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Related:  DESIGN THINKINGTeaching User-Centered Design

User Interface Design and UX Design: 80+ Important Research Papers Covering Peer-Reviewed and Informal Studies Important peer-reviewed and informally published recent research on user interface design and user experience (UX) design. For the benefit of clients and colleagues we have culled a list of approximately 70 curated recent research publications dealing with user interface design, UX design and e-commerce optimization. In our opinion these publications represent some of the best formal research thinking on UI and UX design. These papers are also among the most widely downloaded and cited formal research on UI / UX design. We have referenced many of these studies in our work at MauroNewMedia. Pay walls: As you will note in reviewing the following links and abstracts, most of the serious research on UI / UX design and optimization is located behind pay walls controlled by major publishers.

An introduction to user research techniques — Government Service Design Manual Accessible Media Player by Nomensa The timeline slider below uses WAI ARIA. Please use the documentation for your screen reader to find out more. This guidance provides a broad overview of the methods and techniques available to conduct user research. More detailed guidance on each of these techniques can be found in the links below. User research can be categorised into 2 broad themes – product research and strategic research. Curriculum Home Page Welcome to the Curriculum Resources Home Page This is a collection of curriculum created by the K-12 Lab at the design school and teachers who are using design thinking in their schools. Please feel free to use all of the resources presented here.If you discover a new way to implement a lesson or run into a challenge with the particular constraints at your school please add feedback or comments in the feedback and comments section of the lesson. We have organized curriculum in multiple formats to so that you can can search in the way that is most appropriate for your work: Activities organized by step in the Process and Skill Level

Capturing User Research Recording Video You should record video whenever it’s important for you to be able to review the visual elements of your user research sessions. For example, in usability testing, contextual inquiries, and ethnographic observations, it’s important to see participants’ actions. For other research activities such as interviews, the visual element is less important, so audio recordings are sufficient. Complete Beginner's Guide to Design Research In an industry devoted to the people who use our products, services, and applications, research is paramount. We ask questions. We take notes. We learn everything we can about the target audience, and then iteratively test our work throughout the design process. Want UX Tips Delivered Straight to Your Inbox? Original UX articles

Story Mapping Example Problems - Jeff Patton & Associates I have a fundamental problem when teaching Story Mapping in a class or workshop. That is, participants never have enough time to build a complete enough backlog to explore all the different release and development strategies that having a full backlog gives you. That sucks. Being John Malkovich: What is the future of research with wearable technology? Explore the way wearable technology is opening up new paths for collecting data but is also impacting the role of the researcher. Imagine being completely immersed in the world of your research subject. Listening to what they hear, watching what they see and looking at the people they’re interacting with. The dream of every researcher – being inside the mind of your subject and seeing through their eyes – is closer than ever.

The Wallet Project The Wallet Project is 90-minute (plus debrief) fast-paced project though a full design cycle. Students pair up, show and tell each other about their wallets, ideate, and make a new solution that is "useful and meaningful" to their partner. >> Note: a topic variation for the project is the "Gift-Giving Experience". You can find the materials for that project on the page The Gift-Giving Project. When to Use Which User-Experience Research Methods The field of user experience has a wide range of research methods available, ranging from tried-and-true methods such as lab-based usability studies to those that have been more recently developed, such as unmoderated online UX assessments. While it's not realistic to use the full set of methods on a given project, nearly all projects would benefit from multiple research methods and from combining insights. Unfortunately many design teams only use one or two methods that they are familiar with.

A Secret to Creative Problem Solving Ever find yourself going over and over a problem in your business, only to hit a dead end or draw a blank? Find an innovative solution with one simple technique: re-describe the problem. "The whole idea behind creative problem solving is the assumption that you know something that will help solve this problem, but you're not thinking of it right now," explains Art Markman, cognitive psychologist and author of "Smart Thinking." Put another way, your memory hasn't found the right cue to retrieve the information you need.

Don’t ask users what they want! - axbom One of the most common mistakes organizations make is to ask users what they want. The problem with this is that users are lousy at knowing what they want. What you need to do is listen to what their problems and pain points are. Time and time again I see surveys and interviews starting out on the path of asking questions like: What features would you like to see on our website? Welcome to the Virtual Crash Course in Design Thinking Welcome to the’s Virtual Crash Course resource page! We know not everyone can make a trip to the to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.