3D Total - The cg artists home page - 2D and 3D graphics resource site // 3D Studio Max Tutorials | CGMeetup Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset 1.72K Views0 Likes Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset Interop between Autodesk 3ds Max 2015 and Mixamo's Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or ... Making of RayMan Legends Dark Creatures 4.49K Views0 Likes Making of RayMan Legends Dark Creatures by Mhamed Elmezoued Making of video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 2013, using 3D Studio Max 2013 and ... Large Scale Explosion Tutorial Using FumeFx 3 8.02K Views0 Likes Large Scale Explosion Tutorial Using 3ds Max, PFlow and FumeFx 3 by Rigel Bowen A Tutorial by Rigel Bowen on creating a large scale explosion using 3ds Max 2012, PFlow and FumeFx 3.Large Scale Explosion Tutor... Particle Effects in 3ds Max Tutorial 4.69K Views0 Likes Breaking a Horse Cart with Pulldownit 2.7 2.79K Views0 Likes 3.54K Views0 Likes 7.16K Views0 Likes
Hair & Fur in 3D Studio Max Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above. I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier. In my 3d interior visualization scene ‘Bedroom Concept’ I had one chair with fur which many people asked me to write a small tutorial about. I used poly modeling techniques for creating the chair, but I won’t elaborate on that any further since I’m focusing on the use of the Hair & Fur modifier I applied on the chair after I finished it’s modeling. So… While the chair is selected, from the modifiers panel, you add Hair & Fur modifier (under World Space Modifiers). Initially, the fur will not look like it is in my image because you have to ‘Style’ it first. First you should start with adjusting the size of your brush.
3D Tutorials - 3D-Sphere 3ds max Tutorials Sait Bakırcı shared with us the construction stages of his work on a project called ElectroBot. If you would like to contact Sait Bakırcı, use the contact information on the bottom of this article. I have been working on for a while and have finally completed it. The Transformers movie was my childhood hero. I would watch it with great joy and passion. When the series’ first came out in 2007, myself and many others were captivated by the fact that the movie was supported with today's visual effects.
Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 1 This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we will create a base mesh for our character using poly modeling. In day two we will take this mesh into ZBrush and sculpt intricate muscle anatomy. Let's begin day 1 of this tutorial. Step 1 I used two images from 3d.sk to model the base mesh more accurately. Step 2 Start with a cylinder with 5 height segments. Step 3 From the front viewport delete the half side of your model so that you can add a symmetry modifier. Step 4 Now select and extrude that front edge using Shift + Move; as you can see on below image, in blue color, try to work in both the front and left viewport. Step 5 Now for the leg. Step 6 For the arms, use the same method as the leg in the above instruction. Step 7 For modeling the hand, I used a box with a poly count equal to the arm border. Step 8 Select and extrude/rotate each polygon to model the fingers. Step 9 Attach the body to the hand.
3ds Max Digital Production The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries. Entertainment Design The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. Industrial Design The Gnomon Workshop offers tutorials focused on Industrial Design software and techniques. Fine Art and Illustration The Gnomon Workshop also offers a number of tutorials focused on the fine art and illustration fields. Tattooing As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. Software
Sofa Modeling in 3ds max This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. If you are on slow internet connection or want to keep this video tutorial for future viewing then you can download the video tutorial from CGArena forum. Related Links Video Tutotial - Interior Lighting by using Mental Ray 25+ 3D Studio Max Best of Tutorials & Resources Mar 04 2009 Creating 3D visualization rendering autodesk 3ds Max software, brings not only the look and feel for the image, but also helps to visualize the design in reality. This full-featured 3D modeling, animation, rendering, and effects solution is used to produce stunning interior & exterior 3D visualization rendering, top-selling games and award-winning film and video content. In this post, we want to showcase 25 great 3DS Max tutorials around for all levels covering modeling, materials, lighting and animation in 3DSMax. Don’t Forget to… subscribe to our RSS-Feed and visit my twitter page : nourayehia get notified when our next post is here. 1. In this 12 minutes video tutorial will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray. 2. This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray, covering the caustics, reflection, GI in a scene. 3. 5. 7. 8. 9. 10. 11. 3D Modeling Car Rim (Video Tutorial) 13. 14.
Model a Detailed, High-Poly Camera in 3ds Max 2010 This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010's new graphite modeling tools! Final Effect Preview Step 1 The first thing you need to do is set up your reference in the scene. Step 2 Now you can begin to model. Step 3 Apply a new material to the model, so that you can see the underlying reference images. Step 4 Left click on the box to select it, and then right click to convert the object to an 'editable poly'. Step 5 Try to pick key points on the object to place your segments. Step 6 From the back, insert two edges. 3ds Max 2010 has a new 'swift loop' tool that is handy for this. Step 7 More shaping. Step 8 Add more edge loops to define the shape where you will extrude the hand grip. Step 9 Step 10 You can now begin shaping the newly made section.
Free 3d models, 3d scenes, 3ds Max tutorials, Cinema 4d models, maya scenes, vray materials, Revit World's Computer Graphics Community Home page - VISCORBEL - Support for 3D Artists Animated People Texture Store 1. To start I will use the demo animated person, Justine. Open 3dsMax and create a plane using the dimensions in the "Readme-SD-B-Justine1.txt". 2. Assign a material to the plane. 3. 4. 5. 6. 7. 50 Useful 3DS Max Modeling Tutorials 3DS Max is widely used in spine and patch modeling, character animations, inverse kinematics, rendering, lighting, mesh and many more. Proper texture mapping and appropriate materials should be used to render a realistic effect. 3DS Max is a very powerful material editor that gives your creativity the required edge. With the help of this software package, you can give your reel characters a real touch. Sometimes, the imaginary world is much better than the physical world. Once you master these 3DS Max modeling techniques, it is quite easy to create simple to complex characters or animations. Once you are through with the tutorials, you would be able to develop a model. Furniture Modeling When creating interior scenes, it is very important to have good, convincing furniture models. Making of Quad Bike Making of Cafe When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Clock Tutorial Creating Bicycle Model