Basically, we need to slog through the sort of awkwardness that goes with making a friend. Until we take on the challenge of drawing a map, there’s a real risk that we’ll write a pretty story that does not feel real. Map-making is intrinsically conversational. Are you a sensible person? When you put pencil down to paper to invent a world, it gets its chance to tell you about all its worries. (Oops.) These and other issues pop up like prairie dogs every time you blink. Sometimes the give-and-take will make you giddy. Other times it’s going to feel like a breakup conversation. Moments of tension like these have taught me that actually drawing our story world is much more important to our novels than we might think. Desire Reason

La cartographie persuasive — Enseigner avec le numérique Aucune carte n'offre une représentation entièrement objective de la réalité, pour reprendre les termes de la présentation de la collection. Deux dimensions, ajoutent les auteurs, sont à retenir : le message ou le sujet de la carte, ainsi que la méthodologie ou les techniques de persuasion employées. Le réservoir de la Cornell University Library présente diverses formes de persuasion, notamment la cartographie allégorique, satirique et imagée, l'inclusion ou l'exclusion sélective, l'utilisation inhabituelle de projections, de couleurs, de graphiques et de textes, voire la tromperie intentionnelle. Elles abordent un large éventail de thématiques : religieuses, politiques, militaires, commerciales, morales et sociales. Des outils de filtrage sont mis à disposition pour faciliter la navigation au sein de cette base documentaire.

A list of various phantom islands recorded throughout history Phantom islands can generally be divided into three groups. Most of the phantom islands recorded through history were usually derived and marked according to the reports made by early ship captains and sailors, during their missions to explore new realms. Many of the phantom islands in this category were later revisited and proved to be non-existent, or mistaken for some already extant island. The second group of phantom islands is of purely mythical or fictional origin, but people decided to put them on the maps of the known real world. The third category of phantom islands was intentionally “created.” With all of this said, let’s look at some phantom islands mentioned through history. 1 Antillia This phantom island is also known as the Isle of Seven Cities. The island of Antillia is one more mythical phantom island, and the idea for it comes from an old Iberian legend. Antillia appeared on a map for the first time in the 1424 portolan chart of Venetian cartographer Zuane Pizzigano.

Mu (lost continent) Mu is the name of a suggested lost continent whose concept and the name were proposed by 19th-century traveler and writer Augustus Le Plongeon, who claimed that several ancient civilizations, such as those of Egypt and Mesoamerica, were created by refugees from Mu—which he located in the Atlantic Ocean.[1] This concept was popularized and expanded by James Churchward, who asserted that Mu was once located in the Pacific.[2] The mythical idea of Mu first appeared in the works of Augustus Le Plongeon (1825–1908), after his investigations of the Maya ruins in Yucatán.[1] He claimed that he had translated the ancient Mayan writings, which supposedly showed that the Maya of Yucatán were older than the later civilizations of Greece and Egypt, and additionally told the story of an even older continent. Le Plongeon actually got the name "Mu" from Charles Étienne Brasseur de Bourbourg who in 1864 mistranslated what was then called the Troano Codex using the de Landa alphabet.

Atlantis Fictional island in Plato's works, now a synonym for supposed prehistoric lost civilizations Athanasius Kircher's map of Atlantis, placing it in the middle of the Atlantic Ocean, from Mundus Subterraneus 1669, published in Amsterdam. The map is oriented with south at the top. While present-day philologists and classicists agree on the story's fictional character,[9][10] there is still debate on what served as its inspiration. Plato's dialogues Timaeus A fifteenth-century Latin translation of Plato's Timaeus The only primary sources for Atlantis are Plato's dialogues Timaeus and Critias; all other mentions of the island are based on them. For it is related in our records how once upon a time your State stayed the course of a mighty host, which, starting from a distant point in the Atlantic ocean, was insolently advancing to attack the whole of Europe, and Asia to boot. Critias Castleden has pointed out that Plato wrote of Atlantis in 359 BC, when he returned to Athens from Sicily. Ancient ...

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